Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: animations | |||
Revision 1.84 | lalo | 2006/09/03 15:17:59 | +6 -0 |
collected archetypes n'stoof | |||
Show difference between Revision 1.83 and 1.84 | |||
Revision 1.83 | qal21 | 2006/08/31 01:05:48 | +4 -4 |
Recollect archetypes. | |||
Show difference between Revision 1.82 and 1.83 | |||
Revision 1.82 | quinet | 2006/08/18 13:15:37 | +21 -0 |
Recollect archetypes. | |||
Show difference between Revision 1.81 and 1.82 | |||
Revision 1.81 | mwedel | 2006/06/25 00:46:50 | +62 -1 |
Commit update files. MSW 2006-06-24 | |||
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Revision 1.80 | mwedel | 2006/05/30 02:01:25 | +86 -25 |
Recollect these goodies. MSW 2006-05-29 | |||
Show difference between Revision 1.79 and 1.80 | |||
Revision 1.79 | ryo_saeba | 2006/05/05 04:25:18 | +17 -0 |
First part of patch #1453869 courtesy Stefan Huehner (shuehner) | |||
Show difference between Revision 1.78 and 1.79 | |||
Revision 1.78 | mwedel | 2006/02/07 01:30:36 | +192 -0 |
Recollect archetypes - some new objects, some objects modified to include move_.. fields. MSW 2006-02-06 | |||
Show difference between Revision 1.77 and 1.78 | |||
Revision 1.77 | mwedel | 2006/01/11 00:25:41 | +22 -0 |
check in recollected archetypes. MSW 2006-01-10 | |||
Show difference between Revision 1.76 and 1.77 | |||
Revision 1.76 | mwedel | 2006/01/02 01:16:00 | +322 -0 |
Recollect archetypes/images, since there has been a bunch of changes. MSW 2006-01-01 | |||
Show difference between Revision 1.75 and 1.76 | |||
Revision 1.75 | bbotbuilder | 2005/10/18 15:17:01 | +60 -0 |
Recollect archetypes. | |||
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Revision 1.74 | ryo_saeba | 2005/10/09 03:52:15 | +114 -4 |
Rebuild archetypes and such. | |||
Show difference between Revision 1.73 and 1.74 | |||
Revision 1.73 | cavesomething | 2005/09/17 19:01:06 | +71 -0 |
Recollect archetypes, faces, etc | |||
Show difference between Revision 1.72 and 1.73 | |||
Revision 1.72 | mwedel | 2005/07/25 00:28:46 | +83 -0 |
recollect archetypes. MSW 2005-07-24 | |||
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Revision 1.71 | tchize | 2005/05/21 12:34:42 | +271 -162 |
Added support for readable subtypes in sign managements. Added some documentation on readable subtypes in the form Now signs should show nice on new clients (if you except my awful drawings) | |||
Show difference between Revision 1.70 and 1.71 | |||
Revision 1.70 | mwedel | 2005/03/20 23:09:48 | +48 -0 |
recollect archetypes MSW 2005-03-20 | |||
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Revision 1.69 | mwedel | 2005/03/12 23:48:07 | +37 -0 |
Collect & rebuilt archetypes. MSW 2005-03-12 | |||
Show difference between Revision 1.68 and 1.69 | |||
Revision 1.68 | tchize | 2005/01/15 09:55:51 | +4 -0 |
rebuild of archetype datas. rebuild of datas after fix of bug '[ 1096845 ] Duplicated archtypes' | |||
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Revision 1.67 | tchize | 2004/09/26 05:07:21 | +36 -0 |
Colelcted archetypes from arch cvs | |||
Show difference between Revision 1.66 and 1.67 | |||
Revision 1.66 | mwedel | 2004/04/16 00:58:26 | +89 -95 |
recollect all this stuff. | |||
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Revision 1.65 | mwedel | 2004/02/01 18:37:37 | +333 -281 |
rebuild various files from arch directory. MSW 2004-02-01 | |||
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Revision 1.64 | mwedel | 2003/12/27 23:54:35 | +42 -2 |
Rebuilt archetypes & related files. MSW 2003-12-27 | |||
Show difference between Revision 1.63 and 1.64 | |||
Revision 1.63 | mwedel | 2003/10/05 23:25:14 | +28 -0 |
Recollect these. Various new arch's have been added. MSW 2003-10-05 | |||
Show difference between Revision 1.62 and 1.63 | |||
Revision 1.62 | mwedel | 2003/09/13 00:01:35 | +42 -129 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
Show difference between Revision 1.61 and 1.62 | |||
Revision 1.61 | temitchell | 2003/09/04 01:46:22 | +47 -8 |
- updating the collected arches (primarily hides and traps needed to be collected again) | |||
