--- crossfire/socket ---


Protocol:pserver User:anonymous
Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: info.c
Revision 1.30mwedel 2006/09/04 02:21:05 +35 -22
Bulk of this change is updating some files to use draw_ext_info() - all
future code should use this, since there is no real reason not to and
it provides additional features. One notable change - reversed the
order of the new and old formats in draw_ext_info_format() - the
order was different than that of draw_ext_info(), which leads to confusion.
draw_ext_info_format() wasn't used in many places, so easier to change
that than all the draw_ext_info() calls. Only another 1200
new_draw_info calls left in the server.
--
doc/mediaTags: Fix some typos, clarify some behaviour (the way it works
now so that there will not be confusion in the future).
include/define.h: Remove MSG_ tags - moved to newclient.h
include/newclient.h: Synchronize with client version. Add MSG_ defines
include/newserver.h: Move some defines from here to newclient.h
server/apply.c: Reverse format parameters to draw_ext_info_format() calls.
server/c_misc.c: Rewrite to use draw_ext_info{_format} - this allows nice
formatting of tables, etc. Also general style cleanups, clarify some
messages. in help_topics(), don't do linewrap - let the client
handle it. remove bug_report() function - no longer used. Remove
explore_mode() - wasn't used. Move command_style_map_info() to
c_wiz.c since it is a wiz only command.
server/c_wiz.c: As per above, move command_style_map_info() to this file
since it is a wiz command.
server/player.c: Reverse format parameters to draw_ext_info_format() calls.
server/shop.c: Update to use draw_ext_info{_format} instead of new_draw_info()
socket/info.c: Reverse format parameters in draw_ext_info_format().
Update va_start() to use new last parameter. Remove call to
strip_media() if the client supports the tag - that should only be
used if the client does not support the tag.
socket/request.c: remove commented out MSG_TYPE values.
MSW 2006-09-03
Show difference between Revision 1.29 and 1.30
Revision 1.29akirschbaum 2006/05/21 05:35:10 +3 -3
Make socket handling more robust.
Show difference between Revision 1.28 and 1.29
Revision 1.28mwedel 2006/05/18 00:27:44 +20 -15
This commit adds support for the map2 protocol command (10 layer map).
This changes how the data is stored and sent to the client. This also
implements the idea of client handling map animations, so adds some object
flags so that the server knows if it should let the client handle animations
or not. Support for the original map protocol command is removed.
---
aclocal.m4: rebuilt
configure.ac: Add checks for zlib.h, libz - not used right now, but will
probably be used in the future, so no reason to remove it.
common/loader.l: Add client_anim_sync, client_anim_random FLAGS.
common/map.c: Add add_face_layer() to set face for a layer. Redo/simplify
update_position to store faces away based on layering criteria.
common/time.c: Replace long pticks with a uint32, since size of a long will
vary, and we now send pticks to the client as a 32 bit value.
crossedit/CrEdit.c: Update the draw logic based on the fact there are more
layers now.
crossedit/Edit.c: Comment out some code that probably should be fixed.
Replace calls of SET_MAP_FACE with SET_MAP_FACE_OBJ
doc/Developers/protocol: Updated with map2, tick protocol additions.
Reorganize the parameters in the setup protocol command so they are now
listed in alphabetical order.
include/autoconf.h.in: Add HAVE_ZLIB_H define.
include/define.h: Update for the FLAG_CLIENT_ANIM values.
include/face.h: Remove MapLook structure - no longer used.
include/global.h: change extern type for pticks from long to uint32
include/map.h: Change MAP_LAYERS to 10. Add definitions for what each
map layer is. Remove GET/SET_MAP_FACE macro - no longer used,
GET/SET_MAP_FACE_OBJ replaces it. Add GET_MAP_FACE_OBJS which
returns pointer to all the object info for the space. Remove
faces from MapSpace structure.
include/newclient.h: Update with new defines used for map2 protocol
command.
include/newserver.h: Change type of faces in map_cell_struct to be
uint16 to be consistent. Change 'count' to 'darkness' to more
accurately describe what it represents. Add MAP2_COORD_OFFSET
define. Add Map2Cmd to MapMode enum. Add map_scroll_x/y
to socket structure so we send those as part of map2 command.
