Difference for socket/sounds.c from version 1.3 to 1.4


version 1.3 version 1.4
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_sound_c =   * static char *rcsid_sound_c =
  *   "$Id: sounds.c,v 1.3 2003/09/13 05:02:14 mwedel Exp $";   *   "$Id: sounds.c,v 1.4 2003/12/02 18:51:44 ryo_saeba Exp $";
  */   */
   
 /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */  /* Send bug reports to Raphael Quinet (quinet@montefiore.ulg.ac.be) */
   
   /**
    * \file
    * Sound-related functions.
    *
    * \date 2003-12-02
    */
   
 #include <global.h>  #include <global.h>
 #include <sproto.h>  #include <sproto.h>
 #include <sounds.h>  #include <sounds.h>
   
 /* This is only used for new client/server sound.  If the sound source  /**
    * Maximum distance a player may hear a sound from.
    * This is only used for new client/server sound.  If the sound source
  * on the map is farther away than this, we don't sent it to the client.   * on the map is farther away than this, we don't sent it to the client.
  */   */
 #define MAX_SOUND_DISTANCE 10  #define MAX_SOUND_DISTANCE 10
   
   /**
    * Plays a sound for specified player only
    */
 void play_sound_player_only(player *pl, int soundnum,  int x, int y)  void play_sound_player_only(player *pl, int soundnum,  int x, int y)
 {  {
     int soundtype;      int soundtype;
Line 40
 
Line 52
   
 #define POW2(x) ((x) * (x))  #define POW2(x) ((x) * (x))
   
 /* Plays some sound on map at x,y.  */  /** Plays some sound on map at x,y.  */
 void play_sound_map(mapstruct *map, int x, int y, int sound_num)  void play_sound_map(mapstruct *map, int x, int y, int sound_num)
 {  {
     player *pl;      player *pl;


Legend:
line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4

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