Difference for server/spell_util.c from version 1.97 to 1.98


version 1.97 version 1.98
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_spell_util_c =   * static char *rcsid_spell_util_c =
  *   "$Id: spell_util.c,v 1.97 2005/10/01 17:46:05 ryo_saeba Exp $";   *   "$Id: spell_util.c,v 1.98 2005/10/07 19:38:50 akirschbaum Exp $";
  */   */
   
   
Line 886
 
Line 886
  /* Safety check to make sure we don't get any mana storms in scorn */   /* Safety check to make sure we don't get any mana storms in scorn */
  if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) {   if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) {
      new_draw_info(NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!");       new_draw_info(NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!");
      hit_player(op,9998,op,AT_INTERNAL);       hit_player(op,9998,op,AT_INTERNAL,1);
   
  } else {   } else {
      new_draw_info(NDI_UNIQUE, 0,op,"You lose control of the mana!  The uncontrolled magic blasts you!");       new_draw_info(NDI_UNIQUE, 0,op,"You lose control of the mana!  The uncontrolled magic blasts you!");
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Line 1489
     switch (spell->subtype) {      switch (spell->subtype) {
  case SP_CONE:   case SP_CONE:
      if (QUERY_FLAG(victim, FLAG_ALIVE) && spell->speed && spell->attacktype)       if (QUERY_FLAG(victim, FLAG_ALIVE) && spell->speed && spell->attacktype)
  hit_player(victim, spell->stats.dam, spell, spell->attacktype);   hit_player(victim, spell->stats.dam, spell, spell->attacktype, 0);
      break;       break;
   
  case SP_MAGIC_MISSILE:   case SP_MAGIC_MISSILE:
      if (QUERY_FLAG (victim, FLAG_ALIVE)) {       if (QUERY_FLAG (victim, FLAG_ALIVE)) {
  tag_t spell_tag = spell->count;   tag_t spell_tag = spell->count;
  hit_player (victim, spell->stats.dam, spell, spell->attacktype);   hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
  if ( ! was_destroyed (spell, spell_tag)) {   if ( ! was_destroyed (spell, spell_tag)) {
      remove_ob (spell);       remove_ob (spell);
      free_object (spell);       free_object (spell);
Line 1505
 
Line 1505
   
  case SP_MOVING_BALL:   case SP_MOVING_BALL:
      if (QUERY_FLAG (victim, FLAG_ALIVE))       if (QUERY_FLAG (victim, FLAG_ALIVE))
  hit_player (victim, spell->stats.dam, spell, spell->attacktype);   hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
      else if (victim->material || victim->materialname)       else if (victim->material || victim->materialname)
  save_throw_object (victim, spell->attacktype, spell);   save_throw_object (victim, spell->attacktype, spell);
      break;       break;


Legend:
line(s) removed in v.1.97 
line(s) changed
 line(s) added in v.1.98

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:49