Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: Makefile.in | |||
Revision 1.33 | quinet | 2006/08/25 16:27:57 | +10 -6 |
configure, aclocal.m4, utils/config.guess, utils/config.sub, utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using slightly newer versions of libtoolize, aclocal, automake and autoconf. | |||
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Revision 1.32 | tchize | 2006/05/03 16:50:23 | +6 -0 |
Added autogeneration of html and text report for test process. | |||
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Revision 1.31 | tchize | 2006/03/22 17:06:45 | +1 -0 |
updated configure.ac to automatically check availability of a few headers required by crossedit Basically, it tries to compile a test code having only includes of xaw, posix, etc. Should be enough to prevent most crossedit compilation issue but not perfect. (Should check version of lib and try a few methods on them). crossedit/ and test/unit/crossedit are skipped by make if test fail. | |||
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Revision 1.30 | tchize | 2006/03/21 16:46:01 | +7 -1 |
Initial commit of unit tests (see doc/Developers/testplans) This is it, initial commit of unit test framework. It contains empty testcases for all unit tests. See test/unit/check_shstr.c for a completed example unit test :) | |||
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Revision 1.29 | ryo_saeba | 2006/03/14 11:12:28 | +1 -3 |
Fix memory leak and uninitialized variable | |||
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Revision 1.28 | akirschbaum | 2005/12/08 15:57:18 | +6 -4 |
common/Makefile.in, include/Makefile.in: Rebuilt. | |||
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Revision 1.27 | akirschbaum | 2005/07/16 13:13:49 | +6 -6 |
*Makefile.in, aclocal.m4, configure: Rebuilt generated files. | |||
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Revision 1.26 | gros | 2005/07/15 12:24:59 | +3 -3 |
Correcting end-of-line issue within Makefile.in | |||
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Revision 1.25 | ryo_saeba | 2005/07/15 10:42:31 | +1 -0 |
A few more fixes | |||
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Revision 1.24 | ryo_saeba | 2005/07/15 10:34:23 | +2 -1 |
Rebuilt file courtesy gros | |||
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Revision 1.23 | mwedel | 2005/07/08 20:03:18 | +6 -3 |
configure.ac, configure, aclocal.m4, */Makefile.in: Add AM_MAINTAINER_MODE macro to configure.ac - this should hopefully supress auto regeneration of makefiles.in MSW 2005-07-08 | |||
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Revision 1.22 | mwedel | 2005/07/08 19:03:05 | +229 -147 |
Commit updated makefiles so files these depend on have been updated (aclocal/include). MSW 2005-07-08 | |||
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Revision 1.21 | tchize | 2005/05/06 16:10:07 | +147 -229 |
added a new command to identify the type of text send to client. media tags can be included inside them. Those text types include scrolls, books, message of the day, signs, aso. See protocol doc for details | |||
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Revision 1.20 | mwedel | 2005/03/19 03:10:05 | +7 -4 |
rebuild file so that it includes region.c in its compilation. MSW 2005-03-19 | |||
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Revision 1.19 | akirschbaum | 2005/03/09 13:17:28 | +233 -145 |
*Makefile.in, aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh: Rebuild generated files. | |||
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Revision 1.18 | mwedel | 2004/02/11 02:09:21 | +1 -1 |
common/Makefile.am: Clean up proto - lex seems to toss some new symbols in now days. common/map.c, common/object.c, server/player.c, socket/item.c, socket/request.c: change parameters of get_map_from_coord from int to sint16, so the op->x,op->y can get passed directly in. Update callers of this function. lib/archetypes: Add damned 1 to the shop floors. server/pets.c: Fix problem with big (multisquare) pets following the owner across tiled map boundaries. socket/item.c: Fix problem of players being able to see everything within containers by just looking at them. MSW 2004-02-10 | |||
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Revision 1.17 | mwedel | 2004/01/21 02:13:15 | +269 -220 |
Rebuilt with up to date aclocal/automake/autoconf so that they all work properly. MSW 2004-01-20 | |||
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Revision 1.16 | tchize | 2004/01/18 04:51:03 | +220 -269 |
Rebuilded Makefile.in using autogen.sh because of recent add of a file in server/ Also rebuilded loader.c for linux because loader.l was modified by a windows developper. | |||
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Revision 1.15 | mwedel | 2003/10/01 01:55:16 | +1 -0 |
