Difference for server/spell_util.c from version 1.104 to 1.105


version 1.104 version 1.105
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_spell_util_c =   * static char *rcsid_spell_util_c =
  *   "$Id: spell_util.c,v 1.104 2006/04/06 21:18:36 tchize Exp $";   *   "$Id: spell_util.c,v 1.105 2006/05/05 09:26:35 ryo_saeba Exp $";
  */   */
   
   
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  * spell is the spell object.   * spell is the spell object.
  * Returns modified level.   * Returns modified level.
  */   */
 int min_casting_level(object *caster, object *spell)  static int min_casting_level(object *caster, object *spell)
 {  {
     int new_level;      int new_level;
   
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Line 684
  * also deals with multipart monsters properly.   * also deals with multipart monsters properly.
  */   */
   
 void put_a_monster(object *op,const char *monstername) {  static void put_a_monster(object *op,const char *monstername) {
     object *tmp,*head=NULL,*prev=NULL;      object *tmp,*head=NULL,*prev=NULL;
     archetype *at;      archetype *at;
     int dir;      int dir;
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Line 819
  * power is how much grace the spell would normally take to cast.   * power is how much grace the spell would normally take to cast.
  */   */
   
 void prayer_failure(object *op, int failure,int power)  static void prayer_failure(object *op, int failure, int power)
 {    { 
     const char *godname;      const char *godname;
     object *tmp;      object *tmp;
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Line 914
     }      }
 }  }
   
 int cast_party_spell(object *op, object *caster,int dir,object *spell_ob, char *stringarg)  static int cast_party_spell(object *op, object *caster,int dir,object *spell_ob, char *stringarg)
     {      {
     int success;      int success;
     player *pl;      player *pl;
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 /* this checks to see if something special should happen if   /* this checks to see if something special should happen if
  * something runs into the object.   * something runs into the object.
  */   */
 void check_spell_effect(object *op) {  static void check_spell_effect(object *op) {
   
     switch (op->subtype) {      switch (op->subtype) {
  case SP_BOLT:   case SP_BOLT:


Legend:
line(s) removed in v.1.104 
line(s) changed
 line(s) added in v.1.105

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