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crossfire problem/idea
- To: crossfire (at) ifi.uio.no
- Subject: crossfire problem/idea
- From: Pascal Molli <>
- Date: Mon, 4 Jan 93 15:40:56 +0100
- Reply-To:
First, be tolerant for my poor english ...
I play with crossfire from v-0.4 to v-0.88.0-001. The game was
a gauntlet-like game but now we can feel ultima-5 sensations
playing with it.
I play for hours and hours with a lot of pleasure but I think
the game need few things now to become a wonderful game.
**** ON MONSTERS
If you read Tolkien, you can see that a small hobbit defeats
the great evil in Mordor. If you watch Willow, it's a simple
illusion wich (i must take my dictionnary) deludes Bavmorda,
and i think that's a part of the charm of the fantasy.
In crossfire (and others games), all the monsters want to kill
you, that's too simple. For exemple, in litterature, dead
monsters want to kill undead monsters, not you especially. So
you can use basic instincts of monsters to kill others.
I think all monsters must possess a weakness that make them
vulnerable, but dragon, demon lord and titan seems to be
really strong. A way to kill these monster may to draw them
towards natural traps. For exemple if you have a levitate
spell you can fly other a pit or you can shut dragon in place
with magic bullet wall but this action must increase your EXP
points.
**** ON EXP
Perhaps EXP point should be relative to user level. For
exemple you are a mage level 2, if you succeed to kill a big
troll (yes it's possible with paralyze spell ...) you should
recieve more EXP points than a barbarian level 15. It may be a
good thing to have memory of killed monster, so you can have
extra-damage bonus during a second fight.
**** ON TREASURES
It seems to me that treasures must be coherent with their
guardians. For exemple if you kill several pudding or slimes
you must find item that can't be dissolved in acid. Treasures
must be nearly proportional with difficulty to get them. For
exemple, if you destroy a titan to found a plate mail+2, you
are frustrated, I think you must find a great weapon. But it
can be good to keep a small probability to have incoherence.
NOTE: i can't find great item (holy avenger +5, mythril armour
+3) in version 0.88.0-001 of game. Is it normal ? (i browse
nearly all maps in DM mode)
**** ON GENERATORS
Always the problem of monsters generation. Is it always a good
thing ? Often it makes the game boring. It may be a good
things to have for each generator a max limit (dynamically set
?) ?
There is a problem when you take transporters and starting
rooms is full when you want to come back. Perhaps that's a
feature, perhaps that's a generator problem, perhaps spell
should operate throught transporter, perhaps it's a map
construction problem ???
**** ON SPELLS
Crossfire have already several good spells. But i think it
miss possession and illusion spells (and cure poison).
Imagine you succeed to possess a titan to attack a dragon ? or
you project your image in a place where there are chinese
dragon and troll ?
What do you think about spells to turn handles througth
gratings ? or magnetic repulsion so monsters can't use
metallic weapons against you ? or more classic stone skin ?
**** ON SCROLLS
Perhaps it could be a good idea to have great scrolls (not
corresponding to a spell), like 'kill, or 'invincibility and
less of others.
NOTE: How to indicate direction when using summon X scroll ?
**** ON MAPS
Why can't we use bow, crossbow, spells throught gratings ?
What do you think about the avabaility to turn handle whith
arrow throught grating ? or to throw item upon a pit to a
button that open a door ?
**** ON TOWN AND SHOP
In Ultima, each town possess its own personnality, magic shop
of this town make great bracers, armour shop of that town
produce enchanted mail ...
**** ON PERSISTENCE
I don't try to understand the code of crossfire but it seems
to me that you keep visited maps in /tmp. Why don't you
consider this like a persistent state of the game. Suppose you
keep them in the user directory and you don't clean them at
the end of the session. When the user restart the game you ask
him for which game he wants to play and like that you can
restart a game in the state you leave it ...
Well, I know, that's easy to imagine things and much harder to
realize, but it's a constructive proposition, maybe there are good
and simple things to do, surely there are stupid ideas, but if it
can be useful to produce a wonderful game, that's OK.
PS: Is it possible to have scroll enabled by default ?