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Re: Major bug...
- To: crossfire (at) ifi.uio.no
- Subject: Re: Major bug...
- Date: Tue, 19 Jan 1993 23:49:55 +0100
> I just now dropped 5758 diamonds in a shop, got 350000 for it, and
> went to the gem shop where I bought approx 8000 diamonds, which I
> would get 550000 for...
Yes, I've been notified of that bug by local playertesters, but had
to promise to keep their name a secret from the other playertesters 8)
> BTW: We need a new way of spending money, the quest should not always
> bee of finding things, when you go up a few levels you'll ned a new
> way of spending money.
That problem happens when you've reached max stats, which takes quite
a while if you don't cheat.
> i) Temples that cure you for a large fee; this would mean that
> the healing spells should be limited. And the hp-generator
> should be redone, you regenerate too fast now.
This has been tried and found to be too cumbersome.
I'll try to get the disease-code done, though .Maybe it should be
expensive to get a cure for that in a temple (if you don't get a cure,
the stats will keep dropping, though very slowly...).
> BTW: Heal should always take approx 90% of your sp.
Hmm...maybe, but if it's too powerful, it's easier to increate the
spell-points needed, or to increate the fail-chance.
> ii) How about making spells time/used-based e.g. they would
> disappear after a while.
Which spells? And I don't want players to keep casting armour everytime
they have spell-points left over, since that would make that
armour spell last forever (maybe the armour spell is too powerful?).
> iii) The temples could also give you "divine" gifts, such as
> "protection from fire" for a game-period, etc...
Hmm...Gods...Mythology...Religion...The possibilities are endless... 8)
-Frank.
P.S. I've received so many patches that I will release 0.88.4
within an hour or two.