Difference for server/time.c from version 1.36 to 1.37


version 1.36 version 1.37
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Line 1
 /*  /*
  * static char *rcsid_time_c =   * static char *rcsid_time_c =
  *    "$Id: time.c,v 1.36 2001/11/04 20:22:55 michtoen Exp $";   *    "$Id: time.c,v 1.37 2001/11/26 17:52:26 michtoen Exp $";
  */   */
   
 /*  /*
Line 627
 
Line 627
     while (tmp != NULL && ! QUERY_FLAG (tmp, FLAG_ALIVE))      while (tmp != NULL && ! QUERY_FLAG (tmp, FLAG_ALIVE))
  tmp = tmp->above;   tmp = tmp->above;
   
     if (tmp != NULL)      /* A bad problem was that a monster can throw or fire something and then
        * it run in it. Not only this is a sync. problem, the monster will also
        * hit herself and used as his own enemy! Result is, that many monsters
        * start to hit herself dead.
        * I removed both: No monster can be hit from his own missile and it can't
        * be his own enemy. - MT, 25.11.01 */
      
       if (tmp != NULL && tmp != op->owner)
     {      {
         /* Found living object, but it is reflecting the missile.  Update          /* Found living object, but it is reflecting the missile.  Update
          * as below. (Note that for living creatures there is a small           * as below. (Note that for living creatures there is a small


Legend:
line(s) removed in v.1.36 
line(s) changed
 line(s) added in v.1.37

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