Difference for socket/lowlevel.c from version 1.7 to 1.8


version 1.7 version 1.8
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 /*  /*
  * static char *rcsid_sockets_c =   * static char *rcsid_sockets_c =
  *    "$Id: lowlevel.c,v 1.7 2003/09/13 05:02:14 mwedel Exp $";   *    "$Id: lowlevel.c,v 1.8 2003/12/02 18:51:44 ryo_saeba Exp $";
  */   */
   
 /*  /*
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     The author can be reached via e-mail to mark@pyramid.com      The author can be reached via e-mail to mark@pyramid.com
 */  */
   
 /* newsocket.c contains some base functions that both the client and server  /**
    * \file
    * Low-level socket-related functions.
    *
    * \date 2003-12-02
    *
    * Contains some base functions that both the client and server
  * can use.  As such, depending what we are being compiled for will   * can use.  As such, depending what we are being compiled for will
  * determine what we can include.  the client is designed have   * determine what we can include.  the client is designed have
  * CFCLIENT defined as part of its compile flags.   * CFCLIENT defined as part of its compile flags.
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  *   *
  ******************************************************************************/   ******************************************************************************/
   
 /* this readsfrom fd and puts the data in sl.  We return true if we think  /**
    * This reads from fd and puts the data in sl.  We return true if we think
  * we have a full packet, 0 if we have a partial packet.  The only processing   * we have a full packet, 0 if we have a partial packet.  The only processing
  * we do is remove the intial size value.  len (As passed) is the size of the   * we do is remove the intial size value.  len (As passed) is the size of the
  * buffer allocated in the socklist.  We make the assumption the buffer is   * buffer allocated in the socklist.  We make the assumption the buffer is
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  *   *
  ******************************************************************************/   ******************************************************************************/
   
 /* Adds data to a socket buffer for whatever reason.  /**
    * Adds data to a socket buffer for whatever reason.
    *
  * ns is the socket we are adding the data to, buf is the start of the   * ns is the socket we are adding the data to, buf is the start of the
  * data, and len is the number of bytes to add.   * data, and len is the number of bytes to add.
  */   */
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 #endif  #endif
 }  }
   
 /* When the socket is clear to write, and we have backlogged data, this  /**
    * Writes data to socket.
    *
    * When the socket is clear to write, and we have backlogged data, this
  * is called to write it out.   * is called to write it out.
  */   */
 void write_socket_buffer(NewSocket *ns)  void write_socket_buffer(NewSocket *ns)
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     } while (ns->outputbuffer.len>0);      } while (ns->outputbuffer.len>0);
 }  }
   
 /* This writes data to the socket. - It is very low level -  /**
    * This writes data to the socket. - It is very low level -
  * all we try and do is write out the data to the socket   * all we try and do is write out the data to the socket
  * provided (ns).  buf is the data to write, len is the number   * provided (ns).  buf is the data to write, len is the number
  * of bytes to write.  IT doesn't return anything - rather, it   * of bytes to write.  IT doesn't return anything - rather, it
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 }  }
   
   
 /* Takes a string of data, and writes it out to the socket. A very handy  /**
    * Takes a string of data, and writes it out to the socket. A very handy
  * shortcut function.   * shortcut function.
  */   */
 void cs_write_string(NewSocket *ns, const char *buf, int len)  void cs_write_string(NewSocket *ns, const char *buf, int len)
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 }  }
   
   
 /* Send With Handling - calls Write_To_Socket to send data to the client.  /**
    * Calls Write_To_Socket to send data to the client.
    *
  * The only difference in this function is that we take a SockList   * The only difference in this function is that we take a SockList
  *, and we prepend the length information.   *, and we prepend the length information.
  */   */
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     Write_To_Socket(ns, msg->buf, msg->len);      Write_To_Socket(ns, msg->buf, msg->len);
 }  }
   
 /* Takes a string of data, and writes it out to the socket. A very handy  /**
    * Takes a string of data, and writes it out to the socket. A very handy
  * shortcut function.   * shortcut function.
  */   */
 void Write_String_To_Socket(NewSocket *ns, char *buf, int len)  void Write_String_To_Socket(NewSocket *ns, char *buf, int len)
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  */   */
 CS_Stats cst_tot, cst_lst;  CS_Stats cst_tot, cst_lst;
   
 /* Writes out the gathered stats.  We clear cst_lst.  /**
    * Writes out the gathered stats.  We clear cst_lst.
  */   */
 void write_cs_stats()  void write_cs_stats()
 {  {


Legend:
line(s) removed in v.1.7 
line(s) changed
 line(s) added in v.1.8

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