--- crossfire ---


Protocol:pserver User:anonymous
Machine:crossfire.cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: aclocal.m4
Revision 1.30quinet 2006/08/25 16:27:55 +1045 -592
configure, aclocal.m4, utils/config.guess, utils/config.sub,
utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using
slightly newer versions of libtoolize, aclocal, automake and autoconf.
Show difference between Revision 1.29 and 1.30
Revision 1.29tchize 2006/07/11 15:19:14 +578 -1056

FIX bug 1518321: check for x compiling does not require anymore autoconf.h
Show difference between Revision 1.28 and 1.29
Revision 1.28mwedel 2006/06/30 00:46:51 +1056 -578
acinclude.m4, aclocal.m4, configure, configure.ac: Fix crossedit header
detection - even when passed --with-x to configure and having all the files,
it wouldn't find the headers because it didn't pass in the correct -I
options for where they sit. Also, update for 1.9.1 release.
MSW 2006-06-29
Show difference between Revision 1.27 and 1.28
Revision 1.27tchize 2006/06/01 14:07:06 +578 -1056

Fixed error in build process regarding unit test.
Our modularization is way broken, with have intredependent .a files, this should be solved.
Applied a compilation workaround suggest by gnu, twice every .a at link time. Applied an automake
workaround as we need to pass --preserver-dup-deps to autotools and to do this only current CVS
version can do it without a bit i hacking. Applied Hacking suggested by automake mailing list.
Show difference between Revision 1.26 and 1.27
Revision 1.26mwedel 2006/05/18 00:27:42 +19 -82
This commit adds support for the map2 protocol command (10 layer map).
This changes how the data is stored and sent to the client. This also
implements the idea of client handling map animations, so adds some object
flags so that the server knows if it should let the client handle animations
or not. Support for the original map protocol command is removed.
---
aclocal.m4: rebuilt
configure.ac: Add checks for zlib.h, libz - not used right now, but will
probably be used in the future, so no reason to remove it.
common/loader.l: Add client_anim_sync, client_anim_random FLAGS.
common/map.c: Add add_face_layer() to set face for a layer. Redo/simplify
update_position to store faces away based on layering criteria.
common/time.c: Replace long pticks with a uint32, since size of a long will
vary, and we now send pticks to the client as a 32 bit value.
crossedit/CrEdit.c: Update the draw logic based on the fact there are more
layers now.
crossedit/Edit.c: Comment out some code that probably should be fixed.
Replace calls of SET_MAP_FACE with SET_MAP_FACE_OBJ
doc/Developers/protocol: Updated with map2, tick protocol additions.
Reorganize the parameters in the setup protocol command so they are now
listed in alphabetical order.
include/autoconf.h.in: Add HAVE_ZLIB_H define.
include/define.h: Update for the FLAG_CLIENT_ANIM values.
include/face.h: Remove MapLook structure - no longer used.
include/global.h: change extern type for pticks from long to uint32
include/map.h: Change MAP_LAYERS to 10. Add definitions for what each
map layer is. Remove GET/SET_MAP_FACE macro - no longer used,
GET/SET_MAP_FACE_OBJ replaces it. Add GET_MAP_FACE_OBJS which
returns pointer to all the object info for the space. Remove
faces from MapSpace structure.
include/newclient.h: Update with new defines used for map2 protocol
command.
include/newserver.h: Change type of faces in map_cell_struct to be
uint16 to be consistent. Change 'count' to 'darkness' to more
accurately describe what it represents. Add MAP2_COORD_OFFSET
define. Add Map2Cmd to MapMode enum. Add map_scroll_x/y
to socket structure so we send those as part of map2 command.
Add tick field to socket structure to know if we should send
tick data to the client.
server/login.c: Remove extern long pticks declaration - declared
in global.h - don't need to declare it again locally.
socket/info.c: Rewrite magic map code to use GET_MAP_FACE_OBJ
instead of GET_MAP_FACE macros.
socket/init.c: Initialize new fields in socket structure to 0.
socket/loop.c: If client wants tick data sent, send one each tick.
socket/request.c: Add setup responses for tick, map2 requests. Remove some
extra code in Map1a setup. Send error message to client if not using
at least Map1 protocol level. Modify map_newmap_cmd() to clear
scroll information when using Map2. Remove original (map0) protocol
logic. Update map_clearcell() to clear all 10 layers. Replace
MAX_LAYERS with MAP_LAYERS. Add add_head() to remove some of the
complication from update_space(). Add code in draw_client_map1()
to find which 3 layers to send to the client from the 10 we now have.
Add map2_add_ob(), map2_delete_layer(), check_space_for_heads(),
draw_client_map2() to handle map2 protocol. Add send_tick() -
sends tick to client, but also forces flush of data to reduce lag.
utils/config.guess.utils/config.sub,utils/ltmain.sh: rebuilt
MSW 2006-05-15
Show difference between Revision 1.25 and 1.26
Revision 1.25ryo_saeba 2006/05/05 04:25:16 +1119 -578
First part of patch #1453869 courtesy Stefan Huehner (shuehner)
Show difference between Revision 1.24 and 1.25
Revision 1.24akirschbaum 2005/11/05 04:17:17 +294 -538
aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh,
*Makefile.in, plugins/cfanim/Makefile, plugins/Makefile: Rebuilt.
Show difference between Revision 1.23 and 1.24
Revision 1.23mwedel 2005/08/11 01:22:52 +538 -294
Update for release 1.8.0.
include/Makefile.am: missing quest.h file
Rest automatic rebuild
MSW 2005-08-10
Show difference between Revision 1.22 and 1.23
Revision 1.22akirschbaum 2005/07/16 13:13:47 +151 -365
*Makefile.in, aclocal.m4, configure: Rebuilt generated files.
Show difference between Revision 1.21 and 1.22
Revision 1.21mwedel 2005/07/08 19:56:56 +40 -0
configure.ac, configure, aclocal.m4: Add AM_MAINTAINER_MODE macro to
configure.ac - this should hopefully supress auto regeneration of
makefiles.in
MSW 2005-07-08
Show difference between Revision 1.20 and 1.21
Revision 1.20mwedel 2005/07/08 18:53:47 +6160 -6049
Add a --with-python option to configure. Also, update the python
detection script to check for 2.5 (not out yet, but might as well be prepared.)
Will try to commit files in proper order so that dependency checking is correct
and it won't try to rebuild makefiles or other files.
aclocal.m4: updated
MSW 2005-07-08
Show difference between Revision 1.19 and 1.20
Revision 1.19tchize 2005/05/06 16:09:50 +6080 -5988

