version 1.8 | | version 1.9 |
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/* | | /* |
* static char *rcsid_spell_effect_c = | | * static char *rcsid_spell_effect_c = |
* "$Id: spell_effect.c,v 1.8 2000/04/14 04:48:19 cvs Exp $"; | | * "$Id: spell_effect.c,v 1.9 2000/04/17 14:18:13 jec Exp $"; |
*/ | | */ |
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/* we create a hitter object -- the spell */ | | /* we create a hitter object -- the spell */ |
hitter=get_archetype("face_of_death"); | | hitter=get_archetype("face_of_death"); |
hitter->level=SP_PARAMETERS[SP_FINGER_DEATH].bdam + | | hitter->level = path_level_mod (caster, SP_PARAMETERS[SP_FINGER_DEATH].bdam + |
3*SP_level_dam_adjust(op,caster,SP_FINGER_DEATH) + | | 3*SP_level_dam_adjust(op,caster,SP_FINGER_DEATH), SP_FINGER_DEATH); |
path_level_mod(caster, SP_FINGER_DEATH); | | |
set_owner(hitter,op); | | set_owner(hitter,op); |
hitter->x=target->x; | | hitter->x=target->x; |
hitter->y=target->y; | | hitter->y=target->y; |