Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: reader.l | |||
Revision 1.11 | ryo_saeba | 2006/06/03 16:56:28 | +13 -12 |
Implement feature request #815622 | |||
Show difference between Revision 1.10 and 1.11 | |||
Revision 1.10 | akirschbaum | 2006/05/21 14:38:26 | +2 -2 |
Properly declare prototype for rmap_yval(). | |||
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Revision 1.9 | ryo_saeba | 2005/08/12 08:46:34 | +2 -2 |
Fields changed from char* to const char*, cleanup. | |||
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Revision 1.8 | mwedel | 2005/04/14 01:57:02 | +2 -1 |
Random map code improvements - add support for subdirectories in the style maps for random maps. Add difficulty_increase parameter for random maps to control how fast they get harder. doc/Developers/random-maps: Add notes about difficulty_increase parameter. random_maps/Makefile.am: Update proto directive to use cproto, not cextract. random_maps/random_map.c: Update to use difficulty_increase when figuring difficulty of maps. Add code to save it in list of parameters. random_maps/random_map.h: Add difficulty_increase field to structure. random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter. random_maps/rproto.h: rebuilt. random_maps/special.c: Pass in difficulty increase to write_parameters_to_string() random_maps/style.c: Remove old scandir - replaced by our own load_dir() - necessary because we need to check type of files, which scandir doesn't easily let us do. Since it is now our own routine, just return array of file names instead of dirent structures. MSW 2005-04-13 | |||
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Revision 1.7 | mwedel | 2004/12/28 19:08:49 | +1 -2 |
Applied patch 1001079 - make alchemy books say what skill & equipment is needed - by Kevin Rudat. common/readable.c: Update code that generates book title, contents to denote what skill and equipment is needed. random_maps/{random_map.c, random_map.h, reader.l, reader.c, standalone.c}, server/main.c: Remove generate_treasure_now as an option for random maps - none are using delayed treasure, and IMO, if someone did, it would horribly break things, so it should never be used - given that, no reason to leave the code there. server/main.c: Add additional debugging for process events on removed objects - trying to track down occasional disease crash. server/time.c: Fix crash in move_player_mover() - it was never map tile aware, but even more so, appears to have always been broken if the player move tried to push the player off the edge of a map. Check for out of map condition, as well as make it map tile aware. MSW 2004-12-28 | |||
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Revision 1.6 | temitchell | 2004/08/07 18:24:13 | +2 -2 |
added fix for random maps with single arch walls, added level indicator on random map signs added new parameter 'exit_on_final_map'- see documentation addresses patches 983780 and 983716 | |||
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Revision 1.5 | mardahl | 2001/05/14 23:30:04 | +2 -1 |
Activated BehTong's expand2x code for random maps. Option "expand2x 1" in the parameter file turns it on. random_map.c random_map.h reader.c reader.l --PeterM 5/14/2001 | |||
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Revision 1.4 | cvs | 2001/01/31 01:54:51 | +17 -12 |
MSW 2001/01/30: Complete rewrite of the exit handling code. Hopefully as an effect, this will fix the player appearing in the middle of the oceans. I think the code should also work better in many other areas. Main enhancements is a 3x3 area for pets to follow player to new map, as well as golems now following players to the new maps. include/sproto.h, random_maps/rproto.h - rebuilt. random_maps/random_map.c: Change generate_random_map to take a structure with the random map paremeters. random_maps/reader.l, reader.c: Add set_random_map_variable function that reads the map parameters from a char buffer. Also, remove some leftover comments that were from the common/loader.l file. random_maps/rogue_layout.c: Change some functions to be static so make proto doesn't collect them. random_maps/standalone.c: Add opening of parms file into main function since it ws removed from the random_map.c file. server/apply.c: Don't display the message of random maps to the players as they enter them, as this message is random map parameters, and not a real message. server/login.c: #if 0 out using of the player loading element in the structure. this isn't used right now. server/main.c: Bulk of the changes. main changes are to break apart the old enter_exit function into smaller functions that more logically do the needed function (random maps, unique maps, and transferring the player to the new map). random map code now passes the parameters via structure instead of file in /tmp. Code is much more understandable now and hopefully bugfree. server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use real owner variable when print out messages. server/player.c: Remove usage of the loading variable in the player structure. End of MSW 2001/01/30 checking. | |||
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Revision 1.3 | peterm | 2000/12/14 21:09:19 | +31 -31 |
PeterM: Fixed up random map code. Used a lot of global variables for stuff. Always meant to fix it and just got 'round to it. | |||
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Revision 1.2 | cvs | 1999/07/13 01:03:03 | +1 -1 |
Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up. | |||
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Revision 1.1 | uid200 | 1999/04/02 13:10:03 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:03 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
Show difference between Revision 1.1 and 1.1.1.1 |