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Problem with save game feature
- To: crossfire (at) ifi.uio.no
- Subject: Problem with save game feature
- From: Pat Place <>
- Date: Tue Oct 06 15:50:25 1992
- Organization: Software Engineering Institute
- Phone: (412) 268 7746
The save game feature is really nice, but as it is currently implemented
it seems to unbalance the game somewhat.
If I clear out, say the brown house which I consider to be one of the
easier levels and then save the game all is well. However, when I
return to the game, I can go back to the brown house and can clear it out again.
Gaining more experience as I do so. Worse, though is that if I kill off
the grimreaper each time, I can essentially get an infinite supply
of potions, thus raising stats rapidly.
I realise that the whole issue of game saving is problematic, and I
certainly don't have any idea what the right solution should be, but
I do think that the current approach isn't quite right.
Pat Place