utils/player_dl.html utils/player_dl.pl.in: New files - scripts for allowing character directories to be downloaded over the web. configure.ac: Add check for 'tar', so that we can put it in the script above. Makefile.in (All of them): Changed because TAR variable propogated to them. MSW 2003-09-30 | |||
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Revision 1.14 | mwedel | 2003/09/23 00:21:26 | +65 -143 |
Add conditional compilation to the stop level Makefile.am so that it only tries to compile crossedit if we have X libraries. Also, rebuild the files with older version of aclocal/autoheader/automake, so it shouldn't have as many troubles with some peoples systems. MSW 2003-09-22 | |||
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Revision 1.13 | tchize | 2003/06/19 05:59:26 | +143 -65 |
Added support for smoothing to the client. This will allow (i hope) better graphical results while using very little bandwidth overhead. Changes done follows: - Added protocol command MapExtendedInfos and smooth commands to server - Added a SetUp paramater in protocol for activating smoothing (disabled by default) or more general Extended map infos - Added file lib/smooth a text file containing some smoothing info a client might ask the server about. - Changed loader.l to be able to mark an object as 'smoothed' in archetypes (the smoothlevel parameter) and rebuild loader.c accordingly - Changed lib/Makefile.am to install lib/smooth file in shared folder - Rebuild the Makefiles.am and the Configure script (using autogen.sh) To be able to smooth, A client commit (the common part+ the gtk part) will follow and an archetypes commit will also follow. I will also detail changes to the protocol within a few days Server has been tested with older client to check backward compatibility | |||
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Revision 1.12 | mwedel | 2003/02/25 01:18:03 | +65 -143 |
*/Makefile.in, related files: Updated for 1.5.0 server/attack.c: Don't change weak wall image if no damage was actually done. server/c_object.c: Include math.h - needed for pow() server/spell_effect.c: fix infinite loop in town_portal MSW 2003-02-24 | |||
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Revision 1.11 | tchize | 2002/12/31 07:36:43 | +143 -65 |
Added crossfire-config to the build list of the configure.ac and regenerated the Makefiles and configure.in to handle it | |||
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Revision 1.10 | mwedel | 2002/09/11 01:21:46 | +1 -1 |
INSTALL: Update directions with new automake method. common/Makefile.am, common/Makefile.in: Fix code for building the libproto.h file - it was including loader.l and not loader.c common/exp.c: Add init_experience() and dump_experience() functions - init_experience() loads the experience table from a file. Add default experience table into this file common/init.c: Add call to init_experience() common/living.c: Remove experience tables - players can select the one they want by changing the exp_table file. Remove reference to new_levels[] - only levels[] is used now for the formentioned reason. include/config.h: Update notes about SIMPLE_EXP system. include/libproto.h: rebuilt. lib/Makefile.am, lib/Makefile.in: Add exp_table to list of files. lib/exp_table: New file that contains experience information. server/c_object.c: Modify command_take() to look for objects above the player to pick up, then objects below. This fixes the bug with not being able to use the take command on items from a chest the player opens without moving off the space. server/init.c: Add -mexp dump switch to dump the experience table. Allow the simple experience system to be set in the settings file. server/skill_util.c: Fix oddness in calc_skill_exp() which could result in add amounts of exp given. MSW 2002-09-10 | |||
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Revision 1.9 | mwedel | 2002/09/07 17:08:05 | +409 -56 |
Automake patch - all files. The changes for the source files is using confdir instead of datadir. Patch by Jacek Konieczny (jajcus@bnet.pl), applied by Mark Wedel, 2002-09-07. | |||
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Revision 1.8 | garbled | 2001/09/26 16:12:33 | +2 -1 |
Initial commit of new luck code. utils.c is the file that contains the actual luck routines, living.c was modified to use the luck code. Discussed at length with dhb, av and gros. Has been tested on both the mids crossfire server, and on my private server. This code removes all current use of the luck stat for players, and replaces it with a general luck modifier for all random rolls. The intent of this code is to give a general positive (or negative) effect on a player due to luck. This effect should be generally intangible to the player, yet help him out over the course of a game. | |||
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Revision 1.7 | mwedel | 2001/08/02 01:35:34 | +1 -1 |
Fix up so that distclean now clears out all appropriate files - MSW 2001-08-01 | |||
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Revision 1.6 | mwedel | 2001/07/13 23:04:53 | +2 -4 |
