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Re: new ideas for crossfire
- To:
- Subject: Re: new ideas for crossfire
- From: Simon McIntosh-Smith <>
- Date: Wed, 24 Nov 93 09:03:27 GMT
- Cc: crossfire (at) ifi.uio.no
> Your chests idea is a goodone. Shouldn't be too difficult to hack.
> You going to do it?
Thanks. I think I'll have a go!
> I dont' think anyone is going to implement character classes properly
> for quite some time.
Right, not too surprising I suppose! It's a shame thought since
gameplay gets a little samey after a while - you're either a mage
or a barbarian, and when you get to high experience levels (30+)
you can do just about anything. Having classes, each with disadvantages
as well as advantages would make teamplay far more interesting as
all the different characters would actually _need_ each other.
Oh well,
we can only hope!
Sy