Add tick field to socket structure to know if we should send
tick data to the client.
server/login.c: Remove extern long pticks declaration - declared
in global.h - don't need to declare it again locally.
socket/info.c: Rewrite magic map code to use GET_MAP_FACE_OBJ
instead of GET_MAP_FACE macros.
socket/init.c: Initialize new fields in socket structure to 0.
socket/loop.c: If client wants tick data sent, send one each tick.
socket/request.c: Add setup responses for tick, map2 requests. Remove some
extra code in Map1a setup. Send error message to client if not using
at least Map1 protocol level. Modify map_newmap_cmd() to clear
scroll information when using Map2. Remove original (map0) protocol
logic. Update map_clearcell() to clear all 10 layers. Replace
MAX_LAYERS with MAP_LAYERS. Add add_head() to remove some of the
complication from update_space(). Add code in draw_client_map1()
to find which 3 layers to send to the client from the 10 we now have.
Add map2_add_ob(), map2_delete_layer(), check_space_for_heads(),
draw_client_map2() to handle map2 protocol. Add send_tick() -
sends tick to client, but also forces flush of data to reduce lag.
utils/config.guess.utils/config.sub,utils/ltmain.sh: rebuilt
MSW 2006-05-15
Show difference between Revision 1.27 and 1.28
Revision 1.27ryo_saeba 2006/05/05 04:41:15 +7 -7
Second part of patch #1453869 courtesy Stefan Huehner (shuehner)
Show difference between Revision 1.26 and 1.27
Revision 1.26ryo_saeba 2006/03/18 09:05:37 +4 -4
Massive cleaning of code. Shouldn't be any functional change.
Show difference between Revision 1.25 and 1.26
Revision 1.25akirschbaum 2006/02/10 17:59:28 +8 -8
Apply slightly modified patch #1428309 (code-cleanup: const, static) by
Stefan Huehner: add const/static to functions/variables. Remove some type
casts.
Show difference between Revision 1.24 and 1.25
Revision 1.24tchize 2005/05/29 12:35:54 +2 -2

add-on: title more lenghtly are now allowed and the part ' the ' in title is now optional.
This does not add a 'title prefix' command as suggest by mwedel and casper1 on tracker
reference: [ 1088383 ] title_prefix
http://sourceforge.net/tracker/index.php?func=detail&aid=1088383&group_id=13833&atid=313833
Show difference between Revision 1.23 and 1.24
Revision 1.23tchize 2005/05/21 12:35:31 +4 -4

Added support for readable subtypes in sign managements.
Added some documentation on readable subtypes in the form
Now signs should show nice on new clients (if you except my awful drawings)
Show difference between Revision 1.22 and 1.23
Revision 1.22ryo_saeba 2005/05/07 11:07:27 +1 -2
Fix compilation issue, remove unused variable
Show difference between Revision 1.21 and 1.22
Revision 1.21tchize 2005/05/06 16:10:26 +70 -1

added a new command to identify the type of text send to client.
media tags can be included inside them. Those text types include
scrolls, books, message of the day, signs, aso.
See protocol doc for details
Show difference between Revision 1.20 and 1.21
Revision 1.20ryo_saeba 2005/04/30 10:39:33 +8 -8
Use const char* instead of char* when possible
Show difference between Revision 1.19 and 1.20
Revision 1.19akirschbaum 2005/03/06 14:38:56 +2 -2
common/{map.c, readable.c, treasure.c}, crossedit/Attr.c, server/{apply.c,
attack.c, c_wiz.c, init.c, monster.c, pets.c, shop.c, skill_util.c, skills.c,
spell_attack.c, spell_effect.c, time.c}, socket/{info.c, request.c}: Add
missing newline character to LOG() messages.
Show difference between Revision 1.18 and 1.19
Revision 1.18mwedel 2004/06/22 01:28:08 +8 -8
socket/info.c: Replace sprintf() calls with snprintf() - got metalforge
crash with apparent buffer overun - going to snprintf should prevent
the problem in the future.
