version 1.79 | | version 1.80 |
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/* | | /* |
* static char *rcsid_spell_effect_c = | | * static char *rcsid_spell_effect_c = |
* "$Id: spell_effect.c,v 1.79 2002/11/13 00:26:13 garbled Exp $"; | | * "$Id: spell_effect.c,v 1.80 2002/11/14 01:08:57 garbled Exp $"; |
*/ | | */ |
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/* cast_faery_fire() - this spell primary purpose is to light | | /* cast_faery_fire() - this spell primary purpose is to light |
* up all single-space monsters on a map. Magic immune and | | * up all single-space monsters on a map. Magic immune and |
* multi-space monsters are currently not supposed to light | | * multi-space monsters are currently not supposed to light |
* up. If USE_LIGHTING is not defined, this spell is only | | * up. I hacked this out of the destruction code. -b.t. |
* capable of doing minor fire damage. I hacked this out of | | |
* the destruction code. -b.t. | | |
*/ | | */ |
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int cast_faery_fire(object *op,object *caster) { | | int cast_faery_fire(object *op,object *caster) { |