Crossfire Mailing List Archive
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Re: vulnerable
- To: crossfire (at) ifi.uio.no
- Subject: Re: vulnerable
- Date: Fri, 11 Dec 1992 08:29:50 +0100
- In-Reply-To: <>; from "" at Dec 11, 92 7:26 am
> Last week I started to look at the code and
> found that the varible vulnerable isn't used in combat. Don't know
> if I have totaly missunderstod the code but I did 'grep vulnerable
> *.c *.h' and it showed me that the only files vulnerable is used is
> object.c, living.c, treasure.c, global.h and object.h. Shouldn't
> it be used in hit_player where you calculate the damage?
Indeed! I don't know about 0.87.8, but it has definitely fallen
out of hit_player() in 0.88. I'll fix it and put up a new
beta 0.88 version in a moment.
Oh, and for those who don't know about 0.88 yet:
ftp to ftp.ifi.uio.no, type "cd /pub/crossfire/beta/release" and see
what lies there. The version number hasn't changed in a while, but
I generally put up new versions each time I fix/add something.
Beware though, this is a very buggy version! (reports of
bug-tracking from core-dumps are always welcome)
The reason I'm still at 0.88.0 is that I've still not finished a feature
I wished to be in that version...
-Frank.