MSW 2004-06-21
Show difference between Revision 1.17 and 1.18
Revision 1.17ryo_saeba 2004/01/18 04:36:10 +5 -1
Added map-building code.
Show difference between Revision 1.16 and 1.17
Revision 1.16ryo_saeba 2003/12/02 12:51:44 +73 -37
Added & updated comments, now in doxygen-like style
Show difference between Revision 1.15 and 1.16
Revision 1.15mwedel 2003/09/13 00:02:14 +9 -9
Updated code for skill + spell code. skills and spells are now objects.
tuning these now means changing the archetypes. New spells can now
be added just by making a new archetype. Lots of code cleanup
also done.
MSW 2003-09-12
Show difference between Revision 1.14 and 1.15
Revision 1.14mwedel 2003/04/02 02:13:30 +1 -14
TODO: Various updates
aclocal.m4,configure: Update path to find python (fix again)
common/image.c: Minor update to a ocmment in the code.
common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect
LOS calcuations.
include/funcpoint.h: Remove draw_func function pointer.
lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part
of distribution - bmaps.paths is only needed when collecting the image
lib/*: Rebuilt
server/c_object.c: Patch by Bernd Edler to have the apply functions take into
acount if the item is equipped or not when looking for good matched items.
server/commands.c: Move printlos to normal commands. I don't think it reveals
any information that is in any way harmful. And since it dumps the
output to the players screen, no concern of it filling up log files.
Also, when doing LOS debugging, it is pointless to have it as a DM command
because LOS is ignored for DM's.
server/disease.c: Modify remove_symptoms to remove all symptoms the player
may have a disease. Modify infect_object() to not allow a creature to
have more than one instance of the same disease.
socket/info.c: remove draw() - instead, draw_client_map() can be used,
as that is most the only thing draw() did anyways.
socket/loop.c: Update draw() calls to draw_client_map()
socket/request.c: Remove special handling for darkness==4 cases (first
space that is in full darkness) - this is extra complications and causes
display problems. Update draw_client_map() to include the little bit
of logic that draw() had that this function did not have.
MSW 2003-04-01
Show difference between Revision 1.13 and 1.14
Revision 1.13mwedel 2003/01/17 00:23:55 +15 -22
More bug fixes:
common/item.c: Add missing braces - was resulting in some items getting
display like 'gauntlets of strength (Str+1)(Str+1).
include/map.h: Add MAGIC_MAP definitions to the file.
server/shop.c: Put back in code that uses magic_mapping_mark to determine
what items to display in inventory. Update for new one magic mapping
code stores information away.
server/spell_util.c: Add missing P_OUT_OF_FLAG check, which resulted
in crashes.
socket/info.c: Move MAGIC_MAP definations to map.h. Add check for
P_OUT_OF_MAP. Remove code that stops on P_NO_MAGIC - with that
it wouldn't search the shops.
MSW 2003-01-16
Show difference between Revision 1.12 and 1.13
Revision 1.12mwedel 2003/01/08 02:39:21 +110 -114
Bulk of this commit is to improve code for tiled maps - replace
wall/blocks_magic/blocks_cleric, etc with get_map_flags which
also does map tiling translation as needed. This should fix a lot
of the bugs related to map tiling (there are sure to be more out
there - all the get_map_ob still need to be checked).
Other changes - many spells stopped progressing on spaces that
blocked view - that is now removed - didn't make a lot of sense.
Other fixes - some cleric spells (eg, word of recall) checked to
see if magic was prohibited, didn't check to see if cleric
was prohibited.
Clean up some bugs in the lighting code that would cause erroneous
results. Also, allow players to see immediately around them on
outdoor maps no matter how dark the map really is - behaviour
on indoor maps is the same.
Lots of code reformatted, and lots of obsoleted/dead code removed.
Add max range to dimension door.
Fix magic map - got broken when the layer stuff was redone - was
not showing proper colors. IT also works sensibly on tiled maps
now - rather than display based on the map, it gives the player a
50x50 area centered on where the player is.
