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Re: Major bug...
- To: crossfire (at) ifi.uio.no
- Subject: Re: Major bug...
- Date: Wed, 20 Jan 1993 00:08:11 +0100
- In-Reply-To: <>; from "Rickard Eneqvist" at Jan 19, 93 11:56 pm
> > > ii) How about making spells time/used-based e.g. they would
> > > disappear after a while.
>
> > Which spells? And I don't want players to keep casting armour everytime
> > they have spell-points left over, since that would make that
> > armour spell last forever (maybe the armour spell is too powerful?).
>
> I think you are talking about the effect of the spell, what I meant
> was the spell, for ex. the armour spell would be used up after 10
> times and would have to be relearned.
That is one of the features I misliked strongest about nethack v2.3 and later.
If you know a spell, you know it (at least until something very special
happens). It would degrade spellbooks to wands (which reminds me that it's
about time I added the recharge ability to make people use wands more often 8)
-Frank.
P.S. (Argh! There are so many things that could be done! 8)