Difference for socket/item.c from version 1.10 to 1.11


version 1.10 version 1.11
Line 1
 
Line 1
   
 /*  /*
  * static char *rcsid_item_c =   * static char *rcsid_item_c =
  *    "$Id: item.c,v 1.10 2001/02/23 06:06:35 mwedel Exp $";   *    "$Id: item.c,v 1.11 2001/03/29 07:46:49 mwedel Exp $";
  */   */
   
 /*  /*
Line 688
 
Line 688
     if (!to) { /* drop it to the ground */      if (!to) { /* drop it to the ground */
 /* printf ("Drop it on the ground.\n");*/  /* printf ("Drop it on the ground.\n");*/
   
    if (op->map && !op->env) {
   /*     LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
        return;
    }
  /* If it is an active container, then we should drop all objects   /* If it is an active container, then we should drop all objects
  * in the container and not the container itself.   * in the container and not the container itself.
  */   */
Line 704
 
Line 708
  }   }
  return;   return;
     } else if (to == pl->count) {     /* pick it up to the inventory */      } else if (to == pl->count) {     /* pick it up to the inventory */
    /* return if player has already picked it up */
    if (op->env == pl) return;
   
  pl->contr->count = nrof;   pl->contr->count = nrof;
  pick_up(pl, op);   pick_up(pl, op);
  return ;   return ;


Legend:
line(s) removed in v.1.10 
line(s) changed
 line(s) added in v.1.11

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