Change fire_bow - move special player fire modes into own function -
makes code much cleaner.
Hopefully this fixes more bugs than it introduces.
common/los.c, common/map.c, common/object.c, crossedit/Edit.c,
include/libproto.h, include/sockproto.h, include/map.h,
include/spellist.h, include/sproto.h, random_maps/treasure.c,
random_maps/wall.c, server/attack.c, server/c_misc.c,
server/c_wiz.c, server/disease.c, server/main.c, server/monster.c,
server/pets.c, server/player.c, server/rune.c, server/shop.c,
server/skill_util.c, server/skills.c, server/spell_effect.c,
server/spell_util.c, server/time.c, socket/info.c: See note above
server/apply.c: Limit number of times weapon can be enchanted so
that it won't overflow item_power. Modify enchant armor
to enchant as normal armor is enchanted, also only allows one
item to be enchanted.
MSW 2002-01-07
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2002/11/29 22:17:41 +61 -63
TODO: Updated with dm 'follow' command.
common/loader.l: Rebuilt.
common/map.c: Fix up some formatting - no code change.
include/player.h, server/apply.c, server/player.c, socket/info.c: Remove
chosen_item_spell field - isn't needed anymore as that information
is determined each time player fires wand/rod/horn. This fixes
those items firing magic bullets if they were equipped when player
saved and rejoined. Some additional cleanup done in rangetostring() -
mostly formatting changes, but minor code changes.
MSW 2002-11-29
Show difference between Revision 1.10 and 1.11
Revision 1.10garbled 2002/11/12 18:49:47 +16 -15
#ifdef CASTING_TIME -> settings.casting_time
Show difference between Revision 1.9 and 1.10
Revision 1.9mwedel 2002/09/28 02:19:40 +2 -2
Mostly bugfixes, but the addition of a wiz 'hide' command which makes the
wiz out of sight so to speak.
--
common/loader.l, common/loader.c: Fix bug where flag values were being saved
with actual value of the flag (eg, 32768, 16, etc) instead of 1/0 value -
Code effectively worked the same, just was a bit odd looking at save files.
include/player.h: Add hidden element to player structure.
include/sproto.h: Add command_hide(), update proto for players_on_map()
lib/Makefile.am, lib/Makefile.in: add wizhelp/hide file.
server/apply.c: Add error checking to converts so it doesn't crash if the
converter doesn't have a proper other_arch. Modify shopmats so that they
don't transport spell effects, like fireballs an burning hands.
server/attack.c: Modify code so players can drain other players exp.
server/c_misc.c: Modify various functions to not show info on hidden DM.
server/c_wiz.c: Add command_hide(), clean up command_invisible() a bit.
server/commands.c: Add hide command to dispatch table.
server/main.c: Add code to not update players on map for hidden dm.
server/player.c: Give hidden dm perpetual invisiblity.
server/skills.c: Only get exp if you actually stole an item - fixes abuse
whereby players who couldn't carry item could continually 'steal' it from
monster and just gain exp.
server/swap.c: modify players_on_map() to take addition arg to determine if
real players on map should be shown, or if we shouldn't count hidden dms.
socket/info.c: Modify code so that oldsockets don't get reports on high verbose
messages.
socket/metaserver.c: Modify metaserver update to not include hidden dms.
utils/Makefile.in: update datestmp.
MSW 2002-09-27
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2002/07/14 23:57:13 +14 -28
-- Start body commit notes --
Major commit. This adds body locations which is used for equipping items.
Equipment has information which body part it gets equipped to, and monsters
have information on how which body locations they can have.

As part of this work, I also did a lot of code cleanup.

To use this, you must use up to date archetypes - the ones included
in this commit are fine - just make sure you install them. If
you don't, players will not be able to equip items.

