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Login: avogl
Fullname: avogl
Revisions: 362
Lines of Code: 6324
Added Lines of Code: 212389
Lines of Code per Change: 17.5
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Date | Author | File/Message |
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5/27/03 9:21 AM | avogl |
The big wizard treasurelist contained native fire-
and cold abilities, which caused the bigwiz to suicide because it lacks resistance to fire/cold. I have set them to "spell" abilities now, which means the spells get the magic component and the wizzies don't hurt themselves anymore. --AV (1 Files changed, 3 Lines changed) lib/treasures 1.63
(+3
-3)
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5/25/03 6:53 AM | avogl |
Corrected a bunch of syntax errors in the treasures file.
The crossfire server is quite forgiving about these errors but better to fix them anyways. --AV (1 Files changed, 15 Lines changed) lib/treasures 1.62
(+15
-1)
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5/22/03 5:51 PM | avogl |
Collected arches for new red dragon images.
Hope I did it correctly. First I ran "make collect", but that didn't seem to collect images so I did a "adm/collect_images.pl" afterwards. --AV (7 Files changed, 8835 Lines changed) lib/bmaps 1.57
(+4197
-4118)
lib/animations 1.56
(+99
-19)
lib/faces 1.50
(+200
-3)
lib/bmaps.paths 1.58
(+4197
-4118)
lib/crossfire.1 1.21
(+0
-0)
lib/archetypes 1.128
(+142
-70)
lib/crossfire.0 1.22
(+0
-0)
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9/4/02 9:00 PM | avogl |
arch collect
(1 Files changed,
86 Lines changed)
lib/archetypes 1.104
(+86
-60)
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4/26/02 6:56 PM | avogl |
I removed the transmutation flag from all equipment
in the formulae file. Transmutation allows to collect resistances and that has to be prevented. I do this in agreement with cryo, who is the original author of the recent formulae-updates. --AV (1 Files changed, 0 Lines changed) lib/formulae 1.9
(+0
-48)
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3/14/02 4:16 PM | avogl |
Modified dragon titles:
Now players with > 50% skin resistance are "ancient dragons" and with > 80% (VERY hard) are "legendary dragons" (1 Files changed, 3 Lines changed) common/living.c 1.36
(+3
-3)
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3/11/02 4:05 PM | avogl |
uups, forgot a testing-printf in
the get_random_receipe() function (1 Files changed, 0 Lines changed) common/recipe.c 1.4
(+0
-1)
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3/11/02 4:02 PM | avogl |
common/object.c:
I saw from mids' cores that the server crashed inside the update_object() function. Can't verify the crash, but I put in some extra security-checks which might help. server/attack.c Out-commented the errormessage "hit_map(): next object destroyed". This routine is by no means a bug/error, happens very frequently, and thus doesn't deserve to spam the logs. (2 Files changed, 23 Lines changed) common/object.c 1.53
(+16
-3)
server/attack.c 1.66
(+7
-3)
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3/11/02 2:58 PM | avogl |
Fixed a crash-bug in the get_random_receipe()
function. There was a possible modulo-division through zero. (1 Files changed, 6 Lines changed) common/recipe.c 1.3
(+6
-3)
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3/10/02 10:18 AM | avogl |
I've increased the length of the player->title
string (from 16 to 32 byte) to fix the buffer-overrun issue with long dragon titles. Note that the object->title remains unchanged. Tell me if I'm wrong, but afaik the player title doesn't mingle with object titles. I also simplified the storage of dragon titles. It is no longer saved in the dragon_ability_force but recalculated every reload. (3 Files changed, 10 Lines changed) common/living.c 1.35
(+1
-9)
server/login.c 1.29
(+7
-5)
include/player.h 1.18
(+2
-2)
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