--- crossfire/crossedit ---


Protocol:pserver User:anonymous
Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: Edit.c
Revision 1.21mwedel 2006/05/18 00:27:43 +11 -1
This commit adds support for the map2 protocol command (10 layer map).
This changes how the data is stored and sent to the client. This also
implements the idea of client handling map animations, so adds some object
flags so that the server knows if it should let the client handle animations
or not. Support for the original map protocol command is removed.
---
aclocal.m4: rebuilt
configure.ac: Add checks for zlib.h, libz - not used right now, but will
probably be used in the future, so no reason to remove it.
common/loader.l: Add client_anim_sync, client_anim_random FLAGS.
common/map.c: Add add_face_layer() to set face for a layer. Redo/simplify
update_position to store faces away based on layering criteria.
common/time.c: Replace long pticks with a uint32, since size of a long will
vary, and we now send pticks to the client as a 32 bit value.
crossedit/CrEdit.c: Update the draw logic based on the fact there are more
layers now.
crossedit/Edit.c: Comment out some code that probably should be fixed.
Replace calls of SET_MAP_FACE with SET_MAP_FACE_OBJ
doc/Developers/protocol: Updated with map2, tick protocol additions.
Reorganize the parameters in the setup protocol command so they are now
listed in alphabetical order.
include/autoconf.h.in: Add HAVE_ZLIB_H define.
include/define.h: Update for the FLAG_CLIENT_ANIM values.
include/face.h: Remove MapLook structure - no longer used.
include/global.h: change extern type for pticks from long to uint32
include/map.h: Change MAP_LAYERS to 10. Add definitions for what each
map layer is. Remove GET/SET_MAP_FACE macro - no longer used,
GET/SET_MAP_FACE_OBJ replaces it. Add GET_MAP_FACE_OBJS which
returns pointer to all the object info for the space. Remove
faces from MapSpace structure.
include/newclient.h: Update with new defines used for map2 protocol
command.
include/newserver.h: Change type of faces in map_cell_struct to be
uint16 to be consistent. Change 'count' to 'darkness' to more
accurately describe what it represents. Add MAP2_COORD_OFFSET
define. Add Map2Cmd to MapMode enum. Add map_scroll_x/y
to socket structure so we send those as part of map2 command.
Add tick field to socket structure to know if we should send
tick data to the client.
server/login.c: Remove extern long pticks declaration - declared
in global.h - don't need to declare it again locally.
socket/info.c: Rewrite magic map code to use GET_MAP_FACE_OBJ
instead of GET_MAP_FACE macros.
socket/init.c: Initialize new fields in socket structure to 0.
socket/loop.c: If client wants tick data sent, send one each tick.
socket/request.c: Add setup responses for tick, map2 requests. Remove some
extra code in Map1a setup. Send error message to client if not using
at least Map1 protocol level. Modify map_newmap_cmd() to clear
scroll information when using Map2. Remove original (map0) protocol
logic. Update map_clearcell() to clear all 10 layers. Replace
MAX_LAYERS with MAP_LAYERS. Add add_head() to remove some of the
complication from update_space(). Add code in draw_client_map1()
to find which 3 layers to send to the client from the 10 we now have.
Add map2_add_ob(), map2_delete_layer(), check_space_for_heads(),
draw_client_map2() to handle map2 protocol. Add send_tick() -
sends tick to client, but also forces flush of data to reduce lag.
utils/config.guess.utils/config.sub,utils/ltmain.sh: rebuilt
MSW 2006-05-15
Show difference between Revision 1.20 and 1.21
Revision 1.20akirschbaum 2006/03/16 14:59:51 +7 -5
Apply patch #1439143 (code-cleanup: crossedit) by Stefan Huehner: Remove
unused code, add static/const where appropriate.
Show difference between Revision 1.19 and 1.20
Revision 1.19akirschbaum 2005/12/09 15:24:06 +84 -225
Apply slightly modified first part of patch #1275563 (Crossedit: fix map
attributes window): make the map attributes dialogs work again.
Show difference between Revision 1.18 and 1.19
Revision 1.18mwedel 2005/11/16 02:16:00 +1 -1
Commit for new blocking code. Not going to dictate all the changes -
but will outline the broad points. Note also that the
doc/Developers/objects is updated and goes into more details also.
