--- crossfire/common ---


Protocol:pserver User:anonymous
Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: info.c
Revision 1.9mwedel 2006/06/05 01:28:55 +4 -9
Clean up some compiler warnings. Most of the changes are related to replaced
%lld with FMT64 defines so that the format will be correct, no matter if
the 64 bit type is a long, long long, or if this is windows. #if 0 out a
bunch of code that isn't used.
--
common/exp.c: Replaced lld with FMT64
common/holy.c: #if 0 out baptize_altar(). Add banner copyright at top of file.
common/info.c, common/item.c, common/loader.l, common/loader.c, common/map.c:
common/porting.c Replaced lld with FMT64
common/time.c: Replace a bunch of variables declared as longs to be uint32.
Update various sprintf appropriately.
include/global.h: Add FMT64 and FMT64U as appropriate for different systems.
Change max_time to be a uint32
include/sockproto.h, include/sproto.h: rebuilt
server/apply.c: #if 0 out monster_apply_special
server/c_range.c: Add != 0 in assignment if statement - same meaning, clearer
on intention and avoids compiler warning.
server/c_wiz.c: Update command_kick() to take const char. Update command_speed()
to operate properly based on max_time being a uint32. Update various lld
to FMT64. Clarify ambiguous if/if/else statement in command_insert_into()
server/commands.c: Add cast to command_kick for new function prototype. #if
0 out find_command(), parse_string(), parse_command()
server/disease.c: #if 0 out find_disease(), reduce_symptoms()
server/egoitem.c: #if 0 out create_artifact(). Add copyright at top of file.
server/gods.c: #if 0 out get_god()
server/hiscore.c: Replace lld with FMT64
server/login.c: #if 0 out create_savedir_if_needed()
server/resurrection.c: Replace lld with FMT64. #if 0 out dead_character() and
dead_player_exists()
server/server.c: Remove info_keys() - hasn't been used in a long time. #if 0
out process_active_maps()
server/skill_util.c: Replace lld with FMT64
server/spell_util.c: #if 0 out check_spell_effect()
server/weather.c: #if 0 out feather_map(). Fix what I suspect is an error
in worldmap_to_weathermap() to skip over starting slashes.
socket/image.c: Add a fair number of char * casts to suppress warnings.
socket/init.c: Change buflen in init_connection() to socklen_t to match
function prototype. Add some char * casts.
socket/loop.c: Add some char * casts.
--
MSW 2006-06-04
Show difference between Revision 1.8 and 1.9
Revision 1.8akirschbaum 2005/12/05 17:34:03 +3 -3
Apply patch #1371956 (code cleanup patch) by Stefan Huehner: fix old-style
function declarations and prototypes to proper Ansi C syntax. This patch
allows the compiler to check function arguments and also removes some warnings
when compiling with -Wstrict-prototypes.
Show difference between Revision 1.7 and 1.8
Revision 1.7ryo_saeba 2005/10/16 12:51:03 +7 -2
Fix -m1 and -m2
Show difference between Revision 1.6 and 1.7
Revision 1.6ryo_saeba 2005/08/12 08:46:34 +3 -2
Fields changed from char* to const char*, cleanup.
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2003/03/07 23:35:32 +3 -3
Patch for 64 bit experience total, as well as flexible number of levels.
Basically, max level is now dynamic, set in exp_table file. Experience
is now a 64 bit value, so much higher totals now allowed. To
allow for flexible levels, add new function - did_make_save() which is used
for players/monsters to see if they make their saving throw - this is
necessary because the savethrow[] array may not be as large as max level -
did_make_save takes this into account.
NOTE: If your updating a server, you will need to copy over/set up a
new exp_table file that has max_levels defined and at least one of the
tables uncommented. There are no longer any compiled in defaults
--
configure, configure.ac: Add AC_CHECK_SIZEOF calls for long and long long
so we can know which one to use for 64 bit support (other checks
may need to be added)
common/exp.c: Remove levels table, replace it with a 64 bit pointer.
