version 1.27 | | version 1.28 |
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/* | | /* |
* static char *rcsid_spell_attack_c = | | * static char *rcsid_spell_attack_c = |
* "$Id: spell_attack.c,v 1.27 2005/11/16 08:16:09 mwedel Exp $"; | | * "$Id: spell_attack.c,v 1.28 2005/11/30 21:16:07 akirschbaum Exp $"; |
*/ | | */ |
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} | | } |
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/* move_fired_arch: This should really be called move_bullet, | | /* Basically, we move 'op' one square, and if it hits something, |
* because it is only really applicable to bullets, and not | | * call check_bullet. |
* all fired arches (eg, bolts). | | * This function is only applicable to bullets, but not to all |
* Basically, we move 'op' one square, and if it hits something, | | * fired arches (eg, bolts). |
* call check_fired_arch | | |
*/ | | */ |
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void move_bullet(object *op) | | void move_bullet(object *op) |