Author Statistics for cvs

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Login: cvs
Fullname: cvs
Revisions: 826
Lines of Code: 13378
Added Lines of Code: 78667
Lines of Code per Change: 16.2

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Lines Of Code for cvs (per module)

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Commit Log

DateAuthorFile/Message
2/13/01 1:03 AMcvs
Add attack.h to list of files. MSW 2001-02-12 (1 Files changed, 1 Lines changed)
include/Makefile.in 1.5 (+1 -1)
2/13/01 12:58 AMcvs
Update for 0.96.0 - MSW 2001-02-12 (1 Files changed, 1 Lines changed)
Makefile.in 1.12 (+1 -1)
2/13/01 12:54 AMcvs
Update for 0.96.0. MSW 2001-02-12 (1 Files changed, 4 Lines changed)
CHANGES 1.179 (+4 -1)
2/13/01 12:53 AMcvs
add directions for setting up the settings file for metaserver support.
MSW 2001-02-12
(1 Files changed, 7 Lines changed)
INSTALL 1.4 (+7 -4)
2/13/01 12:52 AMcvs
Turn the update of the metaserver off by default. Too many users
fail to configure this properly. MSW 2001-02-12
(1 Files changed, 1 Lines changed)
lib/settings 1.3 (+1 -1)
2/13/01 12:43 AMcvs
Update for 0.96.0. release. MSW 2001-02-12 (1 Files changed, 3 Lines changed)
include/version.h 1.10 (+3 -3)
2/13/01 12:38 AMcvs
Rebuilt images. MSW 2001-02-12 (1 Files changed, 0 Lines changed)
lib/crossfire.png 1.38 (+0 -0)
2/12/01 1:11 AMcvs
MSW 2001/01/11:
include/rproto.h: Rebuilt for new random map code.
server/player.c: remove player insert in key_roll_stat - player is already
inserted.
server/swap.c: When swapping out map, see if it has already reached reset time,
and if so, just delete it and not save it. In flush_old_maps, now have
it check for maps that have no timeout set - this sometimes happens when
players save/die on maps.
(5 Files changed, 41 Lines changed)
include/version.h 1.9 (+3 -3)
random_maps/rproto.h 1.9 (+5 -2)
CHANGES 1.178 (+10 -0)
server/player.c 1.38 (+1 -7)
server/swap.c 1.4 (+22 -3)
2/11/01 3:12 AMcvs
MSW 2001/01/11:
Other than various general cleanups, the main change this code does is
that style maps (for random maps) get loaded special now - they objects
they contain are not put on the active list, and they use a private map
list so they do not appear in the output of the 'maps command.
common/arch.c, common/treasure.c,server/login.c: Update calls to load_object
common/loaderl.l,loader.c: Update lex_load to take an optional flags option.
This is currently only used so that the loader can decide if it should
call update_ob_speedto put objects on the active list or not.
Calls to lex_load updated. load_object modified to take another option
common.map.c: remove PROCESS_WHILE_LOADING and CHECK_ACTIVE_MAPS ifdefs.
update calls to load_object. Remove some dead code.
include/config.h: Remove CHECK_ACTIVE_MAPS and PROCESS_WHILE_LOADING flags.
Those options did not work, and in all likelihood, this would be done
via threading now days and not what code was there.
include/libproto.h, sproto.h: updated or various function changes.
include/map.h: Add MAP_STYLE flag.
random_maps/exit.c: Call set_map_timeout after we load the final map
so it will get swapped out.
random_maps/standalone.c: Add dummy set_map_timeout function so it compiles.
random_maps/style.c: Add load_style_map function which does the job of
actually checking to see if a style map is in memory, and if not,
loads it up. Updates the pointers so it appears on a map style map list
and not the general map list.
server/main.c: create set_map_timeout function that deals with setting the
map timeouts. Fix bug so server doesn't crash if two players kill each
other on hall of selection.
server/monster.c remove dead code.
socket/loop.c: If realloc fails, catch it and exit with meaningful
error message.
End of MSW 2001/02/11 checkin.
(17 Files changed, 150 Lines changed)
common/loader.c 1.9 (+9 -9)
include/map.h 1.5 (+2 -1)
random_maps/standalone.c 1.7 (+2 -1)
include/config.h 1.13 (+1 -38)
common/treasure.c 1.8 (+2 -2)
CHANGES 1.177 (+39 -0)
server/monster.c 1.16 (+1 -19)
common/map.c 1.10 (+12 -84)
common/arch.c 1.4 (+2 -2)
random_maps/style.c 1.10 (+35 -11)
socket/loop.c 1.8 (+2 -1)
server/main.c 1.25 (+22 -18)
server/login.c 1.18 (+2 -2)
include/sproto.h 1.28 (+4 -1)
common/loader.l 1.9 (+9 -9)
include/libproto.h 1.9 (+4 -5)
random_maps/exit.c 1.10 (+2 -1)
2/9/01 1:30 AMcvs
Fix that would prevent maps from getting swapped out properly - we would
try to swap out a map the player is in the process of leaving - move
swap out code until after we have moved the player to the new map.
MSW 2001-02-08
(1 Files changed, 31 Lines changed)
server/main.c 1.24 (+31 -27)