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Login: qal21
Fullname: qal21
Revisions: 80
Lines of Code: 980
Added Lines of Code: 5166
Lines of Code per Change: 12.2
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Date | Author | File/Message |
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2/25/06 1:46 PM | qal21 |
whitespace changes
(1 Files changed,
46 Lines changed)
random_maps/decor.c 1.9
(+46
-51)
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2/20/06 5:33 PM | qal21 |
Cause the random map generator to skip certain elements if the style is set to "none".
(3 Files changed,
38 Lines changed)
random_maps/random_map.c 1.41
(+23
-9)
ChangeLog 1.573
(+5
-0)
doc/Developers/random-maps 1.6
(+10
-5)
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1/31/06 10:27 PM | qal21 |
Fixed arch2xml.py script to parse comments
(1 Files changed,
6 Lines changed)
utils/arch2xml.py 1.2
(+6
-2)
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1/8/06 5:57 PM | qal21 |
Fixed misc 'warning: will never be executed' stuff
(2 Files changed,
11 Lines changed)
server/player.c 1.190
(+8
-6)
common/object.c 1.119
(+3
-2)
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1/8/06 5:12 PM | qal21 |
Change 'if(0)' to an '#if 0'
(1 Files changed,
13 Lines changed)
random_maps/treasure.c 1.24
(+13
-13)
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1/8/06 4:47 PM | qal21 |
Fix warning with paranoid cflags and make more proper: Don't let inactive code that would never be reached get through the preprocessor.
(1 Files changed,
3 Lines changed)
common/utils.c 1.22
(+3
-2)
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1/8/06 4:40 PM | qal21 |
Fix stray commas at the end of enums (detection thanks to paranoid CFLAGS ;P)
(2 Files changed,
5 Lines changed)
include/define.h 1.104
(+2
-2)
include/player.h 1.44
(+3
-3)
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1/8/06 12:48 AM | qal21 |
Remove win32 cr characters
(1 Files changed,
5 Lines changed)
ChangeLog 1.529
(+5
-5)
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1/7/06 12:33 AM | qal21 |
Actually, reletive paths should work from unique maps too; my thoughts on why they woudln't be for are flawed.
(2 Files changed,
4 Lines changed)
ChangeLog 1.520
(+1
-2)
common/map.c 1.98
(+3
-9)
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1/6/06 12:55 PM | qal21 |
Allow map tiling paths to be reletive unless tiling from a unique map.
(2 Files changed,
6 Lines changed)
ChangeLog 1.519
(+2
-0)
common/map.c 1.97
(+4
-2)
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