Change init_experience to allocate appropriately sized table, have it
read max_level value from exp_table file. Replace atoi calls with
atoll to get 64 bit value. Update dump_experience to properly
print 64 bit values.
common/info.c: Update dump routines that dump exp to properly print
64 bit values.
common/init.c: Add initializing for settings.max_level value.
common/item.c: Update sprintf's to handle 64 bit output of exp (speed)
value in objects.
common/living.c: change MAX_EXP define, update MAX_EXP_IN_OBJ define,
add MAX_SAVE_LEVEL which corresponds to how large the savethrow
table is. Change MAXLEVEL to settings.max_level. Change level_exp()
to return 64 bit value, other updates in functions to use 64 bit
values. Add did_make_save() function.
common/loader.l, common/loader.c: Update load/save routins of exp to
deal with 64 bit values.
common/map.c: Update calculate_difficulty to use 64 bit values when
storing exp - unlikely to make a difference, since unlikely any map
will get to a point where it has that much exp on it.
common/porting.c: Remove dead code from save_long(), add save_long_long()
to save 64 bit values.
include/autoconf.h.in: SIZEOF_LONG and SIZEOF_LONG_LONG values added.
include/global.h: Add code to typedef sint64/uint64 types based on what
type gives us those values. Add max_level to settings array.
include/libproto.h: rebuilt.
include/living.h: Replace exp field with 64 bit value.
include/player.h: Update party kill log exp tracking to have 64 bit
values.
lib/exp_table: Udpate comments about max_level, uncomment what
was the default table so new installs have working table.
Add 5 levels to all the tables.
random_maps/monster.c: Update place_monsters to use 64 bit when storing
exp total for map/per square.
server/apply.c: Replace MAXLEVEL with settings.max_level, add
did_make_save calls where appropriate
server/c_misc.c: have statistics command properly print 64 bit
exp value.
server/c_wiz.c: Have stats command properly display 64 bit value.
server/hiscore.c: Replace exp values with 64 bit values, update to
properly load/display them.
server/player.c: replace savethrow[] reference with did_make_save()
server/skill_util.c: Update skills command to properly show 64 bit exp values.
server/spell_effect.c: replace savethrow[] reference with did_make_save(),
allow players to cast directors right beneath themselves, but other
walls must be on empty space.
MSW 2003-03-07
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/07/14 23:57:11 +4 -3
-- Start body commit notes --
Major commit. This adds body locations which is used for equipping items.
Equipment has information which body part it gets equipped to, and monsters
have information on how which body locations they can have.

As part of this work, I also did a lot of code cleanup.

To use this, you must use up to date archetypes - the ones included
in this commit are fine - just make sure you install them. If
you don't, players will not be able to equip items.

common/arch.c: Initialize body_used to be same as body_info for
archetypes - this way when monsters are created, they can
start equipping items right away.
common/exp.c: update new_exp() - some flags it checked for before no longer
exist or have new names.
common/info.c: describe_item() now takes second parameter - update
dump_abilities to use new calling convention.
common/item.c: Add table that describes the body_info locations and
their names. Add functions that calculate item power for objects
that don't have it set. Update display functions to show
item_power in items. Update describe_monster() - use_horn/wand/rod
merged into just use_range. Modify describe_item() to take second
paramater - who the item is being described for. Show item_power
in describe_item.
common/living.c: Pull out MAXLEVEL from being defined in this file -
define in in define.h, since other files use it. Add NUM_STATS
define - replace hard coded values of having just 7 stats with it.
Update change_abil to not display that the player has a new
attacktype when equipping a bow that has it - fix_player() ignores
the attacktype of the bow, so it was incorrect information.
fix_player(): Initialize player ranges structure to null -
will get filled in by code in function, updated to deal with
updating the body_used data from body_info in the objects.