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Revision 1.60 | tchize | 2003/07/17 04:36:18 | +1 -1 |
Debugged collect script so it won't put the 'smoothface' info inside archetypes file. Rebuild the archetypes file accordingly | |||
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Revision 1.59 | temitchell | 2003/07/16 01:38:07 | +314 -0 |
- update the collection with changes | |||
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Revision 1.58 | tchize | 2003/07/08 07:45:04 | +12 -308 |
Changed the way smoothing is done. Switched th smooth command to binary mode, rebuild archetype files, added doc on smoothing, updated protocol file. Changed a the "togglemapextended smoothing" to "togglemapextended smooth" to prevent problem of compatibilities with previous cvs smoothing release. | |||
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Revision 1.57 | tchize | 2003/06/19 05:59:28 | +154 -0 |
Added support for smoothing to the client. This will allow (i hope) better graphical results while using very little bandwidth overhead. Changes done follows: - Added protocol command MapExtendedInfos and smooth commands to server - Added a SetUp paramater in protocol for activating smoothing (disabled by default) or more general Extended map infos - Added file lib/smooth a text file containing some smoothing info a client might ask the server about. - Changed loader.l to be able to mark an object as 'smoothed' in archetypes (the smoothlevel parameter) and rebuild loader.c accordingly - Changed lib/Makefile.am to install lib/smooth file in shared folder - Rebuild the Makefiles.am and the Configure script (using autogen.sh) To be able to smooth, A client commit (the common part+ the gtk part) will follow and an archetypes commit will also follow. I will also detail changes to the protocol within a few days Server has been tested with older client to check backward compatibility | |||
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Revision 1.56 | avogl | 2003/05/22 17:51:09 | +99 -19 |
Collected arches for new red dragon images. Hope I did it correctly. First I ran "make collect", but that didn't seem to collect images so I did a "adm/collect_images.pl" afterwards. --AV | |||
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Revision 1.55 | temitchell | 2003/05/08 00:06:15 | +99 -15 |
- committing the recompiled arches - first time lucky right? | |||
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Revision 1.54 | mwedel | 2003/03/24 00:58:08 | +34 -14 |
common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer needed, so code that sets up pointer removed. lib/*: rebuilt - facings added to old player animation information. ruined_temple archetype added. server/init.c: remove set_draw() function server/player.c: remove call to draw() - socket code takes care of this. socket/info.c: remove draw() - instead, draw_client_map() can be used, as that is most the only thing draw() did anyways. socket/loop.c: Update draw() calls to draw_client_map() socket/request.c: Remove special handling for darkness==4 cases (first space that is in full darkness) - this is extra complications and causes display problems. Update draw_client_map() to include the little bit of logic that draw() had that this function did not have. MSW 2003-03-24 | |||
Show difference between Revision 1.53 and 1.54 | |||
Revision 1.53 | mwedel | 2003/03/19 01:46:59 | +26 -0 |
Update rebuilt files - animations have facings info for players, archetypes as weight to button trigger. MSW 2003-03-18 | |||
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Revision 1.52 | mwedel | 2003/02/24 01:38:38 | +5 -0 |
common/anim.c: Fix for 8 way facing animations. lib/treasures: Add sheep treasures lib/* (rest) - rebuilt server/spell_effect.c: Fix up counterspell - mainly fix a bug in that if counterspell hit a multipart magic that used magic as an attacktype, it would also crash. However, code also woudln't work properly on tiled maps, and I'm dubious if it would work properly if there was more than one effect on a space. MSW 2003-02-23 | |||
