version 1.66 | | version 1.67 |
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/* | | /* |
* static char *rcsid_spell_util_c = | | * static char *rcsid_spell_util_c = |
* "$Id: spell_util.c,v 1.66 2002/09/07 22:08:07 mwedel Exp $"; | | * "$Id: spell_util.c,v 1.67 2002/10/03 07:07:44 mwedel Exp $"; |
*/ | | */ |
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/* Don't see any point in setting this when monsters summon monsters: */ | | /* Don't see any point in setting this when monsters summon monsters: */ |
set_owner(tmp,op); | | set_owner(tmp,op); |
op->contr->golem=tmp; | | op->contr->golem=tmp; |
| | op->contr->golem_count = tmp->count; |
/* give the player control of the golem */ | | /* give the player control of the golem */ |
op->contr->shoottype=range_golem; | | op->contr->shoottype=range_golem; |
} else { | | } else { |