Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: skills.h | |||
Revision 1.11 | ryo_saeba | 2005/08/12 08:46:34 | +2 -2 |
Fields changed from char* to const char*, cleanup. | |||
Show difference between Revision 1.10 and 1.11 | |||
Revision 1.10 | mwedel | 2003/09/13 00:01:34 | +111 -118 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
Show difference between Revision 1.9 and 1.10 | |||
Revision 1.9 | mwedel | 2003/02/03 01:23:48 | +2 -2 |
More bugfixes: include/shop.h: remove _SHOP_H after endif, causing compiler warnings. include/skills.h: Add check to USING_SKILL to make sure chosen_skill is not null. server/c_chat.c: Add some missing return values, resulting in compiler warnings. server/skill_util.c: Remove unused variable. compiler warnings again. server/spell_effect.c: Change dimension door so that you can't go through spaces that block passsage and also block view (eg walls). This goes back to the more traditional behaviour. Remove some unused variables. server/spell_util.c: Add missing P_OUT_OF_MAP to move_missile, resulting in crashes. server/time.c: if generator is not on a map, don't have it generates. Fixes crashes. MSW 2003-02-02 | |||
Show difference between Revision 1.8 and 1.9 | |||
Revision 1.8 | mwedel | 2002/07/14 23:25:40 | +3 -3 |
Update banner copyright with proper contact information. MSW 2002-07-14 | |||
Show difference between Revision 1.7 and 1.8 | |||
Revision 1.7 | garbled | 2001/10/07 02:12:40 | +5 -1 |
Header modifications needed for the new attacktype-based damage messages code. In addition, fix where I put the prototypes for the utils.c functions in sproto.h instead of libproto.h garbled 2001-10-06 | |||
Show difference between Revision 1.6 and 1.7 | |||
Revision 1.6 | peterm | 2000/09/26 19:50:18 | +3 -2 |
Created a levitation skill for fireborn. They were always supposed to be flying creatures. And flying creatures should be able to control whether they levitate or not. | |||
Show difference between Revision 1.5 and 1.6 | |||
Revision 1.5 | cvs | 2000/06/21 00:03:47 | +3 -3 |
Makefile.in: Update version to 0.95.6 include/patchlevel.h: Update to .6 for 0.95.6 release common/porting.c, include/config.h, include/loader.h, include/skills.h, include/spells.h, include/treasure.h, include/version.h, random_maps/style.c: Update my mail address and copyright date. Mostly committed to sync up my data with the CVS repository - MSW 6/20/2000 | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | damn | 1999/09/18 02:39:43 | +1 -3 |
Moved everything back where it was, except materials. -- DAMN | |||
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Revision 1.3 | damn | 1999/09/17 16:09:40 | +3 -1 |
- moved NROFSKILLS here | |||
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Revision 1.2 | cvs | 1999/07/13 01:02:52 | +0 -0 |
Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | uid200 | 1999/04/02 13:10:04 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:04 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
Show difference between Revision 1.1 and 1.1.1.1 |