Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: Makefile.in | |||
Revision 1.36 | quinet | 2006/08/25 16:28:00 | +10 -6 |
configure, aclocal.m4, utils/config.guess, utils/config.sub, utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using slightly newer versions of libtoolize, aclocal, automake and autoconf. | |||
Show difference between Revision 1.35 and 1.36 | |||
Revision 1.35 | tchize | 2006/06/01 14:07:08 | +4 -2 |
Fixed error in build process regarding unit test. Our modularization is way broken, with have intredependent .a files, this should be solved. Applied a compilation workaround suggest by gnu, twice every .a at link time. Applied an automake workaround as we need to pass --preserver-dup-deps to autotools and to do this only current CVS version can do it without a bit i hacking. Applied Hacking suggested by automake mailing list. | |||
Show difference between Revision 1.34 and 1.35 | |||
Revision 1.34 | tchize | 2006/05/03 16:50:24 | +6 -0 |
Added autogeneration of html and text report for test process. | |||
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Revision 1.33 | tchize | 2006/03/22 17:06:47 | +1 -0 |
updated configure.ac to automatically check availability of a few headers required by crossedit Basically, it tries to compile a test code having only includes of xaw, posix, etc. Should be enough to prevent most crossedit compilation issue but not perfect. (Should check version of lib and try a few methods on them). crossedit/ and test/unit/crossedit are skipped by make if test fail. | |||
Show difference between Revision 1.32 and 1.33 | |||
Revision 1.32 | tchize | 2006/03/21 16:46:08 | +53 -30 |
Initial commit of unit tests (see doc/Developers/testplans) This is it, initial commit of unit test framework. It contains empty testcases for all unit tests. See test/unit/check_shstr.c for a completed example unit test :) | |||
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Revision 1.31 | ryo_saeba | 2006/03/14 11:12:28 | +1 -3 |
Fix memory leak and uninitialized variable | |||
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Revision 1.30 | akirschbaum | 2005/11/05 04:17:18 | +3 -1 |
aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh, *Makefile.in, plugins/cfanim/Makefile, plugins/Makefile: Rebuilt. | |||
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Revision 1.29 | gros | 2005/10/18 11:54:31 | +1 -3 |
Upgrade of the Crossfire server to version 2.0 of the plugin interface. Upgrade of the Python plugin to version 2.0 of the plugin interface. Gros - 18/10/05 | |||
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Revision 1.28 | akirschbaum | 2005/07/16 13:13:53 | +2 -2 |
*Makefile.in, aclocal.m4, configure: Rebuilt generated files. | |||
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Revision 1.27 | mwedel | 2005/07/08 20:03:43 | +6 -3 |
configure.ac, configure, aclocal.m4, */Makefile.in: Add AM_MAINTAINER_MODE macro to configure.ac - this should hopefully supress auto regeneration of makefiles.in MSW 2005-07-08 | |||
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Revision 1.26 | mwedel | 2005/07/08 19:03:10 | +246 -175 |
Commit updated makefiles so files these depend on have been updated (aclocal/include). MSW 2005-07-08 | |||
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Revision 1.25 | tchize | 2005/05/06 16:10:23 | +175 -246 |
added a new command to identify the type of text send to client. media tags can be included inside them. Those text types include scrolls, books, message of the day, signs, aso. See protocol doc for details | |||
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Revision 1.24 | akirschbaum | 2005/03/09 13:17:55 | +251 -172 |
*Makefile.in, aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh: Rebuild generated files. | |||
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Revision 1.23 | mwedel | 2004/01/21 02:13:32 | +327 -238 |
Rebuilt with up to date aclocal/automake/autoconf so that they all work properly. MSW 2004-01-20 | |||
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Revision 1.22 | tchize | 2004/01/18 04:51:05 | +238 -324 |
Rebuilded Makefile.in using autogen.sh because of recent add of a file in server/ Also rebuilded loader.c for linux because loader.l was modified by a windows developper. | |||
Show difference between Revision 1.21 and 1.22 | |||
Revision 1.21 | mwedel | 2003/10/01 01:55:18 | +1 -0 |
utils/player_dl.html utils/player_dl.pl.in: New files - scripts for allowing character directories to be downloaded over the web. configure.ac: Add check for 'tar', so that we can put it in the script above. Makefile.in (All of them): Changed because TAR variable propogated to them. MSW 2003-09-30 | |||
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Revision 1.20 | mwedel | 2003/09/23 00:21:28 | +61 -139 |
