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Re: Local hacks and projects...
- To: "Rupert G. Goldie" <>
- Subject: Re: Local hacks and projects...
- From: Rickard Eneqvist <>
- Date: Mon, 9 Nov 92 07:59:55 +0100
- Cc: crossfire (at) ifi.uio.no,
- In-Reply-To: Your message of "Mon, 09 Nov 92 09:55:44 EST." <>
From: Rupert G. Goldie <>
]> Vick: When a character dies, all items with positive magic value
]> are removed. (Ie good armor, artefacts etc.) This used to
]> cause people with character backup:s (*necessary when considering
]> all the coredumps..*) having lots of money from selling
]> their multiple Stormbringers etc. Not so any more :)
>This should become unnecessary in 0.88 as it will auto-save characters
>when it gets a SIGSEGV. I don't get many core dumps with 0.87 unless people
>are using summoned monsters, so I just don't use sumooning spells at all.
Ohh, I maybe forgot to mention it, these additions have been made to
0.88.0. It's true that it doesn't core-dump of the same reasons that
0.87 did but it still does (did) wen't into infinit loops and the
auto-save at a SIGSEG_V can fail. But that wasn't the problem here;
what Vick ment (at least I think so) was that a character could quit,
thereby leaving a pile, copy the save-file and have multiple stuff or
in a nicer view, die and leaving a ghost-pile etc. By this you can
conclude that I don't run it SUID and will continue doing so until
version 1.0 is released. After all this is pre-releases...
/Eneq