Difference for server/skill_util.c from version 1.31 to 1.32


version 1.31 version 1.32
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 /*  /*
  * static char *rcsid_skill_util_c =   * static char *rcsid_skill_util_c =
  *   "$Id: skill_util.c,v 1.31 2002/11/11 08:59:09 garbled Exp $";   *   "$Id: skill_util.c,v 1.32 2002/11/14 00:19:32 garbled Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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       case SK_WOODSMAN:        case SK_WOODSMAN:
    /* first, we try to find a cauldron, and do the alchemy thing.     /* first, we try to find a cauldron, and do the alchemy thing.
       failing that, we go and identify stuff. */        failing that, we go and identify stuff. */
 #ifdef ALCHEMY  
    for (y=op->y-1; y <= op->y+1; y++) {     for (y=op->y-1; y <= op->y+1; y++) {
        for (x=op->x-1; x <= op->x+1; x++) {         for (x=op->x-1; x <= op->x+1; x++) {
    if (out_of_map(op->map, x, y) || wall(op->map, x, y) ||     if (out_of_map(op->map, x, y) || wall(op->map, x, y) ||
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    }     }
        }         }
    }     }
 #endif  
    if (did_alc == 0)     if (did_alc == 0)
        success = skill_ident(op);         success = skill_ident(op);
    break;     break;


Legend:
line(s) removed in v.1.31 
line(s) changed
 line(s) added in v.1.32

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