Add conditional compilation to the stop level Makefile.am so that it only tries to compile crossedit if we have X libraries. Also, rebuild the files with older version of aclocal/autoheader/automake, so it shouldn't have as many troubles with some peoples systems. MSW 2003-09-22 | |||
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Revision 1.19 | mwedel | 2003/09/13 00:02:07 | +8 -4 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
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Revision 1.18 | tchize | 2003/06/19 05:59:33 | +139 -61 |
Added support for smoothing to the client. This will allow (i hope) better graphical results while using very little bandwidth overhead. Changes done follows: - Added protocol command MapExtendedInfos and smooth commands to server - Added a SetUp paramater in protocol for activating smoothing (disabled by default) or more general Extended map infos - Added file lib/smooth a text file containing some smoothing info a client might ask the server about. - Changed loader.l to be able to mark an object as 'smoothed' in archetypes (the smoothlevel parameter) and rebuild loader.c accordingly - Changed lib/Makefile.am to install lib/smooth file in shared folder - Rebuild the Makefiles.am and the Configure script (using autogen.sh) To be able to smooth, A client commit (the common part+ the gtk part) will follow and an archetypes commit will also follow. I will also detail changes to the protocol within a few days Server has been tested with older client to check backward compatibility | |||
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Revision 1.17 | mwedel | 2003/02/25 01:18:07 | +61 -139 |
*/Makefile.in, related files: Updated for 1.5.0 server/attack.c: Don't change weak wall image if no damage was actually done. server/c_object.c: Include math.h - needed for pow() server/spell_effect.c: fix infinite loop in town_portal MSW 2003-02-24 | |||
Show difference between Revision 1.16 and 1.17 | |||
Revision 1.16 | tchize | 2002/12/31 07:36:50 | +139 -61 |
Added crossfire-config to the build list of the configure.ac and regenerated the Makefiles and configure.in to handle it | |||
Show difference between Revision 1.15 and 1.16 | |||
Revision 1.15 | mwedel | 2002/09/07 17:08:07 | +460 -64 |
Automake patch - all files. The changes for the source files is using confdir instead of datadir. Patch by Jacek Konieczny (jajcus@bnet.pl), applied by Mark Wedel, 2002-09-07. | |||
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Revision 1.14 | garbled | 2001/12/18 02:58:03 | +2 -1 |
Lots of changes here. Basically implement a night and day system, as well as tracking of game time. A clockdata file is now created and updated by the server to increment time. Time increases by 1 hour, approximately every 2 minutes of real time. Right now this code has virtually no effect, but as maps are updated with outdoor settings, nightfall will occur automatically. The time command has been modified to show the current game time, and the clock objects have been changed to show the game time as well. garbled 2001-12-18 | |||
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Revision 1.13 | gros | 2001/11/11 03:39:54 | +2 -1 |
Some bugfixes, new timer system, support for custom plugins commands, new plugin hooks - Gros 11/11/01 | |||
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Revision 1.12 | michtoen | 2001/11/04 14:33:33 | +1 -1 |
restore. I overwrite it accidently | |||
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Revision 1.11 | michtoen | 2001/11/04 14:22:55 | +1 -1 |
One Arch/one pic patch. I use a modified map1cmd, called map2cmd for it. This is a first tryout implementation. The code can more then only submit offset data of multi arch, its also possible to include animation tags for the faces - we have now more free flags. The code is NOT optimized. Iam still unsure , what the best way is to send all this data. Sort & parsing cost time. At this stage, ill quick parse is by server, use slightly more bandwitch and let do the client more work. But thats perhaps not the best way. But this code will allow to install the arches for this one arch/one pic. MT | |||
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Revision 1.10 | gros | 2001/11/04 02:29:09 | +1 -1 |
Corrected references to libdl - now detected by configure. - Gros 11/04/01 | |||
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Revision 1.9 | gros | 2001/10/14 02:57:14 | +3 -5 |
Major changes: Added dynamic plugin support, removed old Guile support. - Gros 10/14/01 | |||
Show difference between Revision 1.8 and 1.9 | |||
Revision 1.8 | mwedel | 2001/07/13 23:11:18 | +4 -7 |
