Difference for server/spell_util.c from version 1.84 to 1.85


version 1.84 version 1.85
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 /*  /*
  * static char *rcsid_spell_util_c =   * static char *rcsid_spell_util_c =
  *   "$Id: spell_util.c,v 1.84 2004/02/17 00:22:25 mwedel Exp $";   *   "$Id: spell_util.c,v 1.85 2004/03/23 07:52:32 mwedel Exp $";
  */   */
   
   
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     /* if it is a player casting the spell, and they are really casting it      /* if it is a player casting the spell, and they are really casting it
      * (vs it coming from a wand, scroll, or whatever else), do some        * (vs it coming from a wand, scroll, or whatever else), do some
      * checks.  If its the wizard, skip the skips - wizards can do special       * checks.  We let monsters do special things - eg, they
      * things.  Likewise, we let monsters do special things - eg, they  
      * don't need the skill, bypass level checks, etc. The monster function       * don't need the skill, bypass level checks, etc. The monster function
      * should take care of that.       * should take care of that.
        * Remove the wiz check here and move it further down - some spells
        * need to have the right skill pointer passed, so we need to
        * at least process that code.
      */       */
     if (op->type == PLAYER && op == caster && !QUERY_FLAG(op, FLAG_WIZ)) {      if (op->type == PLAYER && op == caster) {
  cast_level = caster_level(caster, spell_ob);   cast_level = caster_level(caster, spell_ob);
  if (spell_ob->skill) {   if (spell_ob->skill) {
      skill = find_skill_by_name(op, spell_ob->skill);       skill = find_skill_by_name(op, spell_ob->skill);
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  spell_ob->skill, spell_ob->name);   spell_ob->skill, spell_ob->name);
  return 0;   return 0;
      }       }
      if (min_casting_level(op, spell_ob) > cast_level) {       if (min_casting_level(op, spell_ob) > cast_level && !QUERY_FLAG(op, FLAG_WIZ)) {
  new_draw_info(NDI_UNIQUE, 0,op, "You lack enough skill to cast that spell.");   new_draw_info(NDI_UNIQUE, 0,op, "You lack enough skill to cast that spell.");
  return 0;   return 0;
      }       }
  }   }
    /* If the caster is the wiz, they don't ever fail, and don't have
    * to have sufficient grace/mana.
    */
    if (!QUERY_FLAG(op, FLAG_WIZ)) {
  if (SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) &&   if (SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) &&
      SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) >  op->stats.sp) {       SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) >  op->stats.sp) {
      new_draw_info(NDI_UNIQUE, 0,op,"You don't have enough mana.");       new_draw_info(NDI_UNIQUE, 0,op,"You don't have enough mana.");
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      }       }
  }   }
     }      }
       }
    
     mflags = get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL);      mflags = get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL);
   


Legend:
line(s) removed in v.1.84 
line(s) changed
 line(s) added in v.1.85

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