Crossfire Mailing List Archive
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Re: Server Mode question
- To: crossfire (at) ifi.uio.no
- Subject: Re: Server Mode question
- From: "Eric A. Anderson" <>
- Date: Mon, 25 Jan 1993 23:57:22 -0500 (EST)
- In-Reply-To: <>
- References: <>
Frank Tore Johansen <> writes:
> > Does the new server mode that's being developed for crossfire have
> > regeneration of objects, like most LP-Muds do?
>
> That's an untouched area as of now.
Yup, this server doesn't do anything of that sort.
I was happy enough to see it be able to keep the game going.
> But it should be fairly simple to put a timestamp on all maps, and
> load the original instead of the swapped one, if the map was created
> a certain time ago.
Actually, my idea was to watch the maps for changes. Once every x
amount of time, so a sum or an md5 on all of the maps. Then if a
map's checksum remains unchanged for a couple of hours then I was
going to delete the /tmp file.
--
Would this work?
Does anyone want to do that? (I'm getting cramped by classes at this
point, and other things I want to work on.)
-Eric
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"Overhead, without any fuss, the stars were going out."
-The Nine Billion Names of God
"Yes, you're very smart. Shut up."
-In "The Princess Bride"
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