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Re: Saved games again
- To: crossfire (at) ifi.uio.no
- Subject: Re: Saved games again
- From: (Doug Crabill)
- Date: Fri, 09 Oct 92 08:19:45 EST
- In-Reply-To: Your message of Thu, 08 Oct 92 19:36:58 EST. <>
I was thinking this morning of yet another way to implement saving.
In addition to having a player name and a password, we could have a
campaign name. Once a player is created in a campaign, he cannot
change campaigns. For every campaign in existance, there would be a:
crossfire/lib/campaigns/campaign_name/maps
crossfire/lib/campaigns/campaign_name/players
The maps directory would be initially empty. Any time a new map was
visited (changed) it would be copied into the campaign maps directory
(only the .om file). This would keep the space used to a minimum.
Crossfire would always check the campaign maps area first when
characters would move into a new map. If that map didn't exist in the
campaign map area it would be copied from crossfire/lib/maps/whatever.
This seems to solve many of the problems people have been mentioning
about saving.
Doug