Difference for socket/loop.c from version 1.3 to 1.4


version 1.3 version 1.4
Line 1
 
Line 1
   
 /*  /*
  * static char *rcsid_loop_c =   * static char *rcsid_loop_c =
  *    "$Id: loop.c,v 1.3 2000/05/21 21:41:46 jec Exp $";   *    "$Id: loop.c,v 1.4 2000/11/14 07:35:06 cvs Exp $";
  */   */
   
 /*  /*
Line 357
 
Line 357
 static void block_until_new_connection()  static void block_until_new_connection()
 {  {
   
 #ifdef WATCHDOG  
     struct timeval Timeout;      struct timeval Timeout;
     fd_set readfs;      fd_set readfs;
       int cycles;
   
     LOG(llevInfo, "Waiting for connections...\n");      LOG(llevInfo, "Waiting for connections...\n");
   
       cycles=0;
     do {      do {
    /* Every minutes is a bit often for updates - especially if nothing is going
    * on.  This slows it down to every 5 minutes.
    */
    if (cycles++ == 5) {
        metaserver_update();
        cycles=0;
    }
  FD_ZERO(&readfs);   FD_ZERO(&readfs);
  FD_SET(init_sockets[0].fd, &readfs);   FD_SET(init_sockets[0].fd, &readfs);
  Timeout.tv_sec=60;   Timeout.tv_sec=60;
  Timeout.tv_usec=0;   Timeout.tv_usec=0;
   #ifdef WATCHDOG
  watchdog();   watchdog();
   #endif
  }   }
     while (select(socket_info.max_filedescriptor, &readfs, NULL, NULL, &Timeout)==0);      while (select(socket_info.max_filedescriptor, &readfs, NULL, NULL, &Timeout)==0);
 #else  
     fd_set readfs;  
   
     LOG(llevInfo, "Waiting for connections...\n");  
   
     FD_ZERO(&readfs);  
     FD_SET(init_sockets[0].fd, &readfs);  
     (void) select(socket_info.max_filedescriptor, &readfs, NULL, NULL, NULL);  
 #endif  
     reset_sleep(); /* Or the game would go too fast */      reset_sleep(); /* Or the game would go too fast */
 }  }
   


Legend:
line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:36