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Login: jec
Fullname: jec
Revisions: 164
Lines of Code: 1317
Added Lines of Code: 3832
Lines of Code per Change: 8.0
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Date | Author | File/Message |
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11/6/00 5:06 PM | jec |
* stop_item() / attack fix patch 2000-11-06
(13 Files changed,
952 Lines changed)
server/skills.c 1.9
(+1
-2)
server/spell_util.c 1.25
(+113
-120)
common/object.c 1.9
(+75
-70)
include/sproto.h 1.17
(+5
-5)
server/apply.c 1.22
(+53
-43)
server/attack.c 1.18
(+324
-131)
server/spell_effect.c 1.25
(+4
-9)
server/c_object.c 1.13
(+75
-42)
server/player.c 1.19
(+1
-2)
server/time.c 1.14
(+147
-88)
socket/item.c 1.7
(+1
-3)
server/rune.c 1.9
(+17
-4)
CHANGES 1.132
(+136
-0)
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10/30/00 4:09 PM | jec |
include/sproto.h: Removed prototype of obsolete make_gravestone()
function. server/apply.c: Put back gravestone_text() function that was removed accidently a while ago, needed by NOT_PERMADEATH. server/player.c: Don't use the dead player as the originator of object movements. Fixed string handling for NOT_PERMADEATH. (4 Files changed, 53 Lines changed) server/apply.c 1.21
(+35
-1)
server/player.c 1.18
(+9
-5)
CHANGES 1.128
(+9
-0)
include/sproto.h 1.16
(+0
-1)
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6/23/00 4:55 AM | jec |
server/player.c: check_pick(): Rewrite of this function to consistently
skip items that can't be picked up, and to only use a single loop over all items on the map square. (2 Files changed, 58 Lines changed) CHANGES 1.108
(+4
-0)
server/player.c 1.15
(+54
-59)
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6/21/00 4:34 AM | jec |
server/commands.c; server/c_object.c: dump_object_from_tag(): Removed
broken command. Fixes server crashes very easily triggered by players. server/attack.c: deathstrike_player(): Check for def_lev == 0 very early (and print error message if we find such an invalid level). Should fix server crash in case archetypes or maps get broken again in that an alive object has level < 1. (4 Files changed, 19 Lines changed) server/commands.c 1.6
(+1
-2)
CHANGES 1.105
(+9
-0)
server/attack.c 1.14
(+8
-4)
server/c_object.c 1.8
(+1
-29)
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6/19/00 7:23 AM | jec |
common/living.c: fix_player(): Bugfix: Don't reset FLAG_FLYING,
FLAG_REFL_SPELL, FLAG_REFL_MISSILE and FLAG_SEE_IN_DARK if the archetype has these flags. (2 Files changed, 15 Lines changed) common/living.c 1.8
(+10
-6)
CHANGES 1.102
(+5
-1)
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6/18/00 5:35 PM | jec |
server/input.c: command_cast_spell(): Bugfix: Call check_skill_to_fire()
even for wizards because this function has the important side effect of setting the current skill and experience objects. (2 Files changed, 7 Lines changed) server/input.c 1.10
(+2
-2)
CHANGES 1.99
(+5
-0)
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6/18/00 3:09 PM | jec |
server/apply.c: apply_treasure(): Bugfix: We need to trigger runes as
they are found in the treasure chest, because move_rune() will no longer trigger them for us. (2 Files changed, 21 Lines changed) CHANGES 1.98
(+4
-0)
server/apply.c 1.17
(+17
-8)
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6/13/00 3:55 PM | jec |
server/apply.c: apply_treasure(): Bugfix: Set FLAG_NO_APPLY before
moving object to the top. (2 Files changed, 6 Lines changed) server/apply.c 1.16
(+3
-1)
CHANGES 1.92
(+3
-0)
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6/13/00 11:58 AM | jec |
server/time.c: move_marker(): Bugfix: Call update_ob_speed() after
changing force->speed. (2 Files changed, 5 Lines changed) CHANGES 1.91
(+3
-0)
server/time.c 1.9
(+2
-1)
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6/13/00 8:30 AM | jec |
server/spell_util.c: move_swarm_spell(): Improved distribution of
fired objects. Fixed starting position of fired objects to be able to hit targets immediately in front the caster. - Patch by Jeffrey Hantin. (2 Files changed, 39 Lines changed) server/spell_util.c 1.17
(+34
-12)
CHANGES 1.90
(+5
-0)
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