- check for P_WALL no longer used - instead, need to use GET_MAP_MOVE_BLCOK
and check against movement type of objects.
- arch_blocked() changed to ob_blocked(), now takes object. Needed because
just looking at archetype move_ values is no longer sufficient.
- find_first_free_spot() changed to take object, since it just calls
arch_blocked()
- FLAG_FLYING removed, now in move type.
- walk_on/walk_off/fly_on/fly_off removed - now based on move_on and
move_off fields.
- Map space structure extended to hold the move_on/move_off, etc
values so that we can shortcut some processing by not having to
check every object on the space when something enters it if
move_on isn't set.
- archetypes recollected - boulders needed move_walk to properly trigger
buttons.
- Note that the new plugin code has to be fixed up for the new movement
code. Look for FIXME in plugins/cfpython/cfpython_object.c
MSW 2005-11-15
Show difference between Revision 1.17 and 1.18
Revision 1.17akirschbaum 2005/10/28 14:08:53 +2 -1
Fix compiler warnings. Most changes do not change the program (remove unused
variables, convert "if(x = y)" into "x = y; if(x)"); a few actually fix
(possible) problems (fix uninitialized variables, fix printf format
specifiers, fix mismatches between signed and unsigned variables, add missing
return and default statements).
Show difference between Revision 1.16 and 1.17
Revision 1.16akirschbaum 2005/10/07 12:54:48 +2 -2
common/{arch.c, object.c}, crossedit/{Attr.c, Defines.h, Edit.c},
include/libproto.h, server/{plugins.c, time.c}: Rename functions with
mixed-case names to lower case only.
crossedit/Defines.h: Remove prototypes for nonexisting functions.
Show difference between Revision 1.15 and 1.16
Revision 1.15akirschbaum 2005/08/28 01:58:18 +55 -9
Add patch #1271417 by Kevin Rudat to stop crossedit losing regions. Patch is
slightly modified to properly handle all map fields.
crossedit/Edit.c: Copy all map fields in MapMoveScrollResize(). Do not add a
msg header to already existing maps.
crossedit/crossedit.c: Call init_regions() at program initialization.
Show difference between Revision 1.14 and 1.15
Revision 1.14akirschbaum 2005/07/10 08:54:05 +3 -1
server/{login.c, player.c}: Fix buffer overflow with pl->title. Based on patch
by Scott Kullberg.
crossedit/{Edit.c, Cnv/CnvPrompt.c}, server/{ban.c, hiscore.c, login.c,
player.c, shop.c, win32.c}: Properly terminate destination string of strncpy
with '\0'.
Show difference between Revision 1.13 and 1.14
Revision 1.13elsbernd 2005/03/08 06:58:29 +2 -1
Load can modify self->w only, if self->w was created, which is not alwas the case
Show difference between Revision 1.12 and 1.13
Revision 1.12mwedel 2003/03/07 23:22:04 +3 -2
Minor changes to clean up some compiler warnings.
MSW 2003-03-07
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2003/01/08 02:39:17 +1 -1
Bulk of this commit is to improve code for tiled maps - replace
wall/blocks_magic/blocks_cleric, etc with get_map_flags which
also does map tiling translation as needed. This should fix a lot
of the bugs related to map tiling (there are sure to be more out
there - all the get_map_ob still need to be checked).
Other changes - many spells stopped progressing on spaces that
blocked view - that is now removed - didn't make a lot of sense.
Other fixes - some cleric spells (eg, word of recall) checked to
see if magic was prohibited, didn't check to see if cleric
was prohibited.
Clean up some bugs in the lighting code that would cause erroneous
results. Also, allow players to see immediately around them on
outdoor maps no matter how dark the map really is - behaviour
on indoor maps is the same.
Lots of code reformatted, and lots of obsoleted/dead code removed.
Add max range to dimension door.
Fix magic map - got broken when the layer stuff was redone - was
not showing proper colors. IT also works sensibly on tiled maps
now - rather than display based on the map, it gives the player a
50x50 area centered on where the player is.
Change fire_bow - move special player fire modes into own function -
makes code much cleaner.