common/Makefile.in: Remove ltostr.c and sqrt.c from list of files common/ltostr.c, common/sqrt.c: Moved into porting.c common/anim.c, common/button.c, common/item.c: Update calls to update_object common/living.c: have fix_player calculate light value for player/monster. common/logger.c: Remove code that has server exit if too many LOG messages happen too quickly. This was not a reliable mechanism, and it should really be up to the functions doing the logging to know if they can continue or not. common/los.c: Changes on how it deals with lighting on maps - get light value from map space array instead of using the linked list. Functions that managed the light list have been removed. Change logic of line of sight function to be more efficient (before, we may examine the same space multiple times). rename update_all_los to update_all_map_los, and change update_all_los to take coordinates so that we only have clients within view of the change recalculate los. Also, have update_all_los check for tiled maps that may have clients that need to get updated. common/map.c: remove refresh_map - this used to be used to try to recover from map errors if many_cores was not set - IMO better to core and just restart and really fix the error than try to deal with possible corruption that may otherwise result. Move open_and_uncompress and close_and_delete functions to porting.c - they are 'common' functions that are not related to the map code. Remove some lighting related code, as that is no longer done with a list. Many modifications because of new map structure. And logic to load and save the new map structure format. Modify many of the functions to take map tiling into account. Change way multipart objects are saved, and add logic to relink objects when maps are loaded up. Remove some functions that are only used by the editor into the editor. Move update_position from object.c to map.c as it is better placed in map.c. Modify function to figure out light for a space. Make out_of_map a function that knows about map tiling. New function - get_map_from_coord which knows about map tiling and does coordinate and map translation. common/object.c: Have update_object take another parameter which tells update object what has changed about the object. This lets the function know if it should call update_position right away or if it can just mark the space as needing an update at a later time. move update_position to map.c. insert_ob_in_map: now takes another parameter that describes actions not to do. modified to know about map tiling and do appropriate translation. Does some object sorting so it should handle spell objects more efficiently. insert_ob_in_map_simple is now replaced by using appropriate flag to this changed version of insert_ob_in_map. Clean up remove_ob - seemed to have done things in a more complicated fashion that is no longer necessary. Modify check_walk_on to look at all objects on space, not those below the object - with changes to insert_ob_in_map, new object won't always be on top. common/porting.c: functions from ltostr.c, sqrt.c, as open_and_uncompress close_and_delete, make_path_to_file from map.c common/treasure.c: Modified to use updated insert_ob_in_map MSW 2001-07-13 | |||
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Revision 1.5 | mwedel | 2001/06/29 00:59:46 | +2 -2 |
common/object.c, common/player.c, include/object.h, server/skill_util.c: Remove the unused LINKED_SKILL code. common/Makefile.in: Use cproto to make prototypes - cextract fails for some reason and now seems unsupported. Cproto generates a bunch of warnings, but does do the job. common/arch.c,server/apply.c, server/main.c, server/monster.c: cleanup some compile warnings (unusued variables, returns without value doc/playbook/Makefile.in: Create proper dependencies for files. doc/playbook/treas2-extract: Add player_force to value to ignore. doc/spoiler-html/spoiler.html: rebuilt server/skill_util.c: Remove the unused LINKED_SKILL code. Prevent characters that have meditation skill from learning melee weapon skill. MSW 2001-06-28 | |||
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Revision 1.4 | cvs | 2000/12/03 18:40:03 | +0 -1 |
Checking for partial resistance code. Various minor errors also fixed (compiler warnings, unused variables, Makefile.in changes, etc). PR code also includes support to send protections to the client. | |||
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Revision 1.3 | mids | 2000/11/25 16:09:28 | +4 -1 |
Added the option "make distclean" in all the Makefile.in | |||
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Revision 1.2 | cvs | 1999/07/13 01:02:41 | +1 -1 |
Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up. | |||
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Revision 1.1 | uid200 | 1999/04/02 13:10:03 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:03 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
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