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Login: michtoen
Fullname: michtoen
Revisions: 344
Lines of Code: 3694
Added Lines of Code: 10687
Lines of Code per Change: 10.7
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Date | Author | File/Message |
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12/3/01 9:49 PM | michtoen |
mapstats cmd for extended clients.
Add a cmd which sends mapstats for clients. This use not the script events. Script events should used for special scripted events. (5 Files changed, 40 Lines changed) server/main.c 1.52
(+14
-6)
socket/request.c 1.30
(+17
-1)
make_win32/installwin32.bat 1.6
(+0
-0)
include/sockproto.h 1.11
(+1
-0)
CHANGES 1.269
(+8
-0)
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11/27/01 11:11 PM | michtoen |
small bugfix
(1 Files changed,
1 Lines changed)
crossedit/Attr.c 1.12
(+1
-1)
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11/27/01 10:44 PM | michtoen |
Anim25 Patch
This patch do this things mainly: - include same animation sheme for players and monster again - introduce guard/walk/fight animation in 8 direction - direct action: monster change from guard/walk animation when they get attacked and fall back to walk or guard when the enemy is gone - Monster do "intelligent" animation -> facing enemy -> turn and run when scared - fixed some animation flaws which invokes late anim update (monster moves first and hold one frame old facing) - Include real time player animation! -> player starts moving animation when player moves -> fall back to guard anim when player do nothing -> plays fight anim when hit some Hope i got all. This patch is much not so hard as it sounds. Most of these features was easy to include because the old anim engine was able to do about 80% of this. I had just to boost up the logic. (12 Files changed, 195 Lines changed) crossedit/Attr.c 1.11
(+2
-2)
server/time.c 1.39
(+2
-2)
include/object.h 1.18
(+5
-1)
server/main.c 1.51
(+25
-8)
include/sproto.h 1.49
(+1
-1)
include/define.h 1.50
(+2
-2)
server/player.c 1.75
(+90
-51)
common/anim.c 1.10
(+54
-29)
server/move.c 1.18
(+5
-4)
include/libproto.h 1.21
(+1
-1)
server/attack.c 1.59
(+1
-2)
common/object.c 1.48
(+7
-3)
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11/27/01 12:08 AM | michtoen |
had deleted AVs patch.
Thx to mark he see it. (1 Files changed, 10 Lines changed) common/object.c 1.47
(+10
-2)
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11/26/01 10:33 PM | michtoen |
Arch type & subtype patch
Added type & subtype system with 2 subtypes. Type & subtype will be send to client. Adding new types: FLOOR 71 WALL 77 LIGHT_SOURCE 78 MISC_OBJECT 79 MONSTER 80 SPAWN_GENERATOR 81 Added subtypes for armor & weapons. new commands are: sub_type <uint8> sub_typ2 <uint16> sub_type2 is for internal server use. Added new command: casting_speed <delay> This will be included later. I will use the sdl client as tester for this patch, older clients will not be effected even when the arches are updated. (18 Files changed, 1792 Lines changed) server/player.c 1.74
(+0
-0)
common/loader.l 1.19
(+6
-1)
server/apply.c 1.53
(+0
-0)
server/attack.c 1.58
(+0
-0)
crossedit/Attr.c 1.10
(+2
-1)
common/object.c 1.46
(+7
-0)
socket/item.c 1.20
(+30
-5)
server/time.c 1.38
(+0
-0)
include/define.h 1.49
(+192
-156)
server/pets.c 1.11
(+0
-0)
common/arch.c 1.16
(+5
-2)
server/monster.c 1.41
(+0
-0)
server/skill_util.c 1.22
(+0
-0)
server/move.c 1.17
(+0
-0)
server/spell_effect.c 1.66
(+0
-0)
include/object.h 1.17
(+5
-1)
common/loader.c 1.19
(+1544
-1506)
include/loader.h 1.12
(+1
-1)
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11/26/01 11:52 AM | michtoen |
Attack Patch 25.11.01
Detailed information in the dev list. The changes are to many to explain here. (19 Files changed, 2145 Lines changed) common/loader.l 1.18
(+18
-6)
server/player.c 1.73
(+6
-4)
include/sproto.h 1.48
(+1
-1)
server/attack.c 1.57
(+7
-2)
crossedit/Attr.c 1.9
(+3
-2)
server/time.c 1.37
(+10
-3)
include/loader.h 1.11
(+4
-3)
common/object.c 1.45
(+1
-7)
common/loader.c 1.18
(+1704
-1699)
server/apply.c 1.52
(+8
-2)
include/object.h 1.16
(+4
-1)
make_win32/crossfire32.dsp 1.9
(+0
-0)
server/monster.c 1.40
(+317
-245)
server/pets.c 1.10
(+2
-2)
include/define.h 1.48
(+6
-4)
server/spell_effect.c 1.65
(+3
-1)
make_win32/plugin_python/plugin_python.dsp 1.2
(+0
-0)
server/skill_util.c 1.21
(+2
-1)
server/move.c 1.16
(+49
-15)
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11/19/01 5:30 PM | michtoen |
Full support now for gender, rank and alignment.
Full support for guilds & quests in code, most script functions included. - some fixes - old clients will not be effected - to avoid treasure file error msg, collect arches (11 Files changed, 54 Lines changed) include/win32.h 1.8
(+6
-2)
common/player.c 1.9
(+25
-12)
make_win32/crossfire32.dsp 1.8
(+0
-0)
include/newclient.h 1.9
(+2
-3)
include/global.h 1.22
(+4
-1)
socket/info.c 1.7
(+1
-2)
server/plugins.c 1.12
(+4
-4)
lib/treasures 1.46
(+5
-2)
make_win32/crossfire32.dsw 1.5
(+0
-0)
socket/request.c 1.28
(+4
-4)
server/monster.c 1.39
(+3
-2)
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11/17/01 3:25 PM | michtoen |
commit the ext2 gender & guild system - first part. Sorry, my cvs sytem is still broken, i will write a better doc to the list. Notice some other small fixes too.
(14 Files changed,
157 Lines changed)
include/newserver.h 1.19
(+4
-2)
server/plugins.c 1.11
(+6
-6)
common/treasure.c 1.23
(+19
-1)
include/treasure.h 1.6
(+2
-0)
lib/treasures 1.45
(+18
-1)
common/player.c 1.8
(+31
-1)
socket/request.c 1.27
(+50
-17)
include/define.h 1.47
(+2
-1)
include/libproto.h 1.20
(+1
-0)
include/player.h 1.16
(+8
-2)
common/arch.c 1.15
(+5
-5)
server/player.c 1.72
(+2
-1)
include/newclient.h 1.8
(+3
-1)
socket/init.c 1.21
(+6
-2)
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11/17/01 12:54 AM | michtoen |
sorry for this stupid test, but my whole wincvs configuration was
blasted. May a lightning bolt hit the coders of wincvs. (1 Files changed, 1 Lines changed) run_win32.bat 1.5
(+1
-0)
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11/17/01 12:49 AM | michtoen |
no message
(1 Files changed,
0 Lines changed)
run_win32.bat 1.4
(+0
-5)
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