Author Statistics for mardahl

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Author Details

Login: mardahl
Fullname: mardahl
Revisions: 116
Lines of Code: 1027
Added Lines of Code: 10537
Lines of Code per Change: 8.9

Lines Of Code (per Author)

Lines Of Code for mardahl (per module)

Activity

Commit Log

DateAuthorFile/Message
5/31/01 5:53 PMmardahl
Comment on Fix in random maps: no more destroyed exits by hidden walls
surrounding treasures. --PeterM 5/31/2001
(1 Files changed, 3 Lines changed)
CHANGES 1.242 (+3 -0)
5/31/01 5:46 PMmardahl
Fix a problem in which hidden doors around treasures could destroy exits.

PeterM 5/31/2001
(2 Files changed, 7 Lines changed)
random_maps/wall.c 1.6 (+2 -2)
random_maps/treasure.c 1.16 (+5 -3)
5/25/01 2:23 AMmardahl
Bugfix:
the unnecessarily complicated formula for calculating
speed of a weapon broke for a player on CSUA, producing
a zero-speed weapon.

After looking at the incomprehensible expression for calculating
the speed of a weapon, I decided to put in a simpler expression.

--PeterM 05/25/2001
(1 Files changed, 8 Lines changed)
server/spell_effect.c 1.53 (+8 -3)
5/24/01 9:42 PMmardahl
Implemented reduced death penalty: 20% or 3 levels, whichever is lower.
--PeterM 5/24/2001
(4 Files changed, 42 Lines changed)
CHANGES 1.237 (+6 -0)
server/player.c 1.56 (+10 -7)
common/living.c 1.26 (+25 -1)
include/libproto.h 1.13 (+1 -0)
5/24/01 12:11 PMmardahl
Changed the material type to adamant for a lot of the higher-end
things.
--PeterM 5/24/2001
(1 Files changed, 37 Lines changed)
lib/artifacts 1.33 (+37 -0)
5/22/01 10:01 PMmardahl
Added Devin Watson to CREDITS file.
PeterM 5/22/2001
(1 Files changed, 1 Lines changed)
CREDITS 1.5 (+1 -0)
5/15/01 12:56 PMmardahl
Fix to make snake.c not crash the server when the requested
random map is less than 8 in size.
--PeterM 5/15/2001
(2 Files changed, 6 Lines changed)
random_maps/snake.c 1.3 (+3 -0)
random_maps/random_map.c 1.27 (+3 -3)
5/15/01 4:38 AMmardahl
Fix: make sure "surrounded" treasure chests are
actually surrounded. An exit could break this surrounding.
Now an exit can be underneath a locked door at times.
We'll see how this works out.

--PeterM 5/15/2001
(3 Files changed, 8 Lines changed)
random_maps/rproto.h 1.15 (+1 -1)
random_maps/exit.c 1.14 (+2 -2)
random_maps/treasure.c 1.15 (+5 -4)
5/15/01 4:10 AMmardahl
Improvements to the "roomify" function, so that
doors dont end up in places like this:
####D####
#
#
--PeterM 5/15/2001
(1 Files changed, 10 Lines changed)
random_maps/random_map.c 1.26 (+10 -7)
5/15/01 3:23 AMmardahl
Cosmetic fix: There should be fewer cases of
doors being oriented in the wrong way now.
--PeterM 5/15/2001
(2 Files changed, 16 Lines changed)
random_maps/door.c 1.10 (+16 -2)
random_maps/testinput 1.7 (+0 -1)