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Login: garbled
Fullname: garbled
Revisions: 576
Lines of Code: 15101
Added Lines of Code: 67282
Lines of Code per Change: 26.2
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Date | Author | File/Message |
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7/15/03 11:45 AM | garbled |
Bah.. stupid me forgot to check in this file last night.
(1 Files changed,
9 Lines changed)
include/tod.h 1.9
(+9
-1)
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7/14/03 5:10 PM | garbled |
Disable the feather_map routine, and replace with a jitter factor to smooth
the edges of the weathermaps. If this works out, I'll yank the whole routine from the code. As of now, as far as I can tell, weather works up to level 5 properly. (1 Files changed, 72 Lines changed) server/weather.c 1.33
(+72
-15)
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7/13/03 2:33 AM | garbled |
Add selected patches contributed by David Seikel:
Fix the sscanf's in a few of the read operations. Add the globe_spinning routine to help moosh the humidity around a bit Add the wind factor stuff Add the automatic image generation Make the game stop writing the elevation data all the time. Some minor humidity tweaks. Also a few minor tweaks by myself. Not all of David's changes were added in, but most of them were. (1 Files changed, 268 Lines changed) server/weather.c 1.32
(+268
-43)
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7/13/03 2:21 AM | garbled |
Fix the bug where multi-tiled houses end up partially obscured by the snow.
(1 Files changed,
3 Lines changed)
common/object.c 1.70
(+3
-2)
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2/25/03 9:08 AM | garbled |
For the 1.5 release, put feather_map under dynamiclevel 4. It still has
some issues apparently, and I'm not going to have time to fix them before the release. This way people can set dynamiclevel to 2 and 3 without experiencing bizzare problems. 4 and 5 work, but aren't ready for primetime yet. (1 Files changed, 4 Lines changed) server/weather.c 1.29
(+4
-2)
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2/13/03 11:57 PM | garbled |
fix compile warning generated with -Wall.
(1 Files changed,
5 Lines changed)
server/init.c 1.47
(+5
-3)
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2/13/03 11:54 PM | garbled |
Regen loader.c, add changes to changelog.
(2 Files changed,
1613 Lines changed)
common/loader.c 1.38
(+1586
-1560)
ChangeLog 1.43
(+27
-0)
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2/13/03 11:50 PM | garbled |
Lots of updates here:
common/item.c: make item_power stop showing up in ring short descriptions. fix some of the items that were double-displaying materialnames, like mithril mithril chainmail. common/loader.l: add tooltype common/utils.c: Unless the object is armour or weapons, pick the first materialname we find. Now, newly generated diamonds will stack. Fix name_to_material to return NULL if it finds nothing, fixes navar_city/museum crash. Change set_materialname to take a materialtype_t argument, allowing functions to manually set the materialname, rather than let the randomizer pick for them. include/define.h: Add TOOL and BUILDFAC for item building. include/object.h: add tooltype for item building. include/materials.h: add M_SPECIAL. Set this in an object, to prevent things like mithril mithril chainmail. This is primarily only needed in artifacts, because they change the base material of the arch. Also useful in things like the demonspawn shield, and on maps. lib/artifacts: sprinkle M_SPECIAL around. server/player.c: remove auto_heal. This never should have been committed, and was never referenced by any code. server/c_object.c: add item building, but add it disabled. Too many bugfixes were tied in with this code to cleanly add them. When enabled, this code will add player item building, similar to create to take place. Requires a host of graphics and arches to be useable. (13 Files changed, 389 Lines changed) server/commands.c 1.33
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-1)
common/loader.l 1.39
(+8
-3)
include/material.h 1.9
(+3
-12)
common/treasure.c 1.35
(+2
-2)
include/define.h 1.64
(+3
-4)
server/player.c 1.122
(+1
-30)
common/item.c 1.35
(+14
-6)
common/utils.c 1.10
(+21
-13)
lib/artifacts 1.46
(+18
-18)
server/c_object.c 1.46
(+313
-4)
include/sproto.h 1.84
(+1
-0)
include/object.h 1.28
(+2
-1)
include/libproto.h 1.40
(+1
-1)
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2/13/03 10:29 PM | garbled |
Regen again
(1 Files changed,
4 Lines changed)
lib/archetypes 1.120
(+4
-1)
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2/13/03 5:52 PM | garbled |
Regen for eyeshield
(1 Files changed,
1 Lines changed)
lib/archetypes 1.119
(+1
-1)
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