Author Statistics for avogl

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Login: avogl
Fullname: avogl
Revisions: 362
Lines of Code: 6324
Added Lines of Code: 212389
Lines of Code per Change: 17.5

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Lines Of Code for avogl (per module)

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Commit Log

DateAuthorFile/Message
5/27/03 9:21 AMavogl
The big wizard treasurelist contained native fire-
and cold abilities, which caused the bigwiz to suicide
because it lacks resistance to fire/cold.
I have set them to "spell" abilities now, which means
the spells get the magic component and the wizzies
don't hurt themselves anymore.
--AV
(1 Files changed, 3 Lines changed)
lib/treasures 1.63 (+3 -3)
5/25/03 6:53 AMavogl
Corrected a bunch of syntax errors in the treasures file.
The crossfire server is quite forgiving about these
errors but better to fix them anyways.
--AV
(1 Files changed, 15 Lines changed)
lib/treasures 1.62 (+15 -1)
5/22/03 5:51 PMavogl
Collected arches for new red dragon images.
Hope I did it correctly. First I ran "make collect",
but that didn't seem to collect images so I did a
"adm/collect_images.pl" afterwards.
--AV
(7 Files changed, 8835 Lines changed)
lib/bmaps 1.57 (+4197 -4118)
lib/animations 1.56 (+99 -19)
lib/faces 1.50 (+200 -3)
lib/bmaps.paths 1.58 (+4197 -4118)
lib/crossfire.1 1.21 (+0 -0)
lib/archetypes 1.128 (+142 -70)
lib/crossfire.0 1.22 (+0 -0)
9/4/02 9:00 PMavogl
arch collect (1 Files changed, 86 Lines changed)
lib/archetypes 1.104 (+86 -60)
4/26/02 6:56 PMavogl
I removed the transmutation flag from all equipment
in the formulae file. Transmutation allows to
collect resistances and that has to be prevented.

I do this in agreement with cryo, who is the
original author of the recent formulae-updates.
--AV
(1 Files changed, 0 Lines changed)
lib/formulae 1.9 (+0 -48)
3/14/02 4:16 PMavogl
Modified dragon titles:
Now players with > 50% skin resistance are "ancient dragons"
and with > 80% (VERY hard) are "legendary dragons"
(1 Files changed, 3 Lines changed)
common/living.c 1.36 (+3 -3)
3/11/02 4:05 PMavogl
uups, forgot a testing-printf in
the get_random_receipe() function
(1 Files changed, 0 Lines changed)
common/recipe.c 1.4 (+0 -1)
3/11/02 4:02 PMavogl
common/object.c:
I saw from mids' cores that the server crashed inside
the update_object() function. Can't verify the crash,
but I put in some extra security-checks which might
help.

server/attack.c
Out-commented the errormessage "hit_map(): next object destroyed".
This routine is by no means a bug/error, happens very frequently,
and thus doesn't deserve to spam the logs.
(2 Files changed, 23 Lines changed)
common/object.c 1.53 (+16 -3)
server/attack.c 1.66 (+7 -3)
3/11/02 2:58 PMavogl
Fixed a crash-bug in the get_random_receipe()
function. There was a possible modulo-division
through zero.
(1 Files changed, 6 Lines changed)
common/recipe.c 1.3 (+6 -3)
3/10/02 10:18 AMavogl
I've increased the length of the player->title
string (from 16 to 32 byte) to fix the buffer-overrun
issue with long dragon titles.
Note that the object->title remains unchanged.
Tell me if I'm wrong, but afaik the player title doesn't
mingle with object titles.

I also simplified the storage of dragon titles. It is
no longer saved in the dragon_ability_force but
recalculated every reload.
(3 Files changed, 10 Lines changed)
common/living.c 1.35 (+1 -9)
server/login.c 1.29 (+7 -5)
include/player.h 1.18 (+2 -2)