added a new command to identify the type of text send to client.
media tags can be included inside them. Those text types include
scrolls, books, message of the day, signs, aso.
See protocol doc for details
Show difference between Revision 1.18 and 1.19
Revision 1.18akirschbaum 2005/03/09 13:17:16 +6219 -3985
*Makefile.in, aclocal.m4, configure, utils/config.guess, utils/config.sub,
utils/ltmain.sh: Rebuild generated files.
Show difference between Revision 1.17 and 1.18
Revision 1.17majorwoo 2005/02/28 10:31:54 +2 -2
Added python 2.4 back to the check, my fault.
Show difference between Revision 1.16 and 1.17
Revision 1.16majorwoo 2005/02/27 12:05:14 +2 -2
Applied patch 1144782 - Fix town portal to maps that have reset
Show difference between Revision 1.15 and 1.16
Revision 1.15mwedel 2005/01/12 02:03:55 +2 -2
aclocal.m4, configure: Add check for python 2.4.
common/re-cmp.c: Fix improper comparison *(str+1) instead of str+1
server/login.c: don't allow null names.
server/main.c: Disable logging of removed objects - filling up log
files on archmage of all the errors.
server/player.c: Fix improper initialization of attacktype in
for loop. Give players max grace, sp when they die - also, if they
are near starvation, give them a bunch of food.
server/spell_effect.c: Put cap on duration of godly retribution - it
can otherwise last so long that if a player is killed by it at
their savebed location, spell could still go on after players
temporary immunity ends. Retribution as increases in damage,
so no need to really increase damage and duration to really high
amounts.
server/spell_util.c: In fire_arch_from_position(), and check that
player isn't casting spell on top of wall - fixes for many
spells, including ball lightning.
server/time.c: Change comparsion on return of get_map_flags() from
== P_OUT_OF_MAP to & P_OUT_OF_MAP - keeps syntax consistent.
MSW 2005-01-11
Show difference between Revision 1.14 and 1.15
Revision 1.14mwedel 2004/05/16 01:13:20 +2 -2
server/acinclude.m4: Patch by acinclude.m4 to add python 2.3 support.
Rebuilt files (Makefile.in, aclocal.m4, configure, configure.in). add
config.guess, config.sub since automake now includes them in the Makefile.in
file.
MSW 2004-05-15
Show difference between Revision 1.13 and 1.14
Revision 1.13mwedel 2004/01/21 02:13:13 +3693 -6088
Rebuilt with up to date aclocal/automake/autoconf so that they all work
properly.
MSW 2004-01-20
Show difference between Revision 1.12 and 1.13
Revision 1.12tchize 2004/01/18 04:50:52 +6089 -3694