Replace instances of last_heal with gen_sp_armour. Rearrange
some code to make function more readable.
common/loader.c, common/loader.l: Remove the variable_const information - no
longer needed and confusing for new people when adding in new object
elements. Add set_body_info() - parses the string from the load file and
sets the appropriate array element. Add check_loaded_object() - does
sanity checking for an object after finished loading - replaces need for
long processing directive in the actual rules by having seperate function.
Remove unused flags from load directives (apply_once, no_pretext,
can_apply), add some new ones (item_power, gen_sp_armour), update others
to can_use_range. Replace flag_links with simple array that contains the
name for each corresponding flag. Update get_ob_diff to not use the V_
values and just include the actual string name - all recent changes have
done this, just updated for old stuff. Update get_ob_diff to save new
values that have been added.
common/object.c: clear_object: Modify to use memset to clear
the structure to zero - this is less error prone than listing
all the specific values, and probably faster. Also, makes it
easier to add new elements - no need to update object.c in most
cases.
common/player.c: Remove get_player_ob routine - this is now merged
in with get_player_ob in server/player.c. Remove generate_ext_title -
not used.
common/readable.c: Update to pass second argument to describe_item.
common/treasure.c: Update to calculate item_power of generated items.
Clean up a lot of code formatting. Update add_abilities
to use gen_sp_armour values, not last heal (note, it appears
the last_heal values weren't being used before). Update
calls to describe item to take second parameter.
doc/Developers/objects: Update will_apply notes, add note about
item_power, body location.
include/define.h: Comment out unused flags (flag_apply_once, flag_paralyzed,
flag_no_pretext, flag_ready_rod, flag_read_horn). Add flag_use_shield.
rename flag_use_wand to flag_use_range. rename flag_ready_wand to
flag_ready_range. Add flag_ready_scroll. Update ARMOUR_SPELLS access
macro. Add AP_PRINT flag to apply flags. Add CAN_APPLY_.. return types
for can_apply_object function.
include/includes.h: add strftime, mktime checks to this file.
include/libproto.h: rebuilt.
include/living.h: Add NUM_STATS define, update extern declarations
to use it for sizing.
include/loader.h: remove the V_.. info and xbm_.. externs that were not
used.
include/newserver.h: Remove ext_tile information.
include/object.h: Add Body_Locations structure, NUM_BODY_LOCATIONS define.
Add definitions for WILL_APPLY values. Clean up object structure -
formatting is now consistent, ordering of values groups values
together more logically. Update all types to use the int8/int16/int32
types. Several unused fields removed.
include/player.h: Update rangetype enum. Add unapplymode enum.
Clean up player structure - type updates, unused fields removed,
formatting fixed up.
include/spells.h: remove range_name extern. Update SpellTypeFrom
field to combine wand/rod/horn into spellMisc - none of the
spell casting code was differentiating these.
include/sproto.h: rebuilt.
lib/Makefile.in: Add new help files (applymode, bind, brace)
lib/archetypes: rebuilt for body_info, gen_sp_armour, item_power,
can_use_shield information.
lib/artifacts: updated for item_poer and gen_sp_armour changes.
lib/treasures: remove unused _force for player treasure.
plugin/plugin_python.c: Change FLAG_USE_WAND to FLAG_USE_RANGE.
server/apply.c: Move stftime, mktime to include/includes.h. Remove
draw_find() - one line function can just as easly be in the
code itself. Update calls to long_desc to pass second parameter.
move gravestone_text() to player.c file. Add direction parameter to
apply_scroll() - in this way monsters can use it properly.
Remove dead code. Update apply_special function. Add
unapply_special(), get_item_from_body_location(), unapply_for_ob(),
and can_apply_object() functions.
server/attack.c: Remove SET_FLAG(op, FLAG_PARALYZED) line - no code
was ever checking status of FLAG_PARALYZED.
server/c_misc.c: add command_body() which dumps body information for
player. Update who as idle element in player structure removed -
was not being used by anything. Add command_applymode() to
set players prefered unapply method. Remove calls to unlock_player()
in various functions - unlock_player() has not done anything
meaningful for a while.
server/c_object.c: Modify long_desc to take a second parameter
which is who is examing the object. this is needed so that we
can pass it down to some of the lower level functions.