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Revision 1.51 | mwedel | 2003/02/22 01:26:56 | +4 -0 |
server/spell_effect.c: clean up town_portal to use its own arch's so it doesn't have to reset so many fields. Also, fix crash. server/spell_util.c: Update cast_create_obj to put new object below casting up. lib/*: Rebuilt MSW 2003-02-21 | |||
Show difference between Revision 1.50 and 1.51 | |||
Revision 1.50 | mwedel | 2003/02/21 02:11:54 | +18 -7 |
rebuild/recollect arch and related files. MSW 2003-02-20 | |||
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Revision 1.49 | garbled | 2003/01/19 01:19:34 | +16 -0 |
Regen these files | |||
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Revision 1.48 | garbled | 2003/01/09 18:23:28 | +2 -0 |
regen these with the lantern, weapontypes, avion's changes, and the editor_folder changes. | |||
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Revision 1.47 | garbled | 2003/01/07 01:42:30 | +14 -0 |
regen | |||
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Revision 1.46 | mwedel | 2003/01/05 17:50:10 | +7 -0 |
common/item.c: Add 'unidentified' to display of examined items if the item has not been identified. Only display spell regen penalty for armour if there is in fact a penalty. lib/archetypes: rebuilt for updated demon speed, pick up other new archs. lib/animations, lib/bmaps lib/bmaps.paths lib/crossfire.0 lib/crossfire.1 lib/faces: rebuilt server/main.c: Name random maps based on final map component (if available) or map they are spawned from - this gives so clue in 'who' command where the players really are. server/monster.c: Fix code that would cause monsters to ignore golems/ avatars. server/pets.c: Clean up a few warnings, fix bug in pet_move that caused crashes - owner of a pet isn't always a player. server/player.c: Remove on_same_map check - can_detect_monster also performed check, so no need to have extra call. server/spell_effect.c: modify alchemy to properly deal with tiled maps, change behavior for spells that block view - they no longer block alchemy, but spaces that block magic will. MSW 2002-01-05 | |||
Show difference between Revision 1.45 and 1.46 | |||
Revision 1.45 | mwedel | 2003/01/02 01:05:30 | +161 -0 |
Rebuild automatically generated files, as they had become out of data. treasures: Remove some extra 'mores' before the end of the lists for the pet monster tresurelists that were causing warnings at server startup. Makefile.in - rebuilt, my config is somehow different that it doesn't like the .in file built previously. MSW 2003-01-01 | |||
Show difference between Revision 1.44 and 1.45 | |||
Revision 1.44 | mwedel | 2002/12/03 01:40:10 | +3 -3 |
TODO: Move more items from my mailbox to the TODO list. common/living.c: Init item_power in player to zero in fix_player() - bogus results were getting generated as it just kept getting incremented. common/porting.c: fix remove_directory so it works properly - checking for . and .. entries too late, calling unlink instead of rmdir. include/sproto.h: rebuilt lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.0, lib/crossfire.1, lib/faces: Rebuilt - new archs added, catch is_thrown addition to thrown rock/boulder archs. server/c_move.c, server/c_range.c: Add another parameter to do_skill() - part, which is closest part of creature to target object - current only used for the throw code. Update calls to this function to add additional parameter. server/c_object.c: Remove the NDI_UNIQUE from the 'item is too heavy to pick up' so that it won't flood the client with them if players goes onto space with lots of objects. server/main.c: Minor cleanup to fix compiler warning about ambigous if/else. server/monster.c: Pass closest part of monster when having it use a skill so that it doesn't throw rocks into itself. Update calls to do_skill as described above. server/player.c: Cal delete_player() when player quits - this properly cleans up any per player unique maps they have. Also, check for any such maps currently in memory, and delete those so that unique maps don't get 'gifted' to the next character of the same name. Update