Rebuilded Makefile.in using autogen.sh because of recent add of a file in server/
Also rebuilded loader.c for linux because loader.l was modified by a windows developper.
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2003/09/23 00:21:26 +90 -45
Add conditional compilation to the stop level Makefile.am so that it
only tries to compile crossedit if we have X libraries. Also, rebuild
the files with older version of aclocal/autoheader/automake, so it
shouldn't have as many troubles with some peoples systems.
MSW 2003-09-22
Show difference between Revision 1.10 and 1.11
Revision 1.10tchize 2003/06/19 05:59:26 +219 -115

Added support for smoothing to the client.
This will allow (i hope) better graphical results while using very
little bandwidth overhead.
Changes done follows:
- Added protocol command MapExtendedInfos and smooth commands to server
- Added a SetUp paramater in protocol for activating smoothing
(disabled by default) or more general Extended map infos
- Added file lib/smooth a text file containing some smoothing info a
client might ask the server about.
- Changed loader.l to be able to mark an object as 'smoothed' in
archetypes (the smoothlevel parameter) and rebuild loader.c
accordingly
- Changed lib/Makefile.am to install lib/smooth file in shared folder
- Rebuild the Makefiles.am and the Configure script (using autogen.sh)

To be able to smooth, A client commit (the common part+ the gtk part)
will follow and an archetypes commit will also follow.

