version 1.105 | | version 1.106 |
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| | |
/* | | /* |
* static char *rcsid_spell_util_c = | | * static char *rcsid_spell_util_c = |
* "$Id: spell_util.c,v 1.105 2006/05/05 09:26:35 ryo_saeba Exp $"; | | * "$Id: spell_util.c,v 1.106 2006/06/05 06:28:56 mwedel Exp $"; |
*/ | | */ |
| | |
| | |
/* | | /* |
CrossFire, A Multiplayer game for X-windows | | CrossFire, A Multiplayer game for X-windows |
| | |
Copyright (C) 2001 Mark Wedel & Crossfire Development Team | | Copyright (C) 2006 Mark Wedel & Crossfire Development Team |
Copyright (C) 1992 Frank Tore Johansen | | Copyright (C) 1992 Frank Tore Johansen |
| | |
This program is free software; you can redistribute it and/or modify | | This program is free software; you can redistribute it and/or modify |
| | |
} | | } |
} | | } |
| | |
| | #if 0 |
| | /* check_spell_effect is no longer used - should perhaps be removed. |
| | * MSW 2006-06-02 |
| | */ |
| | |
/* this checks to see if something special should happen if | | /* this checks to see if something special should happen if |
* something runs into the object. | | * something runs into the object. |
*/ | | */ |
| | |
} | | } |
| | |
} | | } |
| | #endif |
| | |
| | |
/* This is called by move_apply. Basically, if someone | | /* This is called by move_apply. Basically, if someone |
* moves onto a spell effect and the walk_on or fly_on flags | | * moves onto a spell effect and the walk_on or fly_on flags |