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Login: mardahl
Fullname: mardahl
Revisions: 116
Lines of Code: 1027
Added Lines of Code: 10537
Lines of Code per Change: 8.9
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Date | Author | File/Message |
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5/31/01 5:53 PM | mardahl |
Comment on Fix in random maps: no more destroyed exits by hidden walls
surrounding treasures. --PeterM 5/31/2001 (1 Files changed, 3 Lines changed) CHANGES 1.242
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-0)
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5/31/01 5:46 PM | mardahl |
Fix a problem in which hidden doors around treasures could destroy exits.
PeterM 5/31/2001 (2 Files changed, 7 Lines changed) random_maps/wall.c 1.6
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random_maps/treasure.c 1.16
(+5
-3)
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5/25/01 2:23 AM | mardahl |
Bugfix:
the unnecessarily complicated formula for calculating speed of a weapon broke for a player on CSUA, producing a zero-speed weapon. After looking at the incomprehensible expression for calculating the speed of a weapon, I decided to put in a simpler expression. --PeterM 05/25/2001 (1 Files changed, 8 Lines changed) server/spell_effect.c 1.53
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5/24/01 9:42 PM | mardahl |
Implemented reduced death penalty: 20% or 3 levels, whichever is lower.
--PeterM 5/24/2001 (4 Files changed, 42 Lines changed) CHANGES 1.237
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server/player.c 1.56
(+10
-7)
common/living.c 1.26
(+25
-1)
include/libproto.h 1.13
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5/24/01 12:11 PM | mardahl |
Changed the material type to adamant for a lot of the higher-end
things. --PeterM 5/24/2001 (1 Files changed, 37 Lines changed) lib/artifacts 1.33
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5/22/01 10:01 PM | mardahl |
Added Devin Watson to CREDITS file.
PeterM 5/22/2001 (1 Files changed, 1 Lines changed) CREDITS 1.5
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5/15/01 12:56 PM | mardahl |
Fix to make snake.c not crash the server when the requested
random map is less than 8 in size. --PeterM 5/15/2001 (2 Files changed, 6 Lines changed) random_maps/snake.c 1.3
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random_maps/random_map.c 1.27
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5/15/01 4:38 AM | mardahl |
Fix: make sure "surrounded" treasure chests are
actually surrounded. An exit could break this surrounding. Now an exit can be underneath a locked door at times. We'll see how this works out. --PeterM 5/15/2001 (3 Files changed, 8 Lines changed) random_maps/rproto.h 1.15
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random_maps/exit.c 1.14
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random_maps/treasure.c 1.15
(+5
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5/15/01 4:10 AM | mardahl |
Improvements to the "roomify" function, so that
doors dont end up in places like this: ####D#### # # --PeterM 5/15/2001 (1 Files changed, 10 Lines changed) random_maps/random_map.c 1.26
(+10
-7)
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5/15/01 3:23 AM | mardahl |
Cosmetic fix: There should be fewer cases of
doors being oriented in the wrong way now. --PeterM 5/15/2001 (2 Files changed, 16 Lines changed) random_maps/door.c 1.10
(+16
-2)
random_maps/testinput 1.7
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-1)
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