Map tiling checkin server/Makefile.in: Remove encounter.c file. Use cproto instead of cextract to create proto file. server/alchemy.c,server/attack.c,server/c_object.c,server/c_wiz.c, server/disease.c, server/login.c, server/main.c, server/monster.c, server/move.c, server/pets.c, server/player.c, server/resurrection.c, server/rune.c, server/shop.c,server/skill_util.c, server/skills.c, server/spell_effect.c, server/spell_util.c, server/swap.c, server/time.c modified to use modified insert_ob_in_map function, use new macros to access map structure related data. change calls to update_all_los, remove lighting related code. server/apply.c: modified to use new insert_ob_in_map function. Update calls to update_object. remove RANDOM_ENCOUNTER code. for exits, modified to use the head for valid coordinates since the other parts may not have valid values since they are not saved out to disk anymore. server/c_misc.c,server/hiscore.c: modified to use new map structure/information. server/commands.c: remove dumplights command. server/encounter.c: removed - code no longer used server/init.c: remove RANDOM_ENCOUNTERS code. server/script.c: change Script_getMapObject to return NULL since there is no longer a map object. Modify to use new insert_ob_in_map and update_object functions. MSW 2001-07-13 | |||
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Revision 1.7 | michtoen | 2001/06/13 07:51:58 | +0 -0 |
Modified Files: player.c loader.l loader.c init.c request.c newserver.h Log Message: Removed 2 compiler warning from Scriptfire patch in loader.l/loader.c and script.c. added a new setup cmd: "newanim" a client giving the newanim cmd, will enable the new animation system. The interface is open and not server controlled at this moment. First using is to enable the player moving in 8 direction. Giving this option to a server without changed arch will invoke broken player animations. This will be changed in the future. MT 2001-06-13 | |||
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Revision 1.6 | michtoen | 2001/06/13 05:51:15 | +3 -0 |
Modified Files: aclocal.m4 configure. configure.in Makefile.in crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt common: arch.c loader.c treasure.c loader.l crossedit: Attr.c doc: README_EXTENSIONS README_SCRIPT include: autoconf.h define.h global.h includes.h loader.h object.h script.h spellist.h spells.h sproto.h version.h server: Makefile.in apply.c attack.c c_object.c gods.c init.c main.c monster.c player.c script.c script_spells.c script_types.c skills.c spell_effect.c spell_util.c time.c Log Message: Adding Scriptfire 0b11 to Crossfire. Massive changes. The facts are in the doc files. MT 2001-06-13 | |||
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Revision 1.5 | tanner | 2001/02/24 03:08:01 | +3 -1 |
The crossfire server was not being linked with -ggdb3, add LDFLAG to fix that problem. | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | cvs | 2000/12/18 01:38:25 | +1 -1 |
MSW 2000/12/17: Various changes. Note that the scope of files in this checkin make it appear that a lot was changed, but in fact it was mostly just re-orginization - very little code has actually changed. include/autoconf.h.in: Add HAVE_LIBDES to file. include/config.h: Remove comments after defines for MAP_MIN/MAX timeouts. This just removes some warnings during compile. comments are now on lines by themselves. include/player.h: remove shootstrength for player structure. It was unused. server/Makefile.in: remove input.c file, add c_range.c file. server/c_chat.c: remove command_last, add command_shout and command_tell from input.c to this file. Also fix bug in command tell which would let players crash server at will. server/c_misc.c,server/c_object.c: Relocate many functions from input.c into these files. server/c_move.c, server/c_new.c: Add standard crossfire banner comment. server/c_range.c: New file - contains range related commands, including spell casting (relocated from input.c) server/c_wiz.c: move command_invisible from input.c into this file. server/commands.c: Remove unused commands (bell, last, strength) server/input.c: removed file. server/main.c: Change HAVE_DES_H to HAVE_LIBDES server/player.c: When choosing a race, draw it facing south for best presentation of image. server/spell_util.c: Remove dead code (#if 0 shootstrength related code) socket/loop.c: remove unused variables. NOTE: Due to the addition/removal of files, you will need to do 'config.status; make depend; make' from the top level directory for everything to be compiled properly. End of MSW 2000/12/17 checkin. | |||
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Revision 1.3 | cvs | 2000/12/03 18:40:05 | +0 -1 |
Checking for partial resistance code. Various minor errors also fixed (compiler warnings, unused variables, Makefile.in changes, etc). PR code also includes support to send protections to the client. | |||
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Revision 1.2 | mids | 2000/11/25 16:09:30 | +3 -0 |
Added the option "make distclean" in all the Makefile.in | |||
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Revision 1.1 | uid200 | 1999/04/02 13:10:04 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:04 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
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