version 1.36 | | version 1.37 |
---|
| | |
/* | | /* |
* static char *rcsid_time_c = | | * static char *rcsid_time_c = |
* "$Id: time.c,v 1.36 2001/11/04 20:22:55 michtoen Exp $"; | | * "$Id: time.c,v 1.37 2001/11/26 17:52:26 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
while (tmp != NULL && ! QUERY_FLAG (tmp, FLAG_ALIVE)) | | while (tmp != NULL && ! QUERY_FLAG (tmp, FLAG_ALIVE)) |
tmp = tmp->above; | | tmp = tmp->above; |
| | |
if (tmp != NULL) | | /* A bad problem was that a monster can throw or fire something and then |
| | * it run in it. Not only this is a sync. problem, the monster will also |
| | * hit herself and used as his own enemy! Result is, that many monsters |
| | * start to hit herself dead. |
| | * I removed both: No monster can be hit from his own missile and it can't |
| | * be his own enemy. - MT, 25.11.01 */ |
| | |
| | if (tmp != NULL && tmp != op->owner) |
{ | | { |
/* Found living object, but it is reflecting the missile. Update | | /* Found living object, but it is reflecting the missile. Update |
* as below. (Note that for living creatures there is a small | | * as below. (Note that for living creatures there is a small |