Crossfire Mailing List Archive
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Re: Local variations to crossfire.
- To: crossfire (at) ifi.uio.no
- Subject: Re: Local variations to crossfire.
- From: Fred the Wonder Worm <>
- Date: Tue, 27 Jul 93 12:44:36 EST
- In-Reply-To: <>; from "Kjetil Torgrim Homme" at Jul 26, 93 2:18 pm
- Reply-To:
> First, I'm sorry Geoff, for giving such a suggestion without reviewing
> its feasibility first.
No worries.
> Second, I much prefer Petri's approach. Looks good, Petri!
Yep!
> The .PP.DD.AA will use 9 characters, leaving only 5 for the
> archetype-name. How about:
>
> NAME-AADXY
>
> NAME is a name of archetype like "orc"
> AA is a animation phase, like 00, 01, 02, 03
> D is a direction, coded as:
> y k u
> \ | /
> h -.- l (looks familiar, I hope :-)
> / | \
> b j n
> XY is a part of archetype, like in troll 00, 01, 10, 11
Well, here's another possibility. For each monster name, rather than having
name-AADXY, you could have name/AA.D.XY
This would give more room for the monster names, but it would make it easy
to get confused about where you are in the bitmaps tree.
Cheers,
Geoff.
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Geoff Bailey (Fred the Wonder Worm) | Programmer by trade --
| Gameplayer by vocation.
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