--- crossfire/lib/adm ---


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Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: map_info
Revision 1.5mwedel 2002/09/13 01:32:12 +12 -8
rebuild archetypes.
random_maps/square_spiral.c - fix off by one error in square_spiral.
add doc/plugins - update related makefiles.
lib/adm/map_info - reduce verbosity to only show real errors.
MSW 2002-09-12
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/07/30 01:37:21 +1 -0
Various fixes:
INSTALL: Update with note about --with-includes configure option.
common/loader.c, common/loader.l: Add comment about flag_invis_undead
include/define.h: Add FLAG_INVIS_UNDEAD
lib/adm/map_info: Modify to not follow symbolic links.
server/monster.c: Modify can_detect_enemy to be a bit more straightforward
in its logic. Also, modify detection of invisible creatures - don't
reduce duration, just return that the monster can detect the player.
There were also spurious messages about the player being seen.
Modify can_see_enemy to check FLAG_INVIS_UNDEAD, also fix broken
comparison
server/player.c: Clear FLAG_INVIS_UNDEAD when invisibility ends. Fix
action_makes_visible() - had reverse logic on FLAG_MAKE_INVIS check,
and a typo in the printed message.
server/spell_effect.c: cast_invisible() to use FLAG_INVIS_UNDEAD -
also check for maximum duration, and only search active objects when
clearing enemy.
server/weather.c: Fix off by one on comparision when intializing maps
darkness when loading map from disk. In dawn_to_dusk, don't do
further processing if the light hasn't changed.
MSW 2002-07-29
Show difference between Revision 1.3 and 1.4
Revision 1.3mwedel 2002/06/07 02:00:43 +31 -12
Mostly bugfixes. I'm not sure if this will fix the disappearing arch problem-
none of the changes made in the original multiple name would seem to
cause it, so hard to say if any of these changes may fix it.
--
common/arch.c: Change get_archetype_by_name to be more efficient and
not leak memory. Modify code that frees all archetype data to free
the name_pl information. Make sure the clone.name_pl is set to
NULL. When singularites are created, set the name_pl for them.
common/loader.l, common/loader.c: Modify code that fixes up name_pl
to be more correct when it fixes up name_pl for old objects.
common/map.c: Modify load_map_header so that tile_paths will be normalized -
need for editor to be able to load maps that have a multipart object
that spans the maps.
crossedit/Edit.c: Modify some calls of out_of_map to OUT_OF_REAL_MAP, since
tiling code really isn't fully in place for the editor. Modify
EditPerformFill so that it actually works and doesn't crash the editor.
include/global.h: Move FREE_AND_COPY macro from loader.l to here so that
all source code files can use it.
lib/adm/map_info: Modify to actually be able to examine just a sub
portion of the map directories, and not all of them. Don't always
show the unused objects - information isn't very interesting if only
a portion is being examined. Modify the exit examining code to properly
deal with random maps (if there is a finalmap component, make sure
that does exist.) Loade the bmaps file and not the faces file to
find valid faces.
plugin/plugin_python.c: Add missing %s that described what script
was actually loaded.
random_maps/special.c, server/alchemy.c, server/c_misc.c, server/gods.c,
server/login.c, server/player.c, server/spell_effect.c: Set up proper
name_pl value for code that changes the name of objects.
server/apply.c: Use FREE_AND_COPY to set up names. Set up proper
name_pl values for cases that change name. In apply_lighter, call fix_player
if player is lighting an object in his inventory - necessary for the
players glow_radius to get updated so the change actually takes effect.
socket/request.c: Modify esrv_map_scroll so that it properly clears cells
that are moving out of view - failure to do this was resulting in the
map1a updating these spaces with empty faces. This was causing
fog of war wackiness with the client.
MSW 2002-06-06
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/07/26 01:25:58 +48 -17
lib/adm/map_info, lib/adm/map_check: Update to use new layout of installed
files (share/crossfire), know about random exits (it doesn't do any checking
to make sure the values are sane, which it probably should, but at least it
won't complain about them), update to use /usr/bin/perl. MSW 7/25/2000
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:08 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:08 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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