--- crossfire/lib ---


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Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: exp_table
Revision 1.3akirschbaum 2004/10/09 10:45:14 +1 -1
Fix typo.
Show difference between Revision 1.2 and 1.3
Revision 1.2mwedel 2003/03/07 23:35:32 +66 -46
Patch for 64 bit experience total, as well as flexible number of levels.
Basically, max level is now dynamic, set in exp_table file. Experience
is now a 64 bit value, so much higher totals now allowed. To
allow for flexible levels, add new function - did_make_save() which is used
for players/monsters to see if they make their saving throw - this is
necessary because the savethrow[] array may not be as large as max level -
did_make_save takes this into account.
NOTE: If your updating a server, you will need to copy over/set up a
new exp_table file that has max_levels defined and at least one of the
tables uncommented. There are no longer any compiled in defaults
--
configure, configure.ac: Add AC_CHECK_SIZEOF calls for long and long long
so we can know which one to use for 64 bit support (other checks
may need to be added)
common/exp.c: Remove levels table, replace it with a 64 bit pointer.
Change init_experience to allocate appropriately sized table, have it
read max_level value from exp_table file. Replace atoi calls with
atoll to get 64 bit value. Update dump_experience to properly
print 64 bit values.
common/info.c: Update dump routines that dump exp to properly print
64 bit values.
common/init.c: Add initializing for settings.max_level value.
common/item.c: Update sprintf's to handle 64 bit output of exp (speed)
value in objects.
common/living.c: change MAX_EXP define, update MAX_EXP_IN_OBJ define,
add MAX_SAVE_LEVEL which corresponds to how large the savethrow
table is. Change MAXLEVEL to settings.max_level. Change level_exp()
to return 64 bit value, other updates in functions to use 64 bit
values. Add did_make_save() function.
common/loader.l, common/loader.c: Update load/save routins of exp to
deal with 64 bit values.
common/map.c: Update calculate_difficulty to use 64 bit values when
storing exp - unlikely to make a difference, since unlikely any map
will get to a point where it has that much exp on it.
common/porting.c: Remove dead code from save_long(), add save_long_long()
to save 64 bit values.
include/autoconf.h.in: SIZEOF_LONG and SIZEOF_LONG_LONG values added.
include/global.h: Add code to typedef sint64/uint64 types based on what
type gives us those values. Add max_level to settings array.
include/libproto.h: rebuilt.
include/living.h: Replace exp field with 64 bit value.
include/player.h: Update party kill log exp tracking to have 64 bit
values.
lib/exp_table: Udpate comments about max_level, uncomment what
was the default table so new installs have working table.
Add 5 levels to all the tables.
random_maps/monster.c: Update place_monsters to use 64 bit when storing
exp total for map/per square.
server/apply.c: Replace MAXLEVEL with settings.max_level, add
did_make_save calls where appropriate
server/c_misc.c: have statistics command properly print 64 bit
exp value.
server/c_wiz.c: Have stats command properly display 64 bit value.
server/hiscore.c: Replace exp values with 64 bit values, update to
properly load/display them.
server/player.c: replace savethrow[] reference with did_make_save()
server/skill_util.c: Update skills command to properly show 64 bit exp values.
server/spell_effect.c: replace savethrow[] reference with did_make_save(),
allow players to cast directors right beneath themselves, but other
walls must be on empty space.
MSW 2003-03-07
Show difference between Revision 1.1 and 1.2
Revision 1.1mwedel 2002/09/11 01:21:46 None
INSTALL: Update directions with new automake method.
common/Makefile.am, common/Makefile.in: Fix code for building the libproto.h
file - it was including loader.l and not loader.c
common/exp.c: Add init_experience() and dump_experience() functions -
init_experience() loads the experience table from a file. Add default
experience table into this file
common/init.c: Add call to init_experience()
common/living.c: Remove experience tables - players can select the one they
want by changing the exp_table file. Remove reference to new_levels[] -
only levels[] is used now for the formentioned reason.
include/config.h: Update notes about SIMPLE_EXP system.
include/libproto.h: rebuilt.
lib/Makefile.am, lib/Makefile.in: Add exp_table to list of files.
lib/exp_table: New file that contains experience information.
server/c_object.c: Modify command_take() to look for objects above the player
to pick up, then objects below. This fixes the bug with not being able
to use the take command on items from a chest the player opens without
moving off the space.
server/init.c: Add -mexp dump switch to dump the experience table. Allow
the simple experience system to be set in the settings file.
server/skill_util.c: Fix oddness in calc_skill_exp() which could result
in add amounts of exp given.
MSW 2002-09-10
First version


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