common/arch.c: Initialize body_used to be same as body_info for
archetypes - this way when monsters are created, they can
start equipping items right away.
common/exp.c: update new_exp() - some flags it checked for before no longer
exist or have new names.
common/info.c: describe_item() now takes second parameter - update
dump_abilities to use new calling convention.
common/item.c: Add table that describes the body_info locations and
their names. Add functions that calculate item power for objects
that don't have it set. Update display functions to show
item_power in items. Update describe_monster() - use_horn/wand/rod
merged into just use_range. Modify describe_item() to take second
paramater - who the item is being described for. Show item_power
in describe_item.
common/living.c: Pull out MAXLEVEL from being defined in this file -
define in in define.h, since other files use it. Add NUM_STATS
define - replace hard coded values of having just 7 stats with it.
Update change_abil to not display that the player has a new
attacktype when equipping a bow that has it - fix_player() ignores
the attacktype of the bow, so it was incorrect information.
fix_player(): Initialize player ranges structure to null -
will get filled in by code in function, updated to deal with
updating the body_used data from body_info in the objects.
Replace instances of last_heal with gen_sp_armour. Rearrange
some code to make function more readable.
common/loader.c, common/loader.l: Remove the variable_const information - no
longer needed and confusing for new people when adding in new object
elements. Add set_body_info() - parses the string from the load file and
sets the appropriate array element. Add check_loaded_object() - does
sanity checking for an object after finished loading - replaces need for
long processing directive in the actual rules by having seperate function.
Remove unused flags from load directives (apply_once, no_pretext,
can_apply), add some new ones (item_power, gen_sp_armour), update others
to can_use_range. Replace flag_links with simple array that contains the
name for each corresponding flag. Update get_ob_diff to not use the V_
values and just include the actual string name - all recent changes have
done this, just updated for old stuff. Update get_ob_diff to save new
values that have been added.
common/object.c: clear_object: Modify to use memset to clear
the structure to zero - this is less error prone than listing
all the specific values, and probably faster. Also, makes it
easier to add new elements - no need to update object.c in most
cases.
common/player.c: Remove get_player_ob routine - this is now merged
in with get_player_ob in server/player.c. Remove generate_ext_title -
not used.
common/readable.c: Update to pass second argument to describe_item.
common/treasure.c: Update to calculate item_power of generated items.
Clean up a lot of code formatting. Update add_abilities
to use gen_sp_armour values, not last heal (note, it appears
the last_heal values weren't being used before). Update
calls to describe item to take second parameter.
doc/Developers/objects: Update will_apply notes, add note about
item_power, body location.
include/define.h: Comment out unused flags (flag_apply_once, flag_paralyzed,
flag_no_pretext, flag_ready_rod, flag_read_horn). Add flag_use_shield.
rename flag_use_wand to flag_use_range. rename flag_ready_wand to
flag_ready_range. Add flag_ready_scroll. Update ARMOUR_SPELLS access
macro. Add AP_PRINT flag to apply flags. Add CAN_APPLY_.. return types
for can_apply_object function.
include/includes.h: add strftime, mktime checks to this file.
include/libproto.h: rebuilt.
include/living.h: Add NUM_STATS define, update extern declarations
to use it for sizing.
include/loader.h: remove the V_.. info and xbm_.. externs that were not
used.
include/newserver.h: Remove ext_tile information.
include/object.h: Add Body_Locations structure, NUM_BODY_LOCATIONS define.
Add definitions for WILL_APPLY values. Clean up object structure -
formatting is now consistent, ordering of values groups values
together more logically. Update all types to use the int8/int16/int32
types. Several unused fields removed.
include/player.h: Update rangetype enum. Add unapplymode enum.
Clean up player structure - type updates, unused fields removed,
formatting fixed up.
include/spells.h: remove range_name extern. Update SpellTypeFrom
field to combine wand/rod/horn into spellMisc - none of the
spell casting code was differentiating these.
include/sproto.h: rebuilt.
lib/Makefile.in: Add new help files (applymode, bind, brace)
lib/archetypes: rebuilt for body_info, gen_sp_armour, item_power,
can_use_shield information.
lib/artifacts: updated for item_poer and gen_sp_armour changes.
lib/treasures: remove unused _force for player treasure.
plugin/plugin_python.c: Change FLAG_USE_WAND to FLAG_USE_RANGE.
server/apply.c: Move stftime, mktime to include/includes.h. Remove
draw_find() - one line function can just as easly be in the
code itself. Update calls to long_desc to pass second parameter.
move gravestone_text() to player.c file. Add direction parameter to
apply_scroll() - in this way monsters can use it properly.