Hopefully this fixes more bugs than it introduces.
common/los.c, common/map.c, common/object.c, crossedit/Edit.c,
include/libproto.h, include/sockproto.h, include/map.h,
include/spellist.h, include/sproto.h, random_maps/treasure.c,
random_maps/wall.c, server/attack.c, server/c_misc.c,
server/c_wiz.c, server/disease.c, server/main.c, server/monster.c,
server/pets.c, server/player.c, server/rune.c, server/shop.c,
server/skill_util.c, server/skills.c, server/spell_effect.c,
server/spell_util.c, server/time.c, socket/info.c: See note above
server/apply.c: Limit number of times weapon can be enchanted so
that it won't overflow item_power. Modify enchant armor
to enchant as normal armor is enchanted, also only allows one
item to be enchanted.
MSW 2002-01-07
Show difference between Revision 1.10 and 1.11
Revision 1.10mwedel 2002/06/07 02:00:43 +10 -14
Mostly bugfixes. I'm not sure if this will fix the disappearing arch problem-
none of the changes made in the original multiple name would seem to
cause it, so hard to say if any of these changes may fix it.
--
common/arch.c: Change get_archetype_by_name to be more efficient and
not leak memory. Modify code that frees all archetype data to free
the name_pl information. Make sure the clone.name_pl is set to
NULL. When singularites are created, set the name_pl for them.
common/loader.l, common/loader.c: Modify code that fixes up name_pl
to be more correct when it fixes up name_pl for old objects.
common/map.c: Modify load_map_header so that tile_paths will be normalized -
need for editor to be able to load maps that have a multipart object
that spans the maps.
crossedit/Edit.c: Modify some calls of out_of_map to OUT_OF_REAL_MAP, since
tiling code really isn't fully in place for the editor. Modify
EditPerformFill so that it actually works and doesn't crash the editor.
include/global.h: Move FREE_AND_COPY macro from loader.l to here so that
all source code files can use it.
lib/adm/map_info: Modify to actually be able to examine just a sub
portion of the map directories, and not all of them. Don't always
show the unused objects - information isn't very interesting if only
a portion is being examined. Modify the exit examining code to properly
deal with random maps (if there is a finalmap component, make sure
that does exist.) Loade the bmaps file and not the faces file to
find valid faces.
plugin/plugin_python.c: Add missing %s that described what script
was actually loaded.
random_maps/special.c, server/alchemy.c, server/c_misc.c, server/gods.c,
server/login.c, server/player.c, server/spell_effect.c: Set up proper
name_pl value for code that changes the name of objects.
server/apply.c: Use FREE_AND_COPY to set up names. Set up proper
name_pl values for cases that change name. In apply_lighter, call fix_player
if player is lighting an object in his inventory - necessary for the
players glow_radius to get updated so the change actually takes effect.
socket/request.c: Modify esrv_map_scroll so that it properly clears cells
that are moving out of view - failure to do this was resulting in the
map1a updating these spaces with empty faces. This was causing
fog of war wackiness with the client.
MSW 2002-06-06
Show difference between Revision 1.9 and 1.10
Revision 1.9mwedel 2001/12/23 02:17:36 +2 -0
common/loader.l, common/loader.c, common/object.c, include/object.h,
socket/item.c:
Remove sub_type and sub_type2 information -
these were poorly named fields and not properly implemented.
common/treasure.c: Add missing return type to change_treasure function.
crossedit/Edit.c: Add SET_MAP_FLAGS macro to set P_NEED_UPDATE flag
before calling update_position.
include/config.h: Add NEW_WORLD_MAP selection which results in proper
emergency save paths if you are using the maps-bigworld distribution.
server/c_wiz.c: Fix the formatting (indentation) of the command_create
function. No actual changes in how it runs, but the old
formatting was really terrible and inconsistent.
server/main.c: remove call to send_mapstats_cmd
server/monster.c: Update the comment style to be proper, as well
as the comments themselves.
socket/request.c: Fix up improper indentation in esrv_update_stats.
remove send_mapstats_cmd function.
