Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: crossfire 0.86
- To: Frank Tore Johansen <>
- Subject: Re: crossfire 0.86
- From: Rickard Eneqvist <>
- Date: Wed, 16 Sep 92 15:32:57 +0200
- Cc: , crossfire (at) ifi.uio.no,
- In-Reply-To: Your message of "Tue, 15 Sep 92 13:25:18 +0200." <>
Rilba wrote:
]> * Could it be possible that mages, wizards, priests, clerics have a greater
]> range of accessible spells than warriors ? That they gain spells as their
]> level increase ? that their spells become more powerful as they gain level ?
]> That each class of character access to distinctive spells ?
Frank wrote:
>In 0.87 players will need spellbooks to learn spells. And their chance
>of succeeding in learning a spell will depend on wisdom (just had to
>use that stat for something).
Neat! In AD&D a high wisdom gives bonus spellpoints when increasing
level (if one is priest that is...). Hmmm, this might not be as neat
as I thought since it would mean that characters with high wisdom
(priests/clerics etc...) would be more able to learn spells than a
wizard/mage would.
And now on to some of my own thoughts...
o I would sure like to see quests in crossfire, I realize that
these are hard to implement in a general manner but with the
proposed 'sub-language' it should be possible...
o Another thing would be a decent line of sight. The run and
hack-style that dominates the game now would be a memory of
the past if one couldn't see what's around the bend.
o A scenic type so one wouldn't have to see the grass etc.
o Unique objects, I hate to see XXX no. of Stormbringers.
Should also lower the chance to just find an artifact.
o Possibility to bind text to bitmaps. Any text bound to a
bitmap should be overrided by text bound to a map-location.
o Separate characters more. At the moment there is no vital
difference between mages/wizards and priests/clerics which
it should be since the latter hasn't learned to cast a spell
they merely ask their god for a miracle. So wizards/mages
should have high int to suceed but priests/clerics should
have high int. One can also draw this further, healing
spells should be hard for a mage/wizard to learn but easy
for a cleric/priest.
o A more consistent map? I don't really like the idea of shops inside
mansions or forests for that matter.
o Magic spells tied to objects? Mjollnir for instance should be
able to cast lightning. This is a nice feature later when fighters
will have difficulty learning spells.
Hope you don't take this as critizism because the game is GOLD and
the work you have done is remarkable.
/Eneq