calls to do_skill as described above. server/shop.c: Combine items of the same name together in the output of the shop listings. Include the number of items, remove special casing of some objects so that query_base_name is used for all item types. server/skill_util.c: Modify do_skill() to take additional param as described above. Also, have do_skill return 1 on success, 0 on failur to use skill, and not return exp - otherwise, monster code has no idea if skill was successfully used, as throw doesn't grant exp, and this caused monsters to move into the object they just threw. Update calls to do_skill as described above. server/skills.c: Clean up skill_throw function to return meaningfull value. Also, pass along extra part of closest monster part to target. Modify do_throw to return value, use closest part of body as origin point for thwon object. server/spell_effect.c: Use isqrt function instead of definining ISQRT that used float version. Cleans up compile warning - most likely not seen before as spell was #ifdef SPELL_ENCUMBERANCE out. server/time.c: Put sanity checking for players speed_left in move_player_mover() - got some reports of infinite negative speed on metalforge, and this is the only place in the code where I could see that happening given the description of the events. utils/arch2xml.py, utils/cfarches.xsl: New script (and template) by Todd Mitchell. Script can convert archs to xml, and the template is usuable with mozilla to look at the output. MSW 2002-12-02 | |||
Show difference between Revision 1.43 and 1.44 | |||
Revision 1.43 | mwedel | 2002/11/25 00:41:31 | +22 -0 |
Rebuild for all the new arch's people have checked in. MSW 2002-11-24 | |||
Show difference between Revision 1.42 and 1.43 | |||
Revision 1.42 | garbled | 2002/10/30 01:40:48 | +31 -0 |
Regen | |||
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Revision 1.41 | mwedel | 2002/09/13 01:31:54 | +87 -0 |
rebuild archetypes. random_maps/square_spiral.c - fix off by one error in square_spiral. add doc/plugins - update related makefiles. lib/adm/map_info - reduce verbosity to only show real errors. MSW 2002-09-12 | |||
Show difference between Revision 1.40 and 1.41 | |||
Revision 1.40 | mwedel | 2002/08/21 01:42:55 | +52 -3 |
Add archetypes from Todd Mitchell. These add wolfs and bears, with bodyparts for them. Also changes races for readable scroll objects so that scrollcase objects can be used. Add ruined tower. New images for some objects. Races and treasures updated to support these new archs. Commited by MSW 2002-08-20 | |||
Show difference between Revision 1.39 and 1.40 | |||
Revision 1.39 | avogl | 2002/03/01 15:33:10 | +6 -0 |
As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special flesh, which will be available for sale. Dragon players gain special titles which cannot be overwritten by manually set titles. Also see the dragon race description during the race selection process. Note that the quetzal has been slightly modified (picture and race) to prevent getting mixed up with the new dragon race. Please keep in mind that this is the first version of this dragon-race-code. Do not expect it to be perfectly balanced in all aspects. Player's opinions will provide some good feedback for further development I hope. --AndreasV | |||
Show difference between Revision 1.38 and 1.39 | |||
Revision 1.38 | avogl | 2002/02/24 08:19:31 | +12 -12 |
collected arches | |||
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Revision 1.37 | mwedel | 2001/12/03 01:51:40 | +60 -1 |
