Crossfire Mailing List Archive
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Re: graphics of crossfire.
- To: Mark Wedel <>
- Subject: Re: graphics of crossfire.
- From: "Michael Graff" <>
- Date: Fri, 24 Sep 93 04:17:47 CDT
- Cc: crossfire (at) ifi.uio.no
- In-Reply-To: Your message of Fri, 24 Sep 93 01:14:24 -0700. <>
> 1) True multi color images
> 2) Have masks so you can see other objects below the top one.
Wow. I think the ds2100 I'm running this on just crawled away to die.
Before this, or as this happens, the game needs to be true client-server, so
the machine who is talking to the player is doing the graphics work, and the
server just explains what the world looks like.
> The disadvantage may be speed. I don't know how much slower color
>pixmaps are compared to normal pixmaps. Could probably write a simple
>program to find out.
About 8 times slower I'd bet. But I could think that the game could have
options: -color, -pixmap, -nocolor maybe? That way, slow machines can still
cope.
I want full color very much. I think I could round up a graphics team here
and see how it goes once things are set in motion. ;)
--Michael
--
Michael Graff Iowa State University Computation Center Project Vincent
215 Durham voice: (515) 294-4994
Ames, IA 50011 fax: (515) 294-1717