--- crossfire/random_maps ---


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Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: reader.l
Revision 1.11ryo_saeba 2006/06/03 16:56:28 +13 -12
Implement feature request #815622
Show difference between Revision 1.10 and 1.11
Revision 1.10akirschbaum 2006/05/21 14:38:26 +2 -2
Properly declare prototype for rmap_yval().
Show difference between Revision 1.9 and 1.10
Revision 1.9ryo_saeba 2005/08/12 08:46:34 +2 -2
Fields changed from char* to const char*, cleanup.
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2005/04/14 01:57:02 +2 -1
Random map code improvements - add support for subdirectories in the
style maps for random maps. Add difficulty_increase parameter for random
maps to control how fast they get harder.
doc/Developers/random-maps: Add notes about difficulty_increase parameter.
random_maps/Makefile.am: Update proto directive to use cproto, not cextract.
random_maps/random_map.c: Update to use difficulty_increase when figuring
difficulty of maps. Add code to save it in list of parameters.
random_maps/random_map.h: Add difficulty_increase field to structure.
random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter.
random_maps/rproto.h: rebuilt.
random_maps/special.c: Pass in difficulty increase to
write_parameters_to_string()
random_maps/style.c: Remove old scandir - replaced by our own load_dir() -
necessary because we need to check type of files, which scandir doesn't
easily let us do. Since it is now our own routine, just return
array of file names instead of dirent structures.
MSW 2005-04-13
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2004/12/28 19:08:49 +1 -2
Applied patch 1001079 - make alchemy books say what skill & equipment
is needed - by Kevin Rudat.
common/readable.c: Update code that generates book title, contents
to denote what skill and equipment is needed.
random_maps/{random_map.c, random_map.h, reader.l, reader.c, standalone.c},
server/main.c:
Remove generate_treasure_now as an option
for random maps - none are using delayed treasure, and IMO, if someone
did, it would horribly break things, so it should never be used - given
that, no reason to leave the code there.
server/main.c: Add additional debugging for process events on removed
objects - trying to track down occasional disease crash.
server/time.c: Fix crash in move_player_mover() - it was never map tile
aware, but even more so, appears to have always been broken if the
player move tried to push the player off the edge of a map. Check
for out of map condition, as well as make it map tile aware.
MSW 2004-12-28
Show difference between Revision 1.6 and 1.7
Revision 1.6temitchell 2004/08/07 18:24:13 +2 -2
added fix for random maps with single arch walls,
added level indicator on random map signs
added new parameter 'exit_on_final_map'- see documentation
addresses patches 983780 and 983716
Show difference between Revision 1.5 and 1.6
Revision 1.5mardahl 2001/05/14 23:30:04 +2 -1
Activated BehTong's expand2x code for random maps.
Option "expand2x 1" in the parameter file turns it on.
random_map.c random_map.h reader.c reader.l

--PeterM 5/14/2001
Show difference between Revision 1.4 and 1.5
Revision 1.4cvs 2001/01/31 01:54:51 +17 -12

MSW 2001/01/30:
Complete rewrite of the exit handling code. Hopefully as an effect, this will
fix the player appearing in the middle of the oceans. I think the code
should also work better in many other areas. Main enhancements is a 3x3
area for pets to follow player to new map, as well as golems now following
players to the new maps.
include/sproto.h, random_maps/rproto.h - rebuilt.
random_maps/random_map.c: Change generate_random_map to take a structure
with the random map paremeters.
random_maps/reader.l, reader.c: Add set_random_map_variable function that
reads the map parameters from a char buffer. Also, remove some leftover
comments that were from the common/loader.l file.
random_maps/rogue_layout.c: Change some functions to be static so make proto
doesn't collect them.
random_maps/standalone.c: Add opening of parms file into main function since
it ws removed from the random_map.c file.
server/apply.c: Don't display the message of random maps to the players
as they enter them, as this message is random map parameters, and not
a real message.
server/login.c: #if 0 out using of the player loading element in the structure.
this isn't used right now.
server/main.c: Bulk of the changes. main changes are to break apart the
old enter_exit function into smaller functions that more logically do
the needed function (random maps, unique maps, and transferring the player
to the new map). random map code now passes the parameters via
structure instead of file in /tmp. Code is much more understandable now
and hopefully bugfree.
server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use
real owner variable when print out messages.
server/player.c: Remove usage of the loading variable in the player structure.
End of MSW 2001/01/30 checking.
Show difference between Revision 1.3 and 1.4
Revision 1.3peterm 2000/12/14 21:09:19 +31 -31
PeterM: Fixed up random map code. Used a lot of global variables
for stuff. Always meant to fix it and just got 'round to it.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 1999/07/13 01:03:03 +1 -1

Global commit for 0.95.4 - most files have no changes but just have
differing headers between my local RCS and the CVS versions and need to
get synced up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:03 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:03 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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