Remove dead code. Update apply_special function. Add
unapply_special(), get_item_from_body_location(), unapply_for_ob(),
and can_apply_object() functions.
server/attack.c: Remove SET_FLAG(op, FLAG_PARALYZED) line - no code
was ever checking status of FLAG_PARALYZED.
server/c_misc.c: add command_body() which dumps body information for
player. Update who as idle element in player structure removed -
was not being used by anything. Add command_applymode() to
set players prefered unapply method. Remove calls to unlock_player()
in various functions - unlock_player() has not done anything
meaningful for a while.
server/c_object.c: Modify long_desc to take a second parameter
which is who is examing the object. this is needed so that we
can pass it down to some of the lower level functions.
Update calls to describe_item to pass this second parameter.
remove FLAG_NO_PRETEXT code - no archetyps were using it. When
examining objects, also tell player where to put them on.
server/c_range.c: Update legal_range() - we now store the object that
is responsible for a range in the player object, so code is
much simpler. Update change_spell() to not destroy golem
just by readying another spell - we now let players regain control
of golems after switching to another range. Update change_spell
to use item name of object for range description.
server/c_wiz.c: remove reference to count_left from player object -
field removed from structure.
server/commands.c: add new commands (applymode, body) to command dispatch
table.
server/login.c: Remove unlock_player() and lock_player() and calls to it -
current checking of names at login should be sufficient to
prevent duplicates. Remove dead code from check_name. Update
load/save code for unapply mode value. Add set_flag(op,
FLAG_USE_SHIELD) if player is allowed to use armor - needed since
flag_use_shield is really a class feature and so is not automatically
updated for old player files.
server/main.c: Remove references to count_left. memset marker object to
NULL - seems to increase stability on metalforge server.
server/monster.c: Many updates related to the body info - monsters follow some
rules as players. Add monster_should_cast_spell function - monsters will
use this for all spellcasting related actions (abilities, scrolls, wands,
etc). Update for merged rod/horn/wand ranges. Update bow use by monsters
- they don't actually need to equip it to fire - this way we don't need to
constantly swap the monsters weapons between the bow and melee item. Use
fire_bow from player.c for most of the work. Modify scroll usage -
monster will use it when player is near, not when it first picks it up.
Add FLAG_READY_SCROLL to denote the monster has a scroll to use. Also,
monster now casts it in appropriate direciton. Merge the
monster_use_wand/rod/horn into monster_use_range. Modify
check_good_weapon and check_good_armour to just look at the stats of the
two items without needing the monster to apply it first.
server/player.c: Print motd in green so it is more noticable. Update
get_player function to do work it did before as well as that of
get_player_ob. Have get_player take a parameter which is the object of
the player if he has one. Modify to use memset to clear the player
structure - more sure fire than explicitly listing values to initialize.
Remove calls to unlock_player. Modify fire_bow so that monsters can also
use the function. Add fire_misc_object() to fire_wand/rod/horn - removes
code from fire(). Add gravesetone_text() to this file.
server/shop.c: Update to pass second parameter to describe_item().
server/skill_util.c: Update check_skill_to_fire since there are fewer
rangetypes now. change range_scroll name to range_golem, as that is
a bit more accurate for what it actually does. Modify show_skills()
to show player his item power and total of items he has equipped.
server/skills.c: Add second paramater to long_desc, remove references to
count_left.
server/spell_effect.c: Add second paramater to long_desc, remove references to
count_left. Update range_scroll to range_golem
server/spell_util.c: remove references to count_left. Update messages
if player trying to cast where he can't with new range names.
socket/info.c: Update range information and how we display what it is -
we will use the object name of the range if available. Remove
reference last_known_spell, last_shoot, last_spell, last_value
player structure fields.
socket/init.c: Remove ext_title information.
socket/request.c: Add element for life_stealing in the resistance array.
