version 1.43 | | version 1.44 |
---|
| | |
/* | | /* |
* static char *rcsid_spell_effect_c = | | * static char *rcsid_spell_effect_c = |
* "$Id: spell_effect.c,v 1.43 2001/03/16 05:45:40 mwedel Exp $"; | | * "$Id: spell_effect.c,v 1.44 2001/03/17 05:03:08 mwedel Exp $"; |
*/ | | */ |
| | |
| | |
| | |
update_ob_speed(dummy); | | update_ob_speed(dummy); |
dummy->speed_left= -1; | | dummy->speed_left= -1; |
dummy->type=WORD_OF_RECALL; | | dummy->type=WORD_OF_RECALL; |
| | /* If we could take advantage of enter_player_savebed() here, it would be |
| | * nice, but until the map load fails, we can't. |
| | */ |
EXIT_PATH(dummy) = add_string(op->contr->savebed_map); | | EXIT_PATH(dummy) = add_string(op->contr->savebed_map); |
EXIT_X(dummy) = op->contr->bed_x; | | EXIT_X(dummy) = op->contr->bed_x; |
EXIT_Y(dummy) = op->contr->bed_y; | | EXIT_Y(dummy) = op->contr->bed_y; |