I will also detail changes to the protocol within a few days
Server has been tested with older client to check backward compatibility
Show difference between Revision 1.9 and 1.10
Revision 1.9mwedel 2003/04/02 02:12:50 +1 -1
TODO: Various updates
aclocal.m4,configure: Update path to find python (fix again)
common/image.c: Minor update to a ocmment in the code.
common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect
LOS calcuations.
include/funcpoint.h: Remove draw_func function pointer.
lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part
of distribution - bmaps.paths is only needed when collecting the image
lib/*: Rebuilt
server/c_object.c: Patch by Bernd Edler to have the apply functions take into
acount if the item is equipped or not when looking for good matched items.
server/commands.c: Move printlos to normal commands. I don't think it reveals
any information that is in any way harmful. And since it dumps the
output to the players screen, no concern of it filling up log files.
Also, when doing LOS debugging, it is pointless to have it as a DM command
because LOS is ignored for DM's.
server/disease.c: Modify remove_symptoms to remove all symptoms the player
may have a disease. Modify infect_object() to not allow a creature to
have more than one instance of the same disease.
socket/info.c: remove draw() - instead, draw_client_map() can be used,
as that is most the only thing draw() did anyways.
socket/loop.c: Update draw() calls to draw_client_map()
socket/request.c: Remove special handling for darkness==4 cases (first
space that is in full darkness) - this is extra complications and causes
display problems. Update draw_client_map() to include the little bit
of logic that draw() had that this function did not have.
MSW 2003-04-01
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2003/03/07 23:11:27 +1 -1
commit file that I thought was already updated - fix for missing /
in python search paths.
MSW 2003-03-07
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2003/03/02 23:13:07 +1 -1
Various bug fixes.
Makefile.am, Makefile.in: Put crossedit as the last directory, so any build
errors for crossedit doesn't effect anything else.
README: Update ftp site listing.
TODO: More things aded.
aclocal.m4, configure: Add missing / when checking in /usr/local for
python headers.
common/map.c: Add some debugging in free_all_objects that checks to make sure
there are not objects remaining that belong to the map just freed -
only active if MANY_CORES is set.
random_maps/random_map.c: Increase minimum random map size to 10x10 - this
is need for square spirals to work properly I think.
server/spell_effect.c: Have perceive self tell dragon players what they are
currently focused on. Fix town portal to remove force objects from
players if destination is no longer available.
server/swap.c: Reset maps reset_time when loading them in in read_map_log() -
this is only used if recycle temp maps is on. Also, do sanity checking
on reset_time value - bogus values were observed on metalforge.
socket/request.c: Update map timeout in draw_client_map() - in this way,
we don't swap out a map within a players view only to swap it back
in.
MSW 2003-03-01
Show difference between Revision 1.6 and 1.7
Revision 1.6mwedel 2003/02/25 01:18:02 +115 -219
*/Makefile.in, related files: Updated for 1.5.0
server/attack.c: Don't change weak wall image if no damage was actually done.
server/c_object.c: Include math.h - needed for pow()
server/spell_effect.c: fix infinite loop in town_portal
MSW 2003-02-24
Show difference between Revision 1.5 and 1.6
Revision 1.5tchize 2002/12/31 07:36:41 +219 -115

Added crossfire-config to the build list of the configure.ac and regenerated the Makefiles and
configure.in to handle it
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/09/18 01:17:18 +15 -16
Various updates:
NOTE - You need to install the updated archetypes (included below)
if you run this code without the updated archs, you will likely find
many things do not work.
acinclude.m4 aclocal.m4 configure: more refinements for libpython detection.
common/button.c: Two push_button() changes - have it check for ACTIVATE_ON_
PUSH/RELEASE to determine if the object should get activated. Also,
change behaviour of TIMED_GATE so that multipart timed gates work.
common/loader.l, loader.c: Update with acttivate_on_push/release
doc/Developers/objects: Add notes about how to add flags to objects.
include/define.h: add new FLAG_ values
include/win32.h: update by pstolarc so it compiles on Win32.
lib/archetypes: rebuilt
MSW 2002-09-17
Show difference between Revision 1.3 and 1.4
Revision 1.3mwedel 2002/09/17 01:32:23 +17 -7
Update for better python lib checking - should check for same
version of library as we found for header.
MSW 2002-09-15
Show difference between Revision 1.2 and 1.3
Revision 1.2mwedel 2002/09/07 17:08:05 +4404 -84
Automake patch - all files.
The changes for the source files is using confdir instead of
datadir.
Patch by Jacek Konieczny (jajcus@bnet.pl), applied by Mark Wedel,
2002-09-07.
Show difference between Revision 1.1 and 1.2
Revision 1.1michtoen 2001/06/13 05:38:34 None
Modified Files:
aclocal.m4 configure. configure.in Makefile.in
crossfire32.dsw crossfire32.dsp INSTALL_WIN32.txt
common: arch.c loader.c treasure.c loader.l
crossedit: Attr.c
doc: README_EXTENSIONS README_SCRIPT
include: autoconf.h define.h global.h includes.h loader.h
object.h script.h spellist.h spells.h sproto.h
version.h
server: Makefile.in apply.c attack.c c_object.c gods.c init.c
main.c monster.c player.c script.c script_spells.c
script_types.c skills.c spell_effect.c spell_util.c
time.c
Log Message:
Adding Scriptfire 0b11 to Crossfire.
Massive changes. The facts are in the doc files.

MT 2001-06-13
First version


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