Remove references to idle, count_left in player structure. remove
ext2 title information.
MSW 2002-07-14
-- End body commit notes --
Show difference between Revision 1.7 and 1.8
Revision 1.7michtoen 2001/11/19 17:30:28 +1 -2
Full support now for gender, rank and alignment.
Full support for guilds & quests in code, most script
functions included.

- some fixes
- old clients will not be effected
- to avoid treasure file error msg, collect arches
Show difference between Revision 1.6 and 1.7
Revision 1.6garbled 2001/09/27 14:37:39 +33 -1
Add a new command category called communications commands. Place tell,
shout and say in here. Also create emotion functions. These functions
have no real effect on the game, but make communications between players
more colorful and fun. They are mostly fluff. Included with this patch
are two new convenience functions, new_info_map_except, and
new_info_map_except2, which allow the programmer to write to an entire
map, except for certain individuals.

Tested by myself, mids, and gros, with thanks to them for fixing
something I didn't catch.

garbled 2001-09-27
Show difference between Revision 1.5 and 1.6
Revision 1.5avogl 2001/08/08 09:40:50 +13 -6
Fixed a server crash bug:
When the spell magic map was casted on
a map that contained an empty spot (no floor,
nothing), the server crashed due to a null-
pointer violation.
--AV
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2001/07/13 23:12:01 +46 -26
Map tiling checkin.
socket/info.c: Modified to use new map structure/macros
socket/request.c: Modify draw_map_routines to use get_map_from_coord so
that it properly deals with tiled maps. Modified to deal
with potentially NULL face values. Modified update routine to
call update_position for spaces within player view which need an
update
MSW 2001-07-13
Show difference between Revision 1.3 and 1.4
Revision 1.3mwedel 2001/06/04 01:41:02 +21 -21
Checkin of code that supports larger map sizes (configurable in
config.h).
common/los.c: update los code since it only handled 11x11 maps. Now
uses formulatic approach so any map size should be supported. This
does result in a few more spaces getting blocked around corners,
but it doesn't seem that bad - certainly not compared to the ability
to have larger viewable maps.
common/map.c, crossedit/CrEdit.c, crossedit/Edit.c, include/global.h,
include/map.h,random_maps/monster.c,random_maps/special.c,
random_maps/standalone.c, server/apply.c,server/c_misc.c,
server/spell_effect.c,socket/info.c:
change mapx,mapy to what they really point to,
as it prevented using those as variable/structure element names.
common/object.c: update_position - if faces for different layers are
duplicate, set the duplicates to be blank to increase client
update efficiency.
doc/Protocol: Add map1 command description, update setup command to
describe setting of mapsize.
include/config.h: add MAP_CLIENT_X/Y to set maximum map size we can
send to the client.
include/newserver.h: add mapx, mapy values to socket structure
include/player.h: Use MAP_CLIENT_X/Y for sizing arrays that hold
map related information in player structure.
server/player.c: As per player.h above, use appropriate sizing when
initializing player stucture.
server/shop.c: Update mapx,mapy like above, but re-do shop listings code as
it was doing a lot more work than necessarily (I think some changes
got put in for sorting, and the old object manipulation was never
removed when that got done)
socket/init.c: set default client map size to 11x11 in the socket.
socket/item.c: LookAt - change checks for position checking (such that
you can only look at things in bounds) use max viewable map size.
socket/request.c: Make setup commands a little more forgiving if there are
extra spaces. Add 'mapsize' command to setup command. Update
old map sending code to use socket map sizes (to support even
smaller than normal maps, or 13x13 or 15x15 maps). add draw_client_map1
command which implements the map1 protocol command.
MSW 2001-06-03
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 1999/07/13 01:03:06 +0 -0

Global commit for 0.95.4 - most files have no changes but just have
differing headers between my local RCS and the CVS versions and need to
get synced up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/04/02 13:10:03 None
Initial revision
First version
Revision 1.1.1.1uid200 1999/04/02 13:10:03 +0 -0
First CVS revsion: crossfire-0.95.3
Show difference between Revision 1.1 and 1.1.1.1


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