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Re: More Thoughts.
- To: crossfire (at) ifi.uio.no
- Subject: Re: More Thoughts.
- From: Petri Heinil{ <>
- Date: Tue, 27 Apr 93 14:21:05 +0200
>From: (Mark Wedel)
> Alchemy: Sure, hauling it back to town may be realistic, but with
>word of recall (or even dimensions door), distance becomes much less
>a factor. Also, in many cases, all that distance does is add
>time (random monsters don';t exist, and you can kill all the monsters
>before you get to your destination. Although, depending on the map
>reset time, this may vary..)
>
> Also, even with alchmey spell, it would still be cost effective to
>haul the items back to town than to alchemy them, because value after
>alchemy will always be less than what you could sell them for.
What I see in alchemey good is, that you can clean up a large area easy.
( with alchemy metals, with burning_hands others ). This is convient,
when fightning against ice-spelling monsters.
> Scale: The 'problem' is that you are just as large outside as you
>are in a dungeon. Cast a large fireball, and have the mountain range
>is covered. Likewise, in some cases, the distance between shops inside
>the town is more than the distance between the towns themselves..
Well, this is not very big 'problem', because there is rarely need to
cast spells in outdoors, I think.
> As for combat: To outside people, a combat symbol could perhaps be made.
>IF they try to move to where that symbol is, they also become part
>of the combat.
>
> Tiling: The advantage this has over one large map is you have
>separate maps, so a person could design a part of a continent, for example,
>and instead of merging it into the present continent (which there really
>isn't a way to do so right now), you just add these maps to the
CrossEdit has ability to cut,copy & paste in next release. So with these
you can insert parts of maps to others.
>existing one, modify the border ones a little so they link up, and
>your set. (I suppose you can do that right now.) However, I think
>it would look nicer that as you reach the edge of one map, instead of
>seeing blackness, you see the edge of the map your moving to.
Personally I feel no need of tiling in design maps. Tiling would be
nice, but it is not nesessary.
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