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	id <AAifi.uio.no29653>; Thu, 10 Sep 1992 22:40:57 +0200
From: Frank Tore Johansen <>
Received: by yrsa.ifi.uio.no ; Thu, 10 Sep 1992 22:40:56 +0200
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Subject: Re: BUG Found
To: mel1 (Douglas Melamed)
Date: Thu, 10 Sep 1992 22:40:55 +0200
In-Reply-To: <>; from "Douglas
Melamed" at Sep 10, 92 3:53 pm
X-Mailer: ELM [version 2.3 PL11]
Status: RO

> Also I'm rewriting the save code, and whenever I load a character and
> try to insert their inventory back into them the fix_player function
> called from insert_ob_in_ob changes there hp.max and sp.max, I can't figure
> out why this should happen. Again the operative word is HELP! besides those
> two problems I've got working save code, So if you have any suggestions or
> fixes please let me know.

The problem is in the player structure.  If you're not fainhearted, have a
look in the global.h file below the object structure.  Yes, it's messy.
Some of those variables has to be saved along with the object.
The lev_hp and lev_sp arrays are among them.

- -Frank.

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