This checkin for the most part removes support for xpm and xbm graphics - now the only image supported is the png. common/arch.c: comment out printing on warning of object having no type - getting 300 meaningless messages at startup is annoying. common/image.c: Remove X11 color information from colorname array. Remove processing of color_fg and color_bg information from face file - only use color_fg if no magicmap information is available - foreground and background infoformation was only needed for bitmap graphics. common/loader.c, loader.l: Add elevation element, comment out some logging messages that are excessive and only really relevant for people who want to fix them (really should be in the collect script anyways). Remove some unused code. common/map.c: add outdoor field to map structure - add support for loading and saving it. crossedit/App.c,crossedit/CrUtil.c, crossedit/Defines.h, crossedit/crossedit.c crossedit/xutil.c: Remove support for non png graphics. crossedit/Attr.c: Add support for elevation variable, remove code for non png graphics. doc/map-technical: Add note about outdoor field. include/face.h: remove fg, bg fields from face struecture. include/global.h: Update colorname array definition. include/loader.h: Add V_ELEVATION field. include/map.h: Add outdoor field to map structure. include/newserver.h: Update types so it only loads/knows about png information. include/object.h: Add elevation field to object structure. lib/Makefile.in: Remove support for building crossfire.xpm and crossfire.xbm files. lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.png, lib/faces: Rebuilt. Main difference is a few sea types, and the fact that it hadn't been collected for a while. server/spell_effect.c: Modify dimension door so that it calls MapNewmapCmd so that fog of war does not get confused. Also, removes call to draw as functions further up will do that. server/spell_util.c: Remove color information from attack information that shuffle_attack uses. socket/init.c, socket/request.c: Remove support for non png images. MSW 2001-12-02 | |||
Show difference between Revision 1.36 and 1.37 | |||
Revision 1.36 | garbled | 2001/10/31 03:24:36 | +17 -12 |
regen garbled 2001-10-31 | |||
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Revision 1.35 | mwedel | 2001/09/04 00:54:24 | +60 -0 |
Previous checkin was missing the GreaterDemon and BigDemon. collect and check in to fix that. MSW 2001-09-03 | |||
Show difference between Revision 1.34 and 1.35 | |||
Revision 1.34 | avogl | 2001/09/02 12:14:14 | +10 -60 |
arch collect for new images --AV | |||
Show difference between Revision 1.33 and 1.34 | |||
Revision 1.33 | avogl | 2001/08/26 20:08:00 | +30 -0 |
Collected arches for new pngs. --AV | |||
Show difference between Revision 1.32 and 1.33 | |||
Revision 1.32 | mwedel | 2001/06/04 00:35:38 | +155 -0 |
re-collect archetyps. MSW 2001-6-03 | |||
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Revision 1.31 | mwedel | 2001/05/12 02:57:12 | +18 -0 |
Collect arch and other related files. MSW 2001-05-11 | |||
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Revision 1.30 | mardahl | 2001/04/27 00:44:03 | +6 -0 |
New arch/images added. | |||
Show difference between Revision 1.29 and 1.30 | |||
Revision 1.29 | avogl | 2001/04/20 10:05:37 | +12 -4 |
Collected arches. | |||
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Revision 1.28 | avogl | 2001/04/13 11:27:19 | +5 -0 |
collected arches | |||
Show difference between Revision 1.27 and 1.28 | |||
Revision 1.27 | avogl | 2001/03/31 10:56:30 | +4 -0 |
Collected arches. | |||
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Revision 1.26 | avogl | 2001/03/29 15:32:47 | +1 -126 |
Collected arches. | |||
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Revision 1.25 | mwedel | 2001/03/20 01:07:47 | +2 -0 |
Updates for 0.97.0 release: archetypes rebuilt (affecting most of the lib files) Makefile.in modified to include some missing files to release works properly. Most of the scripts changed because of substitution via configure. MSW 2001-03-19 | |||
Show difference between Revision 1.24 and 1.25 | |||
Revision 1.24 | avogl | 2001/03/13 13:03:07 | +13 -8 |
collected images and spelling mistake --AV | |||
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Revision 1.23 | avogl | 2001/02/15 08:14:37 | +0 -10 |
Rebuilt arches. New pngs, but only a few from new artists, no serious change in the general outlook. I've added a new archetype: "ten_kilo.arc". This is an arch that only has one purpose: To weight ten kilos. It is important to have for creator-button mechanisms. | |||
Show difference between Revision 1.22 and 1.23 | |||
