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Login: cvs
Fullname: cvs
Revisions: 826
Lines of Code: 13378
Added Lines of Code: 78667
Lines of Code per Change: 16.2
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Date | Author | File/Message |
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2/13/01 1:03 AM | cvs |
Add attack.h to list of files. MSW 2001-02-12
(1 Files changed,
1 Lines changed)
include/Makefile.in 1.5
(+1
-1)
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2/13/01 12:58 AM | cvs |
Update for 0.96.0 - MSW 2001-02-12
(1 Files changed,
1 Lines changed)
Makefile.in 1.12
(+1
-1)
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2/13/01 12:54 AM | cvs |
Update for 0.96.0. MSW 2001-02-12
(1 Files changed,
4 Lines changed)
CHANGES 1.179
(+4
-1)
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2/13/01 12:53 AM | cvs |
add directions for setting up the settings file for metaserver support.
MSW 2001-02-12 (1 Files changed, 7 Lines changed) INSTALL 1.4
(+7
-4)
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2/13/01 12:52 AM | cvs |
Turn the update of the metaserver off by default. Too many users
fail to configure this properly. MSW 2001-02-12 (1 Files changed, 1 Lines changed) lib/settings 1.3
(+1
-1)
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2/13/01 12:43 AM | cvs |
Update for 0.96.0. release. MSW 2001-02-12
(1 Files changed,
3 Lines changed)
include/version.h 1.10
(+3
-3)
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2/13/01 12:38 AM | cvs |
Rebuilt images. MSW 2001-02-12
(1 Files changed,
0 Lines changed)
lib/crossfire.png 1.38
(+0
-0)
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2/12/01 1:11 AM | cvs |
MSW 2001/01/11:
include/rproto.h: Rebuilt for new random map code. server/player.c: remove player insert in key_roll_stat - player is already inserted. server/swap.c: When swapping out map, see if it has already reached reset time, and if so, just delete it and not save it. In flush_old_maps, now have it check for maps that have no timeout set - this sometimes happens when players save/die on maps. (5 Files changed, 41 Lines changed) include/version.h 1.9
(+3
-3)
random_maps/rproto.h 1.9
(+5
-2)
CHANGES 1.178
(+10
-0)
server/player.c 1.38
(+1
-7)
server/swap.c 1.4
(+22
-3)
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2/11/01 3:12 AM | cvs |
MSW 2001/01/11:
Other than various general cleanups, the main change this code does is that style maps (for random maps) get loaded special now - they objects they contain are not put on the active list, and they use a private map list so they do not appear in the output of the 'maps command. common/arch.c, common/treasure.c,server/login.c: Update calls to load_object common/loaderl.l,loader.c: Update lex_load to take an optional flags option. This is currently only used so that the loader can decide if it should call update_ob_speedto put objects on the active list or not. Calls to lex_load updated. load_object modified to take another option common.map.c: remove PROCESS_WHILE_LOADING and CHECK_ACTIVE_MAPS ifdefs. update calls to load_object. Remove some dead code. include/config.h: Remove CHECK_ACTIVE_MAPS and PROCESS_WHILE_LOADING flags. Those options did not work, and in all likelihood, this would be done via threading now days and not what code was there. include/libproto.h, sproto.h: updated or various function changes. include/map.h: Add MAP_STYLE flag. random_maps/exit.c: Call set_map_timeout after we load the final map so it will get swapped out. random_maps/standalone.c: Add dummy set_map_timeout function so it compiles. random_maps/style.c: Add load_style_map function which does the job of actually checking to see if a style map is in memory, and if not, loads it up. Updates the pointers so it appears on a map style map list and not the general map list. server/main.c: create set_map_timeout function that deals with setting the map timeouts. Fix bug so server doesn't crash if two players kill each other on hall of selection. server/monster.c remove dead code. socket/loop.c: If realloc fails, catch it and exit with meaningful error message. End of MSW 2001/02/11 checkin. (17 Files changed, 150 Lines changed) common/loader.c 1.9
(+9
-9)
include/map.h 1.5
(+2
-1)
random_maps/standalone.c 1.7
(+2
-1)
include/config.h 1.13
(+1
-38)
common/treasure.c 1.8
(+2
-2)
CHANGES 1.177
(+39
-0)
server/monster.c 1.16
(+1
-19)
common/map.c 1.10
(+12
-84)
common/arch.c 1.4
(+2
-2)
random_maps/style.c 1.10
(+35
-11)
socket/loop.c 1.8
(+2
-1)
server/main.c 1.25
(+22
-18)
server/login.c 1.18
(+2
-2)
include/sproto.h 1.28
(+4
-1)
common/loader.l 1.9
(+9
-9)
include/libproto.h 1.9
(+4
-5)
random_maps/exit.c 1.10
(+2
-1)
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2/9/01 1:30 AM | cvs |
Fix that would prevent maps from getting swapped out properly - we would
try to swap out a map the player is in the process of leaving - move swap out code until after we have moved the player to the new map. MSW 2001-02-08 (1 Files changed, 31 Lines changed) server/main.c 1.24
(+31
-27)
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