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Crossfire v0.88.5
- To: crossfire (at) ifi.uio.no
- Subject: Crossfire v0.88.5
- Date: Fri, 29 Jan 1993 08:45:40 +0100
I've put up the following files at ftp.ifi.uio.no:/pub/crossfire :
679017 crossfire-0.88.5.tar.Z
This is the regular source.
1278884 crossfire-0.88.5.maps.tar.Z
The maps as they look here right now.
115629 crossfire-0.88.4-0.88.5.diff.Z
Diff-files generated by makepatch. Note: patch doesn't
always place resulting files in correct directories; you
will probably have to put the new bitmaps manually into
the bitmaps/ directory.
171936 crossfire.maps-0.88.4-0.88.5.diff.Z
Diff-files for the maps, made by makepatch. Same problems
with diff as above, I suppose...
Changes:
- Several speed enchancements, especially when loading maps.
The game should be "smoother" during multiplayer sessions (it doesn't lock
up the other players while someone enters a huge map, and if the game has
enough unused memory, it tries to keep old maps in memory).
Archetypes are being hashed, thus loading goes much faster.
- Some buttons in the editor to choose type of archetypes to list.
(Note: this is probably last change to the editor, as a better version is
being worked on by someone else)
- Maps reset after a (configurable) while.
- Most monsters sleep until players approach. Should speed up things.
- Some "monsters" are unaggressive.
- New variable/stat: armour. This is "sort of" culminative from the armours
you wear. armour% is subtracted from physical damage. At last platemails
have become useful again, even when fighting extreme monsters.
- Some bugfixes. Especially: Vulnerable was never used from items!
Also: The spells that beholders and skulls cast didn't have AT_MAGIC set.
Bug-reports are as usual welcome.
-Frank.