Update calls to describe_item to pass this second parameter.
remove FLAG_NO_PRETEXT code - no archetyps were using it. When
examining objects, also tell player where to put them on.
server/c_range.c: Update legal_range() - we now store the object that
is responsible for a range in the player object, so code is
much simpler. Update change_spell() to not destroy golem
just by readying another spell - we now let players regain control
of golems after switching to another range. Update change_spell
to use item name of object for range description.
server/c_wiz.c: remove reference to count_left from player object -
field removed from structure.
server/commands.c: add new commands (applymode, body) to command dispatch
table.
server/login.c: Remove unlock_player() and lock_player() and calls to it -
current checking of names at login should be sufficient to
prevent duplicates. Remove dead code from check_name. Update
load/save code for unapply mode value. Add set_flag(op,
FLAG_USE_SHIELD) if player is allowed to use armor - needed since
flag_use_shield is really a class feature and so is not automatically
updated for old player files.
server/main.c: Remove references to count_left. memset marker object to
NULL - seems to increase stability on metalforge server.
server/monster.c: Many updates related to the body info - monsters follow some
rules as players. Add monster_should_cast_spell function - monsters will
use this for all spellcasting related actions (abilities, scrolls, wands,
etc). Update for merged rod/horn/wand ranges. Update bow use by monsters
- they don't actually need to equip it to fire - this way we don't need to
constantly swap the monsters weapons between the bow and melee item. Use
fire_bow from player.c for most of the work. Modify scroll usage -
monster will use it when player is near, not when it first picks it up.
Add FLAG_READY_SCROLL to denote the monster has a scroll to use. Also,
monster now casts it in appropriate direciton. Merge the
monster_use_wand/rod/horn into monster_use_range. Modify
check_good_weapon and check_good_armour to just look at the stats of the
two items without needing the monster to apply it first.
server/player.c: Print motd in green so it is more noticable. Update
get_player function to do work it did before as well as that of
get_player_ob. Have get_player take a parameter which is the object of
the player if he has one. Modify to use memset to clear the player
structure - more sure fire than explicitly listing values to initialize.
Remove calls to unlock_player. Modify fire_bow so that monsters can also
use the function. Add fire_misc_object() to fire_wand/rod/horn - removes
code from fire(). Add gravesetone_text() to this file.
server/shop.c: Update to pass second parameter to describe_item().
server/skill_util.c: Update check_skill_to_fire since there are fewer
rangetypes now. change range_scroll name to range_golem, as that is
a bit more accurate for what it actually does. Modify show_skills()
to show player his item power and total of items he has equipped.
server/skills.c: Add second paramater to long_desc, remove references to
count_left.
server/spell_effect.c: Add second paramater to long_desc, remove references to
count_left. Update range_scroll to range_golem
server/spell_util.c: remove references to count_left. Update messages
if player trying to cast where he can't with new range names.
socket/info.c: Update range information and how we display what it is -
we will use the object name of the range if available. Remove
reference last_known_spell, last_shoot, last_spell, last_value
player structure fields.
socket/init.c: Remove ext_title information.
socket/request.c: Add element for life_stealing in the resistance array.
Remove references to idle, count_left in player structure. remove
ext2 title information.
MSW 2002-07-14
-- End body commit notes --
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/03 18:40:03 +19 -19
Checking for partial resistance code. Various minor errors also fixed
(compiler warnings, unused variables, Makefile.in changes, etc).
PR code also includes support to send protections to the client.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 1999/07/13 01:02:41 +0 -0

Global commit for 0.95.4 - most files have no changes but just have
differing headers between my local RCS and the CVS versions and need to
get synced up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:03 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:03 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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