Revision 1.22 | avogl | 2001/01/31 00:14:03 | +5 -0 |
Rebuild of archetypes/images. --PeterM | |||
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Revision 1.21 | avogl | 2001/01/25 19:53:43 | +5 -0 |
treasures: Added glovesofsun as relict of gaea. rest: revuilt arches | |||
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Revision 1.20 | avogl | 2001/01/17 22:30:42 | +24 -0 |
peterm using avogl's account: updated arches for skree | |||
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Revision 1.19 | avogl | 2001/01/11 20:28:37 | +8 -0 |
New pics and animation for earth shield. | |||
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Revision 1.18 | avogl | 2001/01/10 22:59:43 | +5 -0 |
PeterM as "avogl": just updated the archetypes file with the new arcs for wrathful eye. | |||
Show difference between Revision 1.17 and 1.18 | |||
Revision 1.17 | avogl | 2001/01/06 17:33:18 | +11 -0 |
Re-synchronized server with arch dir. Someone (author 'cvs') has messed them up a little by committing files collected from a non-up-to-date arch dir. Please always run cvs update before adding and committing changes from your local cvs-tree. | |||
Show difference between Revision 1.16 and 1.17 | |||
Revision 1.16 | avogl | 2000/12/17 09:24:48 | +0 -2 |
animations: archetypes: New race-description msg treasures: class alchemist has spell "alchemy" per default now. I consider this a must. | |||
Show difference between Revision 1.15 and 1.16 | |||
Revision 1.15 | avogl | 2000/12/16 17:08:03 | +10 -0 |
rebuild arches | |||
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Revision 1.14 | avogl | 2000/12/09 19:31:47 | +16 -0 |
Rebuilt arches to include the new Giant Worm. | |||
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Revision 1.13 | avogl | 2000/11/24 14:57:39 | +14 -0 |
rebuilt arches for new graphics to take effect | |||
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Revision 1.12 | peterm | 2000/11/22 01:22:05 | +0 -20 |
New build of archetypes. | |||
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Revision 1.11 | peterm | 2000/11/19 18:59:12 | +20 -0 |
New spells added: conflict vitriol ironwood skin. | |||
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Revision 1.10 | avogl | 2000/11/19 09:03:21 | +15 -20 |
Updating the arches, for the new pngs and the new spell-types. --AndreasV | |||
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Revision 1.9 | peterm | 2000/11/17 05:16:45 | +25 -0 |
New spell added, Windstorm. It pushes objects, mostly, and does a little damage. define.h: NROFREALSPELLS++ spellist.h spells.h: "windstorm" archetypes: new arch added for windstorm disease.c: comment on new title parameter. spell_effect.c, sproto.h spell*.c: implmenetation of windstorm. | |||
Show difference between Revision 1.8 and 1.9 | |||
Revision 1.8 | avogl | 2000/11/11 19:11:21 | +11 -0 |
Completed the set of chess-figures, so that people can play chess on crossfire. Read my logs to the arch-changes. --AndreasV | |||
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Revision 1.7 | peterm | 2000/10/30 23:13:41 | +6 -0 |
Updated archetypes. | |||
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Revision 1.6 | peterm | 2000/10/25 01:46:16 | +2 -22 |
new images and archetypes for bows. | |||
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Revision 1.5 | peterm | 2000/10/19 03:34:42 | +6 -0 |
New images added. | |||
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Revision 1.4 | peterm | 2000/10/16 14:41:16 | +170 -0 |
New stuff for classes installed. | |||
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Revision 1.3 | cvs | 2000/05/29 00:20:47 | +4 -3 |
Update for changes that Jan has made MSW 5/28/2000 | |||
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Revision 1.2 | damn | 1999/09/17 18:53:12 | +57 -0 |
see batch update for arch tree -- DAMN | |||
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Revision 1.1 | uid200 | 1999/04/02 13:10:04 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:04 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
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