Difference for server/skill_util.c from version 1.30 to 1.31


version 1.30 version 1.31
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 /*  /*
  * static char *rcsid_skill_util_c =   * static char *rcsid_skill_util_c =
  *   "$Id: skill_util.c,v 1.30 2002/09/11 06:21:46 mwedel Exp $";   *   "$Id: skill_util.c,v 1.31 2002/11/11 08:59:09 garbled Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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 int do_skill (object *op, int dir, char *string) {  int do_skill (object *op, int dir, char *string) {
   int success=0;        /* needed for monster_skill_use() too */    int success=0;        /* needed for monster_skill_use() too */
   int skill = op->chosen_skill->stats.sp;    int skill = op->chosen_skill->stats.sp;
     int did_alc = 0;
     int x, y;
     object *tmp, *next;
   
     switch(skill) {      switch(skill) {
  case SK_LEVITATION:   case SK_LEVITATION:
Line 178
 
Line 181
       case SK_ALCHEMY:        case SK_ALCHEMY:
       case SK_THAUMATURGY:        case SK_THAUMATURGY:
       case SK_LITERACY:        case SK_LITERACY:
         case SK_WOODSMAN:
      /* first, we try to find a cauldron, and do the alchemy thing.
         failing that, we go and identify stuff. */
   #ifdef ALCHEMY
      for (y=op->y-1; y <= op->y+1; y++) {
          for (x=op->x-1; x <= op->x+1; x++) {
      if (out_of_map(op->map, x, y) || wall(op->map, x, y) ||
          blocks_view(op->map, x, y))
          continue;
      for (tmp=get_map_ob(op->map, x, y); tmp != NULL; tmp=next) {
          next=tmp->above;
          if(QUERY_FLAG(tmp, FLAG_IS_CAULDRON)) {
      attempt_do_alchemy(op, tmp);
      did_alc=1;
      continue;
          }
      }
          }
      }
   #endif
      if (did_alc == 0)
          success = skill_ident(op);
      break;
       case SK_DET_MAGIC:        case SK_DET_MAGIC:
       case SK_DET_CURSE:        case SK_DET_CURSE:
       case SK_WOODSMAN:  
         success = skill_ident(op);          success = skill_ident(op);
         break;          break;
       case SK_REMOVE_TRAP:        case SK_REMOVE_TRAP:


Legend:
line(s) removed in v.1.30 
line(s) changed
 line(s) added in v.1.31

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:45