--- crossfire/lib ---


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Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: collect.pl.in
Revision 1.19lalo 2006/09/06 19:48:46 +1 -0
make collect.pl ignore backup files just in case
Show difference between Revision 1.18 and 1.19
Revision 1.18akirschbaum 2006/02/26 09:54:07 +3 -3
lib/collect.pl.in: Again fix generation of 'editor_folder' field to make
sub-folder selection work again.
Show difference between Revision 1.17 and 1.18
Revision 1.17akirschbaum 2006/02/20 23:37:22 +12 -5
lib/collect.pl.in: Fix generation of 'editor_folder' field. It did not work
too well for .arc files in deep subdirs.
Show difference between Revision 1.16 and 1.17
Revision 1.16akirschbaum 2005/12/11 06:32:43 +54 -55
lib/collect.pl.in: General cleanup - just whitespace changes.
Show difference between Revision 1.15 and 1.16
Revision 1.15akirschbaum 2005/09/28 15:01:06 +3 -3
Ignore multiple identical attacktypes; correctly reject invalid attack type names containing digits.
Show difference between Revision 1.14 and 1.15
Revision 1.14ryo_saeba 2005/09/28 13:48:24 +43 -1
Improved collect.pl.in
Show difference between Revision 1.13 and 1.14
Revision 1.13mwedel 2004/10/26 00:13:22 +1 -1
Modify collect script so that it strips first pathname component for
editor_folder - matches how it appears the java editor stores it.
MSW 2004-10-25
Show difference between Revision 1.12 and 1.13
Revision 1.12tchize 2004/09/25 11:02:15 +6 -0

Modified so the comment in arches are stripped away
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2003/09/13 00:01:40 +2 -2
Updated code for skill + spell code. skills and spells are now objects.
tuning these now means changing the archetypes. New spells can now
be added just by making a new archetype. Lots of code cleanup
also done.
MSW 2003-09-12
Show difference between Revision 1.10 and 1.11
Revision 1.10tchize 2003/07/17 04:36:26 +1 -0

Debugged collect script so it won't put the 'smoothface' info inside archetypes file. Rebuild the
archetypes file accordingly
Show difference between Revision 1.9 and 1.10
Revision 1.9tchize 2003/07/15 07:56:28 +35 -0

updated collect.pl to pickup smoothing info from archetype and regenerated the picture and
smoothing file using it.
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2003/06/11 01:49:53 +3 -1
Modify collect.pl so that it strips blank lines out of the collected
.trs files.
MSW 2003-06-10
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2003/05/26 23:37:00 +35 -2
lib/collect.pl.in: Modify it so that it will collect .trs (treasure) files and
build a treasures.bld from that as well as the existing treasures file. In
this way, treasure information for objects can be put in the arch
directory.
lib/Makefile.am, Makefile.in: Modified so that it copies over the
treasures.bld to treasures in the destination directory. Have
the collect directive also build the images, so that a double
make isn't necessary.
lib/treasures.bld: Added file - like the archetypes, this is the pre-
build treasure file. Until .trs files are added, this will just
match the treasures file with some additional comments.
MSW 2003-05-26
Show difference between Revision 1.6 and 1.7
Revision 1.6garbled 2003/01/09 17:50:23 +6 -0
Change the collect program to put editor_folder in the collected arches,
just like the java editor wants. Change loader.l to ignore this string.
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2002/07/16 00:21:24 +41 -24
lib/Makefile.in: add a 'archonly' directive that only collects archetypes
and doesn't collect images.
lib/archetypes: rebuilt for fixes made to arches.
lib/collect.pl.in: modified to take second parameter -ARCHONLY, that causes
it not to save out animation, bmaps and faces file.
server/apply.c: Change order of print when applying/unapplying - print out
the 'you apply/unapply' before we print out the changes that applying
the item does. It seems odd for it to be 'you feel stronger. you apply
xyz'. Fix can_apply_object() so that if a player needs to unapply
several items, the right return code is returned and we don't say
the player has a choice.
server/player.c: Fix missing clearing of player->next.
MSW 2002-07-15
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/04/24 01:31:49 +10 -0
crossedit/xutil.c: Update to use name of png file.
lib/archetypes: collected - pl_dragon arch changed a while back, with no
new collect.
lib/collect.pl.in: Add some notes about usage if no option is given or
if --help is given.
server/gods.c: Fix that resulted in weapon/armor restrictions not working.
MSW 2002-04-23
Show difference between Revision 1.3 and 1.4
Revision 1.3gros 2002/02/27 03:30:54 +1 -1
Corrected a bug preventing archetypes file to be properly rebuild. - Gros Feb. 27 2002
Show difference between Revision 1.2 and 1.3
Revision 1.2mwedel 2002/02/25 23:45:48 +12 -9
lib/collect.pl.in: Modified so that it uses the image.base.xyz.png to make
sure each listed face in objects has an image, and not the old xbm images
for that task. Also, ignore all files that end in .png, .xpm, or the
face extension - consider them legitimate files for the arch directory.
MSW 2002-02-25

socket/image.c: Change type of image data to be uint8 from char. Checksums
were being incorrectly calculated when using the char type. MSW 2002-02-25
Show difference between Revision 1.1 and 1.2
Revision 1.1tanner 2001/02/15 03:05:14 None
Building crossfire server rpm and I had to hack the perl scripts to get the
"right" location of perl and gzip, so just let autoconf figure it out and make
the changes for me.
First version


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