MSW 2001-12-23
Show difference between Revision 1.8 and 1.9
Revision 1.8tchize 2001/11/11 07:10:05 +3 -3

Fixed a bug that caused editor to crash when closing maps or cut/pasting:
Map strings had to be created with strdup_local() and not add_string()
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2001/07/13 23:05:28 +193 -34
crossedit/Attr.c: Rename Layout to AppLayout so other files can use it.
crossedit/CrEdit.c: Modified to use new map header. Modified drawing
routines, as face values could be null
crossedit/Edit.c: Move many functions from common/map.c that are only
used here and thus don't need to be in common/map.c. Modify to use
new map structure.
crossedit/Makefile.in: Change to use cproto to make proto.h file.
crossedit/png.c: change user_read_data to be static so proto doesn't pick
it up.
MSW 2001-07-13
Show difference between Revision 1.6 and 1.7
Revision 1.6mwedel 2001/06/04 01:41:02 +19 -19
Checkin of code that supports larger map sizes (configurable in
config.h).
common/los.c: update los code since it only handled 11x11 maps. Now
uses formulatic approach so any map size should be supported. This
does result in a few more spaces getting blocked around corners,
but it doesn't seem that bad - certainly not compared to the ability
to have larger viewable maps.
common/map.c, crossedit/CrEdit.c, crossedit/Edit.c, include/global.h,
include/map.h,random_maps/monster.c,random_maps/special.c,
random_maps/standalone.c, server/apply.c,server/c_misc.c,
server/spell_effect.c,socket/info.c:
change mapx,mapy to what they really point to,
as it prevented using those as variable/structure element names.
common/object.c: update_position - if faces for different layers are
duplicate, set the duplicates to be blank to increase client
update efficiency.
doc/Protocol: Add map1 command description, update setup command to
describe setting of mapsize.
include/config.h: add MAP_CLIENT_X/Y to set maximum map size we can
send to the client.
include/newserver.h: add mapx, mapy values to socket structure
include/player.h: Use MAP_CLIENT_X/Y for sizing arrays that hold
map related information in player structure.
server/player.c: As per player.h above, use appropriate sizing when
initializing player stucture.
server/shop.c: Update mapx,mapy like above, but re-do shop listings code as
it was doing a lot more work than necessarily (I think some changes
got put in for sorting, and the old object manipulation was never
removed when that got done)
socket/init.c: set default client map size to 11x11 in the socket.
socket/item.c: LookAt - change checks for position checking (such that
you can only look at things in bounds) use max viewable map size.
socket/request.c: Make setup commands a little more forgiving if there are
extra spaces. Add 'mapsize' command to setup command. Update
old map sending code to use socket map sizes (to support even
smaller than normal maps, or 13x13 or 15x15 maps). add draw_client_map1
command which implements the map1 protocol command.
MSW 2001-06-03
Show difference between Revision 1.5 and 1.6
Revision 1.5cvs 2000/12/04 01:19:56 +4 -4
MSW 2000/12/3:
Misc changes. Main one is adding PNG support to the editor.
TODO: Remove outdated things to do (like partial resistance code)
configure, configure.in, include/autoconf.h.in: Add check for libpng.
include/global.h: Remove displaymodes - moved to crossedit/Defines.h
crossedit/App.c, crossedit/App.h crossedit/CrEdit.c crossedit/CrFace.c
crossedit/CrList.c crossedit/CrUtil.c crossedit/Edit.c crossedit/crossedit.c
crossedit/xutil.c, crossedit/png.c (new file): Add support for png display
in crossedit.
crossedit/Makefile.in: Add png.c file.
server/c_misc.c: Change who command to only display real players, and not
players in process of connecting/unconnecting. Also, remove code to display
old sockets, since those are not supported anymore.
Show difference between Revision 1.4 and 1.5
Revision 1.4peterm 2000/10/20 15:46:41 +1 -1
Fix from AV for crashing bug on map creation New.
Also, put in player changers.
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 1999/08/17 22:56:44 +13 -0
Change by dragonm@absolut.tegris.org - improve crossedit so that if you
try to load a map you alreay have in memory, it will raise the window -
it will also give you the option to forget, save changes, or just raise
the window if the in memory version of that map has been modified. Checked
in by msw. (crossedit, App.c, Edit.c, Edit.h)
Show difference between Revision 1.2 and 1.3
Revision 1.2azzie 1999/06/09 14:29:13 +2 -1
Fix in edit.c to ensure map objects (mainly is_floor objects) are actually
removed visually as well as from a pure object standpoint.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:11 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:11 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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